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Alien Frontiers: Expansion Pack #2

Expansion for Alien Frontiers

Alien Frontiers: Expansion Pack #2 Rulebook

Table of Contents

Table of Contents

  • Alien Tech Cards
    • Field Propagator
    • Fleet Interlink
    • Field Amplifier
    • Deflector Shield
  • Agenda Cards
    • Agenda Card 1
    • Agenda Card 2

Alien Tech Cards

These four cards are added to the Alien Tech deck of Alien Frontiers. Where a card shows "OR", its two powers are alternatives.

Field Propagator

Pay three fuel to move or place a Field Generator on a territory where you have at least one colony. Roll a die to determine which field. 1/2/3 = Repulsor, 4/5 = Positron, 6 = Isolation.

OR

Discard to move one Field Generator of your choice from one territory to another.

Fleet Interlink

Pay two fuel to increase every unplaced ship in your fleet by one point. A ship that was a 6 becomes a 1.

OR

Discard to place a Field Generator not already on the planet in a territory where you have at least one colony.

Field Amplifier

Pay three fuel to move the Repulsor, Positron, or Isolation field on a territory you control to straddle the border with an adjacent territory. The field now effects both territories equally. If raided, move the field to one of the two territories.

OR

Discard to move all fields on the planet to one territory where you have at least one colony.

Deflector Shield

When another player uses a card to move, alter, use, or destroy your ship(s), that player pays an extra fuel per ship.

OR

Discard to place or move the Repulsor or Positron field to a territory where you have at least one colony.

Agenda Cards

These two cards are added to the Agenda deck for use with Alien Frontiers: Factions. Each card shows an In-Game Objective and an Endgame Objective, transcribed as printed. The cards carry no printed titles, so they are numbered here in the order of the scan.

Agenda Card 1

In-Game Objective: When you move or remove two Field Generators in the same turn, you may reveal this card immediately and score 1VP.

Endgame Objective: If at the game's end you possess no Alien Tech cards, reveal this card and score 1VP.

Agenda Card 2

In-Game Objective: When a player uses the Raiders' Outpost against you, and you reveal this card immediately, the raid against you fails and you score 1VP.

Endgame Objective: If at the game's end you possess a Data Crystal and a Holographic Decoy, reveal this card and score 1VP.