Alien Frontiers: Faction Pack #2
Alien Frontiers: Faction Pack #2 Rulebook
Table of Contents
Table of Contents
Faction Board: Sunrise Commune
"The Brightest Stars Shine Within"
Docking Ability (Top)
Pay three [fuel] to the supply to move any one colony to a territory with no other colony on it.
Owner Ability (Bottom)
The Sunrise Commune Faction owner may pay one [ore] less than usual when landing a new colony if that colony is placed on a territory without any other colonies.
Transcriber note: the sheet's owner ability conflicts with the BoardGameGeek item text for this pack, which reads "Pay one less ore than usual for any colony you land on a territory where you already have at least one colony." The two conditions are opposite. This transcription follows the publisher's sheet as printed. The BGG text is not used. The community master rulebook gives a third wording for the owner ability ("a territory with no opponent colonies") and a different docking cost ("pay one fuel to the faction owner and three fuel to the stocks"). BGG's docking text ("move 1 of your colonies") also differs from the sheet's "any one colony". All of these are recorded here as a conflict, not resolved.
Transcriber note: the grey cube icon in the owner ability is the ore token, and the gold disc icons in the docking ability are fuel tokens. Neither icon carries a printed word on the sheet, so both identifications are the transcriber's.
Alien Tech Card: Ion Fluctuator
Pay three [fuel] to move an opponent's colony from a territory containing one of your colonies into an adjacent territory.
Discard power: You may discard Ion Fluctuator to move all opponents' colonies from a territory containing one of your colonies to an adjacent territory of each colony owner's choice.
Agenda Card: Ion Fluctuator
The sheet's "Agenda Card Reference: Additional Expansions" section states: "The following Agenda cards require that an optional game element (Factions, Outer Belt, specific Alien Tech cards, etc) be used in order for that card to be achievable. Do not use these Agenda cards if not using the associated game element."
In-Game Agenda: Take control of a territory using the Ion Fluctuator.
Endgame Agenda: You control at least one territory with only a single colony.
The sheet's general agenda rule, which applies to this card: "The agenda on the left is an in-game situation that a player may reveal at the time they achieve the condition to score 1 VP. The agenda on the right is an endgame situation that a player may reveal at the end of the game if they have achieved the condition to score 1 VP. Only 1 VP may be awarded per Agenda card."
Transcriber note: the sheet lists this in-game and endgame pair in a single row, and the community master rulebook marks the in-game side "fp2". BoardGameGeek lists two new Agenda cards for this pack. The sheet and the community document identify only this one Faction Pack #2 agenda. The second card's text does not appear in this source, so it is not transcribed here.