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Ancient Terrible Things: Madness of McGuffin thumbnail

Ancient Terrible Things: Madness of McGuffin

Expansion for Ancient Terrible Things

Ancient Terrible Things: Madness of McGuffin Rulebook

Table of Contents

Table of Contents

  • Rules of Play
    • Revelation Dice

Rules of Play

During game set-up each player receives one 'At Swag card and any one McGuffin Swag card.

The following rules replace Rolling the Dice as outlined in page 7 of the game rulebook:

1.) Roll 5 green dice and 2 white resource dice.

2a.) You may spend a resource die to activate the 'At card: Spend x-number of Focus tokens (minimum of 0) to lock x-number of Basic green dice, and re-roll the rest.

2b.) You may spend a resource die and exhaust a McGuffin card to: Spend x-number of Focus tokens to re-roll x-number of Basic green dice.

3.) Any unspent resource die showing a resource symbol (Focus, Feat, Treasure) may be exchanged for a resource token of that type at the end of the phase.

4.) During the Trading Post phase, a McGuffin Swag card may be discarded for 2 Treasure tokens.

Revelation Dice

Revelation dice are added to your dice pool via certain Encounter, Swag and Feat cards. Revelation dice may only be used to Overcome an Encounter, and may not be used in dice combinations to collect resources.