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A Game of Thrones: The Card Game – Valar Morghulis thumbnail

A Game of Thrones: The Card Game – Valar Morghulis

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Valar Morghulis Rulebook

Table of Contents

Table of Contents

  • Plots
    • Above the Sorrows
    • Shores of Ny Sar
    • At the Palace of Sorrows
  • Characters
    • The Kindly Man
    • Hugor Hill
    • Ser Kevan Lannister
    • Stannis Baratheon
    • The Bastard of Nightsong
    • Willas Tyrell
    • Aeron Damphair
    • Maester Kerwin
    • Magister Illyrio
  • Locations
    • Volantis
  • Events
    • Ward
    • Futile Gestures
    • Playing the Part
    • Incinerate
  • Attachments
    • Turncloak
    • Thirst-for-Vengeance
    • Harried by Dragons

Plots

Plot cards are listed in card-number order.

Above the Sorrows

Plot · Neutral

River.

Income 2 · Initiative 5 · Claim 2

When revealed, discard the top card of each opponent's deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.

Shores of Ny Sar

Plot · Neutral

River.

Income 3 · Initiative 0 · Claim 1

When revealed, reveal the top card of your deck and put it into your hand. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.

At the Palace of Sorrows

Plot · Neutral

River.

Income 3 · Initiative 4 · Claim 1

When revealed, each player chooses a card in play which he or she controls and puts the chosen card on top of its owner's deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.

Characters

The Kindly Man

Character · House Stark · Unique · Cost 2

Strength 1 · Icons: Military, Intrigue, Power · Crest: Holy

Ally.

House Stark only. Deadly.

If The Kindly Man would be killed, instead attach him to your House card as your only agenda with the text: "Response: After you win an intrigue or power challenge, choose a non-unique character in any dead or discard pile and put it into play under your control. At the end of the phase, discard that character if it is still in play. (Limit once per phase.)"

Hugor Hill

Character · House Lannister · Unique · Cost 4

Strength 3 · Icons: Intrigue, Power · Crest: Learned

Traitor. Fool.

Discard Hugor Hill from play if you control Tyrion Lannister.

If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge.

Ser Kevan Lannister

Character · House Lannister · Unique · Cost 3

Strength 3 · Icons: Military, Power

Lord. Knight.

House Lannister Only. Stealth.

If Ser Kevan Lannister would be killed, instead attach him to your House Card as your only agenda with the text: "Response: After you win an intrigue challenge as the attacker, choose and kneel a character."

Stannis Baratheon

Character · House Baratheon · Unique · Cost 4

Strength 3 · Icons: Military, Power · Crest: Noble

King. Lord.

Immune to location abilities.

While Stannis Baratheon is the only King character in play, he gains vigilant, renown, and stealth.

The Bastard of Nightsong

Character · House Baratheon · Unique · Cost 3

Strength 3 · Icons: Military, Intrigue

Knight. Bastard.

Response: After you win a challenge in which The Bastard of Nightsong participated, move 1 power from the losing opponent's House card to The Bastard of Nightsong.

Willas Tyrell

Character · House Baratheon · Unique · Cost 2

Strength 2 · Icons: Intrigue, Power · Crest: Learned

House Tyrell. Lord. Ally.

While Willas Tyrell is participating in a challenge against an opponent running an agenda, he gains renown.

While Willas Tyrell is participating in a challenge, participating Lannister and Martell characters do not count their STR.

Aeron Damphair

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Icons: Intrigue, Power · Crest: Holy

Ironborn.

House Greyjoy only. Stealth.

If Aeron Damphair would be killed, instead attach him to your House card as your only agenda with the text: "Response: After a Greyjoy character is saved, draw 2 cards."

Maester Kerwin

Character · House Greyjoy · Unique · Cost 1

Strength 1 · Icons: Intrigue · Crest: Learned

Maester.

Response: Kill Maester Kerwin (cannot be saved) to cancel any effect that chooses 1 of your Ironborn characters as its only target.

Magister Illyrio

Character · House Targaryen · Unique · Cost 3

Strength 3 · Icons: Intrigue, Power · Crest: Noble

Ally. Lord.

Response: After a character enters play during the challenges phase, choose a non-unique character. Until the end of the phase, that character gets -1 STR and is killed if STR is 0

Locations

Volantis

Location · Houses Stark, Lannister, Baratheon, Targaryen, Martell and Greyjoy · Unique · Cost 1

Influence 1

Free Cities. Kingdom.

Lower the cost of the first out-of-House Greyjoy card you play each round by 1.

Lower the cost of the first Mercenary character you play each round by 1.

+1 Influence

Events

Ward

Event · Houses Stark and Targaryen

House Stark or House Targaryen only.

Response: After you win a military challenge, choose a character of STR 2 or less controlled by the losing player. Attach Ward to the chosen character as a Condition attachment with the text: "Take control of attached character. If the owner of attached character wins an intrigue or power challenge against you, discard Ward."

Futile Gestures

Event · Neutral

Response: Discard 1 power from a Lannister character you control to cancel a triggered effect that chooses that character as its only target. Then, draw a card.

Playing the Part

Event · Neutral

Challenges: Choose a Martell character. Until the end of th ephase taht character gains stealth and "Immune to triggered effects."

Incinerate

Event · House Targaryen

House Targaryen only.

Challenges: Kneel 1 influence to choose a character and name a Trait. Until the end of the phase, that character gets -X STR and is killed if its STR is 0. X is the number of Targaryen characters you control with the named Trait.

Attachments

Turncloak

Attachment · Houses Stark and Greyjoy · Cost 0

Crest: Shadow

Condition.

House Greyjoy or House Stark only.

Attached characters gains the Traitor trait and the text: "If you do not win dominance, discard this character from play."

Response: After Turncloak comes out of Shadows during the challenges phase, attach it to an opponent's character.

Thirst-for-Vengeance

Attachment · House Martell · Cost 1

Condition.

Attached character gains deadly.

Response: After a character dies for deadly, attached character claims 1 power.

Harried by Dragons

Attachment · House Targaryen · Cost 1

House Targaryen only. Ambush.

Attached character gets -1 STR.

Response: After Harried by Dragons is played from your hand, search your deck for a card named Harried by Dragons and put it into your hand. Then, shuffle your deck.