Alhambra: Power of the Sultan
Alhambra: Power of the Sultan Rulebook
Table of Contents
Table of Contents
Game Materials
- 8 sultan cards
- 8 marker pieces
- 1 building die with the symbols of the 6 building types
- 6 overview cards (See the back of the "New Score Cards" game rules sheet.)
Preparing the Game
Once the money cards from the basic game have been divided into five stacks, 3 sultan cards are shuffled into the 1st stack, 2 into the 2nd and 3 into the 3rd. The marker pieces and dice are laid out next to the builder's yard.
Each player is given one overview card.
One Sultan Card Is Turned Face Up
Each overturned sultan card is laid out open next to the builder's yard. (Several cards can also be laid out open.) A player then throws the building die and marks the result with a piece on the map. More cards are turned over until the number of open money cards increases to 4.
Open sultan cards can be bought like buildings (the option "Buy a building counter"). The purchase price is 7 for each sultan card and the required currency is indicated on the card. A player who pays the exact amount gets an extra turn.
The buyer lays out the card with the marking face up in front of him. If the player does not like the building type marked on the card, he/she can remove the piece and throw the dice again.
The player now picks a symbol, either the one that he/she threw on the dice or the one opposite it on the dice (the covered side). The player must mark one of these two symbols on the sultan card.
The following symbols are opposite one another on the six sides of the building die:
- Pavilion ↔ Tower
- Arcades ↔ Garden
- Seraglio ↔ Chambers
Editorial note: the printed sheet shows these symbols as pictures without names. The names above are the six building types of the basic game, matched to the symbol artwork.
Example (as printed): "If a player throws the arcade symbol, he/she must mark it or the chambers on the sultan card." The example's circled pair on the sheet is the Seraglio and Chambers pair from the table above, while the printed text names the arcade symbol. Transcribed as printed.
How Is a Sultan Card Used?
If a building counter is drawn when filling up the builders' yard (no matter whether during or at the end of the game), a player with a sultan card on which this building type is marked can take the counter free of charge and use it immediately in his/her Alhambra or keep it in reserve. The corresponding sultan card is taken out of the game. If several players have a suitably marked sultan card, the sequence of play applies, beginning with the player whose turn it would be next.
Remark: At the end of a move, it should be ensured that the money cards are replaced first (by making an evaluation if necessary). The building counters in the builder's yard are then replaced.
If no player with an appropriately marked sultan card wants the building, it is placed in the builder's yard which is then filled up further.
Remarks
- The option "Grace of the Vizier" [1st extension] can only be used when necessary after the option "Power of Sultan".
- No sultan cards can be bought with a vizier [1st extension].
- Exchange booths [1st extension], diamonds [2nd extension] and coins [3rd extension] can be used to acquire sultan cards.
- The building counter newly drawn by Laila Wundabah [character card – 2nd extension] can be acquired by the "Power of Sultan".
Two Players
- After the first two evaluations, Dirk receives building counters which cannot be taken from him by the "Power of Sultan".
- A building acquired by means of the "Power of the Sultan" can be given to Dirk.