Ansagrams
Ansagrams Rulebook
Table of Contents
Table of Contents
How to Play
You'll need:
- Some paper and pens
- A stopwatch (there's one on your phone)
Step 1
You have picked up the instructions, so you are now the Quiz Master! Next round it'll be the person to your right's turn to ask the questions.
Grab a question card!
Step 2
As Quiz Master, you will now read all five questions aloud to the other players, then start a 30 second timer on your phone.
Step 3
The other players must write down the first letter of their answers. They now have 30 seconds to unscramble the word.
- Example: the answers Goggles, ill, Luke Skywalker, Triangle and Hips give the first letters G, I, L, T, H, which form the Ansagram GILTH. Unscrambled, it is the word LIGHT.
- If players don't know an answer, they can leave a blank space and still try and figure out the word.
Step 4
The first player to call out "ANSAGRAMS!" and say the correct answer, even if all five questions haven't been read, wins the card.
It is now time for the person to your right to be the Quiz Master.
Step 5
If a player calls "ANSAGRAMS!" and gives an incorrect answer, they are frozen out of the round. The other players may continue.
If, after 30 seconds, no one has given an answer, you can read out the "HINT" and start a new 30 second timer. If no player wins the card, it gets placed into "THE POT".
- Example hint: for the word LIGHT, the hint is "Torch".
Step 6
The backs of each question card have a random letter on them. The winner of the game is the first person to collect three cards with which they can spell out a word.
However, a player can only hold three winning cards at any given time.
If a player finds themselves with four cards, they must decide which card in their hand they wish to discard to "THE POT".
Step 7: The Pot
Cards can end up in "THE POT" (a collection of letter cards in the middle of the table) if no player unscrambles the Ansagram in the given time, or if a player has to discard extra cards from their winning hand.
Once cards are in "THE POT" they are available for all players to win.
Step 8
This player already has three cards. He wins a fourth and so must place any one of his cards into the pot.
The next player to win an Ansagrams round can now choose between the card that they have just solved, or take a card from the pot instead.
If a winning player chooses to take a card from the pot, then it gets replaced by the card they have just solved.
Winning
When a player has collected three cards that spell out a three letter word, they are the winner!