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Altiplano: Sunny Days

Expansion for Altiplano

Altiplano: Sunny Days Rulebook

Table of Contents

Table of Contents

  • Setup
  • Course of the Game
  • Corn
  • Scoring
  • Card Reference

Setup

From the rule card (English, Setup):

  • Add the new boat and house to their piles.
  • Shuffle the new order into its deck, and remove one more from the game.
  • Shuffle the mission into its deck.

From the insert (English, Set-up of the Game):

  • The boat and the house are added so that all cards are in play.
  • The order is shuffled in and one more order is removed from the game.
  • The mission is shuffled in.

Course of the Game

From the rule card (English, Play):

  • For the boat with the cart and food, place the cart on your action board and the food in your container. You may still buy a cart in the same round.

From the insert (English, Course of the Game):

  • For the boat with cart and food, place the cart onto your action board and the food into your container. You may still buy a cart in that round.

Corn

From the insert (English, back of the card). Only the insert has this text; it is not on the rule card.

  • For the boat with corn, store that corn immediately or deliver it directly to the order with corn.
  • You may place a corn obtained from the street or from a boat directly onto the order with corn (instead of storing it).

Scoring

From the insert (English, Scoring). Only the insert has this text; it is not on the rule card.

  • The houses bring 1 point for every 4 money, every corn, or every 2 food, respectively.
  • The mission is fulfilled if, by the end of the game, no other player has less food.

Card Reference

The new cards, as printed on the card faces. The numbers shown on the cards are the printed values. The card faces carry icons only, so their exact effects are given by the text in the sections above.

Boats (3): each shows a boat with cargo and the sun value 2.

  • Boat 1: +1 food and +1 cart.
  • Boat 2: +3 of the carved-stone icon.
  • Boat 3: +1 corn.

Houses (3): each shows a house and the sun value 4.

  • House 1: 2 food icon, +1 sun icon.
  • House 2: corn icon, +1 sun icon.
  • House 3: 4 of the carved-stone icon, +1 sun icon.

Mission (1): a card marked "MIN" with the food icon and the sun value 9.

Order (1): the sun value 11 with the carved-stone pile, a rock and the corn icon shown on the card.

Judgment call: the card faces show the stone and rock icons without printed names. They are described here by what is drawn, not by a name. The corn, food and cart icons are read from their pictures and match the words used in the rule text.