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Agricola: Changelings

Expansion for AgricolaExpansion for Agricola (Revised Edition)

Agricola: Changelings Rulebook

Table of Contents

Table of Contents

  • Setup
  • Growing Your Family
  • Changelings
    • Troll (WB01)
    • Silicoid (WB02)
    • Cave Goblin (WB03)
    • Elf (WB04)
    • Pale One (WB05)

Setup

Form an extra pile comprised of the 5 Changelings cards and 5 minor improvements.

Growing Your Family

Each time you grow your family, draw a card from the top of the pile.

  • If it is a minor improvement, you can immediately play it per the normal rules or take it into your hand.
  • If it is a Changeling, you must play it and assign it to an offspring.

Changelings

Troll (WB01)

  • Assign to an offspring.
  • Each time the Troll obtains wood with an action, you get 1 additional wood.
  • In each feeding phase, you must feed the Troll 3 food, even as an offspring.
  • Once per harvest: 1 clay / 1 sheep / 1 horse → 2 grain.

Silicoid (WB02)

  • Assign to an offspring.
  • In each feeding phase, the Silicoid requires 1 stone instead of food.
  • Each harvest: 3 grain → 2x → 1 coin / 1 stone.

Cave Goblin (WB03)

  • Assign to an offspring.
  • Each time the Cave Goblin takes goods from an accumulation space, he must immediately return 1 of those goods to the general supply.
  • In each feeding phase, the Cave Goblin requires only 1 food.

Elf (WB04)

  • Assign to an offspring.
  • The Elf does not require room in your house. Instead, you must place a fence diagonally on an unused farmyard space.
  • You cannot build or plow on this space, nor can you fence it in, but you can hold any 1 animal on it.
  • During scoring, this space is considered unused.

Pale One (WB05)

  • Assign to an offspring.
  • The Pale One can use the "Quarry" accumulation spaces even if they are occupied by another player's person. He also gets 1 additional stone on these spaces.
  • The Pale One cannot plow fields or sow.