Amun-Re: 20th Anniversary Expanded Pack
Amun-Re: 20th Anniversary Expanded Pack Rulebook
Table of Contents
Table of Contents
Expansions
The following promotional content is part of the Expanded edition of Amun-Re. This content can be purchased directly from www.alleycatgames.com.
All expansions and variants in Amun-Re are designed to be played separately or combined together.
Afterlife Expansion
Preparing for the afterlife is important for any respectable vizier. In life, your tomb will prove your status and yield benefits. In death, if built and designed properly, your tomb will grant you eternal life and ensure you are remembered for all of history.
The Afterlife expansion adds a 4th item you can buy in the market phase - Tomb tiles. Each tile has a reward icon on it. When you build a Tomb tile, you will collect rewards depending on where it is placed.
The game should be played as described in the base game rules, except in the ways described below.
Components: 60 Tomb tiles (12 of each bonus: 1 point, 1 Farmer, 1 Stone, 1 Favour, 2 gold), 4 Afterlife Favour cards.
Setup
Perform these additional steps as follows.
- Shuffle the Tomb tiles and place them face down into a stack.
- Shuffle the 4 Afterlife favour cards into the Favour deck.
Gameplay
Phase 2: Market
During the Market phase, before buying Favour cards, Farmers, or Stones, each player on their turn may buy Tomb tiles using the normal price scale (see base game rules, Phase 2: Market). Draw these tiles from the stack and keep them face down in a collection in front of you. You may look at them at any time.
During the Market phase, you can play a maximum of 1 Afterlife card. You can only play cards on your turn. After you play the card, put it on the discard pile.
Afterlife: Draw a Tomb tile into your collection or place a Tomb tile from your collection into your tomb.
Phase 3: Offering
When collecting a gift, in addition to choosing a Favour card, Farmer, or Stone, you have the option of placing a Tomb tile from your collection into your tomb.
Your tomb consists of a pyramid shape with a base row of 5 tiles. Each tile in the second row must be placed on top of 2 adjacent base row tiles. Third row tiles must be placed on top of 2 adjacent second row tiles, and so on.
You may also place additional tiles from your collection into your tomb by discarding 2 Favour cards from your hand or Tomb tiles from your collection (in any combination) for each tile you wish to place. Place discarded Tomb tiles face up next to the stack of Tomb tiles to form a discard pile.
When placing a tile, collect the reward pictured on it (1 Favour, 1 Farmer, 1 Stone, 1 point, 2 gold). Collect that reward again for each matching tile that appears in a contiguous group of supporting tiles below the newly placed tile.
Example: a player chooses to place a Stone Tomb tile here. They gain 3 Stones as a reward, 1 from the tile itself and 2 from the 2 contiguous supporting tiles below it.
Afterlife Scoring
After round 6 (New Kingdom), after Province scoring and the final Gold scoring, perform Afterlife scoring before ending the game.
Score 3 points for each completed row of your Tomb. To be considered complete, the base row requires 5 tiles, the second row requires 4 tiles, the third row requires 3 tiles, and so on.
Statues Expansion
The Statues expansion adds Statues, each of which has a unique ability that may be used by the player who controls the province the Statue is in.
The game should be played as described in the base game rules, except in the ways described below.
Components: 8 Statues, 8 Statue cards, 2 Tribute Scheme cards.
Setup
Perform these additional steps as follows.
- Place the Statues beside the board.
- Shuffle the 8 Statue cards to form a face down deck.
- Shuffle the 2 Tribute Scheme cards into the Favour deck.
Gameplay
Phase 1: Auction
In the Old Kingdom only: In a 2-3 player game, draw a Statue card from the top of the deck and place it by the side of the board. Place the matching Statue in the first province to be drawn this round.
In a 4-5 player game, draw a second Statue card and place it by the side of the board. Place the matching Statue in the second province to be drawn this round.
Statues placed during the Old Kingdom remain until the end of the game. No Statues are added in the New Kingdom.
The player who gains control of a province containing a Statue takes the matching Statue card and places it in front of them. That player now has the ability shown on the Statue card for the remainder of the age.
Officials variant
When playing with the Officials variant, players only take the Statue card if they choose to take control of the province containing the Statue.
If a player chooses the Officials card from the province containing the Statue, the Statue remains in the province for the New Kingdom and the Statue card remains by the side of the board. New Statues are still placed, as described above, in the next round.
Province scoring — Schemes
Tribute: Score 3 points if you have 2 or more Statues.
Prepare for the New Kingdom
Statues: Do not remove Statues from provinces. They survive into the New Kingdom, but are not controlled by any player until each province is again controlled by a player during a future Auction phase. Return all of the Statue cards to the side of the board.
Statue Cards
- Horus: Your pyramids in this and adjacent provinces may be constructed with 2 Stones and 1 gold.
- Bastet: Gain 3 gold at the start of every Market phase.
- Osiris: Collect +1 gold for every 2 Farmers you control during the Harvest phase.
- Set: Gain +1 gift in the Offering phase, even if you play a Theft card.
- Isis: This Statue acts as a Temple in Province scoring.
- Sobek: Score 4 points from Schemes, instead of 3, in Province scoring.
- Thoth: When you buy Favour cards, draw +1, then discard 1 Favour card.
- Phat: Once per round in the Market phase, you may purchase from 1 item kind a second time (thus reducing the cumulative cost).
Phat Example: To purchase a total of 5 items of one kind, you may purchase 2 items of that kind, and then 3 items of that kind, for a cost of 3 + 6 = 9 gold.
Promos
This content can be purchased directly from www.alleycatgames.com.
Pharaoh Mini-Expansion
The Pharaoh has travelled to inspect the work of his viziers. Impress him and you will gain his approval and the gifts that come with his praise. The Pharaoh's attention is fleeting, however, and he will only reward the vizier who impresses him the most.
The game should be played as described in the base game rules, except in the ways described below.
Components: 3 Pharaoh tokens, 1 Pharaoh, 2 Pharaoh's Blessing Scheme cards.
Setup
Perform these additional steps as follows.
- Place the Pharaoh and Pharaoh tokens next to the board in a reserve.
- Shuffle the Pharaoh's Blessing Scheme cards into the Favour deck.
Gameplay
Phase 1: Auction — Anytime a player outbids another player in a province auction, move the Pharaoh to that province. At the end of the Auction phase, the player who controls the province with the Pharaoh in it gains a Pharaoh token.
Phase 3: Offering — When collecting gifts, each Pharaoh token allows you to take 1 additional gift of your choice, providing you did not play a Theft card.
End of round & scoring
At the end of each round, return the Pharaoh to the reserve.
Province Scoring — Pharaoh's Blessing: Score 3 points if you have 2 or more Pharaoh tokens.
Prepare for the New Kingdom — All Pharaoh tokens are returned to the reserve.
Promo Favour Cards
Components: 8 Promo Favour Cards (2 Glory, 2 Greed, 2 Popularity, 2 Export).
Setup
Perform these additional steps as follows.
- Shuffle the Promo Favour cards into the Favour deck.
Gameplay
The Promo Favour cards are used in the same way as the regular Favour cards. Their effects are described below.
Phase 2: Market
During the Market phase, you can play a maximum of 1 Glory card. You can only play cards on your turn. After you play the card, put it on the discard pile.
Glory: After completing any regular purchases, you may buy 1, 2, or 3 points for 1, 3, or 6 gold.
Phase 3: Offering
You can play a maximum of 1 Greed card as part of your offering. After its effect is resolved, put it on the discard pile.
Greed: Play with the Theft card as part of your offering. Gain 1 gift (1 Favour card, Farmer, or Stone).
Phase 4: Harvest
During the Harvest phase, you can play a maximum of 1 Popularity and 1 Export card. You can only play cards on your turn. After you play the card, put it on the discard pile.
Popularity: Choose a province you control. You do not earn gold for the province's Farmers, Mine, or Caravan. Instead, draw 3 Favour cards.
Export: Choose a province you control. You do not earn gold for the province's Farmers, Mine, or Caravan. Instead, treat this province as if it has a 10 gold Caravan.