Alhambra: The Treasure Chamber
Alhambra: The Treasure Chamber Rulebook
Table of Contents
Table of Contents
Equipment
- 42 treasure chests in the 6 colours of the buildings
- 1 small playing board: the treasure chamber with 3 rooms
- 1 bag
Getting Ready to Play
The treasure chamber is laid ready. All 42 treasure chests are placed in the bag. 4 chests are taken out of the bag and placed in the first room of the treasure chamber; this is repeated for the remaining two rooms.
How Players Get Treasure Chests
This module gives players an additional option when it is their turn: they can buy treasure chests. This is in addition to the three options the players have in the original game: Take some money – Buy and position a building tile – Redesign their Alhambra.
When buying treasure chests, a player can take the four chests from any of the rooms in the treasure chamber. To do this, a player must pay at least 8 units in any combination of currencies. Note: players do not get an extra go if they pay the exact money!
Example: the player whose turn it is wants to buy treasure chests. He pays 3 units of the orange currency, 3 units of the blue currency and 4 units of the green currency. He takes the 4 treasure chests from any one of the rooms in the treasure chamber. He does not receive any change.
Where Are the Treasure Chests Put?
The treasure chests must be distributed between buildings of the corresponding colour during the move in which they are bought. Only 1 chest can be put in a building at any one time. A chest can also be put in buildings which were bought during this turn; chests cannot, however, be put in buildings which are on the player's reserve board.
Transcriber's note: the source text layer reads "which are on which are on the player's reserve board"; the duplicated words are treated as a typesetting error and the sentence is given once here.
If not all chests can be distributed among a player's own buildings, the rest of the chests are given to the player to the left who now has the opportunity to distribute these chests among his own buildings. If chests are still left over, they are passed to the next player. Chests which cannot be placed by any player are returned to the bag.
Now the emptied room of the treasure chamber is refilled with 4 chests taken randomly out of the bag. Should there not be enough chests left at this point, the room remains empty. From now on, no chests are replaced any more.
Points for Treasure Chests
The colour of the chests does not play any role in the scoring; only the number is of relevance for the number of points which players are awarded. The player with the most chests is awarded the points for 1st place. The players who have the second-most and third-most chests are awarded the points for 2nd and 3rd place. If several players have the same number, the same procedure is used as that for awarding points for buildings.
The distribution of the points is printed on the treasure-chamber board.
Notes
- If two players are playing, treasure chests which are not able to be placed are always first passed on to Dirk (our virtual 3rd player), where they are placed in matching buildings. Any chests left over are then passed on further.
- If a building containing a chest is removed, the chest is returned to the bag.
- Chests may not be placed on workers' huts [1st extension].