Amnesia
Amnesia Rulebook
Table of Contents
Table of Contents
Setup
Each player starts with four cards, dealt face down, arranged in two rows and two columns: two on top and two below.
The rest of the deck is placed face down as a "Pila de Cartas" (draw pile).
Beside the deck, designate a space for a Pila de Descarte (discard pile). Place the top card of the draw pile on the discard pile and the game begins!
Objective
The objective of the game is to have the lowest total of points.
Rules of Amnesia
The first player is the player to the right of the dealer, and play proceeds counterclockwise.
Each player looks at the two bottom cards of their four cards after the card on the discard pile is seen.
If a player looks at their cards before this, they receive a penalty of one card, which they may not look at.
If a player looks at more than two cards, they receive a penalty of one card for each extra card they look at; those cards may not be looked at.
The first player draws a card from the draw pile or the discard pile. If they draw from the draw pile, they may choose to exchange it for one of their four cards or to discard it. If they take a card from the discard pile, they may only exchange it for one of their cards.
Play continues with the next player in the same manner.
A player's turn begins when they draw a card and ends when they discard.
After the first round, that is, once the dealer's turn has ended, any player may discard, out of turn, cards that match the last card on the discard pile, placing them in contact with one another on the discard pile.
If, at the moment of discarding, the cards do not match, the player receives a penalty of two cards, which they may not look at.
If a player draws a card with the intention of discarding it, they are obliged to discard it in all cases.
Any improper action not covered by these rules is penalised with one card.
Special Cards
Special cards grant the following powers to the players once they are discarded:
- 7 DJ: Shuffle the cards of any teammate.
- CIENTIFICO (Scientist): Look at one of your own cards.
- LADRON (Thief): Exchange one of your own cards for that of any teammate.
- DETECTIVE: Look at one card of any teammate.
- PESCADOR (Fisherman): Draw a card from the deck and, without looking at it, place it with your cards.
If a player discards a card with a power and does not exercise its action, any player may demand that the action be carried out before the next player finishes their turn.
Special cards lose their power in three opportunities: when they are discarded out of turn, and when the first and last hand of each player is played.
A hand ends when a player believes that the total of their cards is 6 points or less, and on their turn gives notice to the other players by calling out "Amnesia". The round continues until that player's turn comes around again.
If the player who called "Amnesia" totals between 0 and 5 points, 10 points are subtracted from the overall total.
If the player totals 6 points, the overall total is not modified (zero).
If the player totals between 7 and 10 points, they receive a penalty of 10 extra points added to their overall total.
If the player totals more than 10 points, they receive a penalty of 20 extra points added to their overall total.
The remaining players add up the values of their cards, and that sum is their score.
Card Values
Each card has the value shown on it, with the following exceptions:
- SCIENTIST (CIENTIFICO), THIEF (LADRON), DETECTIVE and FISHERMAN (PESCADOR): value 11 points.
- JOKER: value 0 points.
End of the Game
Players may choose the classic option, ending at 80 points, or the turbo option, ending at 40 points.
The game ends when one or more players exceed that score. Players who exceed it are considered losers, and the player with the fewest points is the winner.
Forfeit Penalties (Reglamento de Prendas)
The forfeit(s) (prendas) must be set before the game begins, on the understanding that all participants in the game accept them.
Any player or players who, having exceeded the established score, do not carry out the corresponding forfeit will not be allowed to play this game again, and will be remembered as "the person who does not fulfil the forfeits" ("la persona que no cumple las prendas").