Agricola: Changelings
Agricola: Changelings Rulebook
Table of Contents
Table of Contents
Setup
Form an extra pile comprised of the 5 Changelings cards and 5 minor improvements.
Growing Your Family
Each time you grow your family, draw a card from the top of the pile.
- If it is a minor improvement, you can immediately play it per the normal rules or take it into your hand.
- If it is a Changeling, you must play it and assign it to an offspring.
Changelings
Troll (WB01)
- Assign to an offspring.
- Each time the Troll obtains wood with an action, you get 1 additional wood.
- In each feeding phase, you must feed the Troll 3 food, even as an offspring.
- Once per harvest: 1 clay / 1 sheep / 1 horse → 2 grain.
Silicoid (WB02)
- Assign to an offspring.
- In each feeding phase, the Silicoid requires 1 stone instead of food.
- Each harvest: 3 grain → 2x → 1 coin / 1 stone.
Cave Goblin (WB03)
- Assign to an offspring.
- Each time the Cave Goblin takes goods from an accumulation space, he must immediately return 1 of those goods to the general supply.
- In each feeding phase, the Cave Goblin requires only 1 food.
Elf (WB04)
- Assign to an offspring.
- The Elf does not require room in your house. Instead, you must place a fence diagonally on an unused farmyard space.
- You cannot build or plow on this space, nor can you fence it in, but you can hold any 1 animal on it.
- During scoring, this space is considered unused.
Pale One (WB05)
- Assign to an offspring.
- The Pale One can use the "Quarry" accumulation spaces even if they are occupied by another player's person. He also gets 1 additional stone on these spaces.
- The Pale One cannot plow fields or sow.