A Game of Thrones: The Card Game – Valar Dohaeris
A Game of Thrones: The Card Game – Valar Dohaeris Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are all River plots, and each one lists its printed values.
Pulled from the Rhoyne
Plot · Neutral
River.
Income 2 · Initiative 4 · Claim 1
When revealed, each player returns the top character in his or her dead pile to the top of his or her deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.
Under the Bridge of Dream
Plot · Neutral
River.
Income 1 · Initiative 0 · Claim 1
When revealed, add 2 gold from the treasury to your gold pool. Then, if this is your revealed plot card, trigger the "when revealed" effect of any River plot card in your used pile.
On Dagger Lake
Plot · Neutral
River.
Income 1 · Initiative 6 · Claim 1
When revealed, each opponent chooses and discards 1 card from his or her hand, if able. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.
Before the Black Walls
Plot · Neutral
River.
Income 4 · Initiative 2 · Claim 1
When revealed, name a challenge type. In order to declare any characters to attack or defend during challenges of that type, a player must declare all of his or her eligible characters. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River card in your used pile.
Errata (as given in the source data): "When revealed, name a challenge type. In order to declare an characters to attack or defend during challenges of that type, a player must declare all of his or her eligible character." is considered part of the "When revealed" effect and is active while that plot is revealed or when the "When revealed" effect has been triggered by another River plot card.
Characters
Damon Dance-For-Me
Character · House Stark · Cost 3
Strength 3 · Military 1 · Intrigue 1
House Bolton.
While Damon Dance-For-Me is participating in a challenge against an opponent running an agenda, he gains deadly and stealth. If you are not running an agenda, Damon Dance-For-Me gains renown.
Immune to events.
Bran Stark
Character · House Stark · Cost 2
Strength 2 · Intrigue 1 · Power 1
Lord.
Challenges: Kneel a Direwolf to stand Bran Stark. Then, Bran Stark gains (choose 1): a military icon, stealth, or deadly until the end of phase.
Penny
Character · House Lannister · Cost 1
Strength 1 · Intrigue 1
Ally. Fool.
Challenges: Kneel Penny to choose a character without attachments. The controller of that character chooses to either kneel that character or choose and discard 1 card from his or her hand.
Merchant's Widow
Character · House Lannister · Cost 2
Strength 2 · Intrigue 1 · Power 1
Ally.
Merchant's Widow gets +1 STR for each gold token on it.
Response: After an opponent returns gold to the treasury during the taxation phase, add 1 gold from the treasury to Merchant's Widow.
Shireen Baratheon
Character · House Baratheon · Cost 1
Strength 1 · Power 1
Lady.
If Shireen Baratheon would be killed, instead attach her to your House Card as your only agenda with the text: "Response: After you win a power challenge, choose a character you control with renown. Until the end of the phase, when that character claims power for renown, it claims 1 additional power."
House Baratheon only.
Dragonstone Bannerman
Character · House Baratheon · Cost 3
Strength 3 · Military 1 · Power 1
Lord. Ally.
Response: After you win dominance, Dragonstone Bannerman claims 1 power.
Victarion Greyjoy
Character · House Greyjoy · Cost 4
Strength 3 · Military 1 · Power 1
Lord. Ironborn.
Victarion Greyjoy gets +1 STR for each knelt Warship location you control.
Renown.
Moqorro
Character · House Greyjoy · Cost 3
Strength 2 · Intrigue 1 · Power 1
Asshai.
Response: Kneel Moqorro to save a unique Greyjoy character from being killed or discarded. That character gets +2 STR and gains intimidate until the end of the phase.
Quentyn Martell
Character · House Martell · Cost 3
Strength 3 · Military 1 · Power 1
Lord. Knight.
If Quentyn Martell would be killed, instead attach Quentyn Martell to your House card as your only agenda with the text: "Unique Martell characters you control gaint vengeful. Response: After 1 or more characters stand for vengeful, draw 1 card."
House Martell only. Stealth.
Spiteful Bastard
Character · Houses Baratheon and Martell · Cost 2
Strength 2 · Military 1 · Intrigue 1
Bastard.
Response: After you lose a challenge as the attacker, stand Spiteful Bastard.
Response: After you win a challenge as the defender, stand Spiteful Bastard.
Young Griff
Character · House Targaryen · Cost s1 (as encoded in the source data)
Strength 3 · Military 1 · Intrigue 1 · Power 1
Lord.
Response: After Young Griff comes out of Shadows, stand any number of characters you control. Then, you may immediately bring another card out of Shadows by paying the rest of its gold cost.
House Targaryen only. Stealth.
Strong Belwas
Character · House Targaryen · Cost 2
Strength 3 · Military 1
Queensguard.
Strong Belwas gets -1 STR for each gold token on him and is killed if his STR is 0.
Response: Place 1 gold token from the treasury on Strong Belwas to save another unique Targaryen character from being killed or discarded from play. (Limit once per phase.)
No attachments except Boon.
Locations
Braavos
Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 1
Free Cities. Kingdom.
Lower the cost of the first out-of-House Stark card you play each round by 1. Lower the cost of the first Lady character you play each round by 1.
Norvos
Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 1
Free Cities. Kingdom.
Lower the cost of the first out-of-House Martell card you play each round by 1. Lower the cost of the first Lord character you play each round by 1.
Events
Recruitment
Event · House Targaryen
Any Phase: Kneel X influence to choose a non-unique Mercenary or Ally character in your dead or discard pile and put that character into play. X is the printed cost of that character.
House Targaryen only.
Attachments
Castle Battlements
Attachment · House Stark · Cost 1
Fortification.
Attach to a location you control. Attached location is immune to non-plot card effects. While you are the defending player, non-unique characters lose stealth and deadly.
House Stark only.
Errata (as given in the source data): Should read: "Attached location is immune to other non-plot card effects." (The attached location does not gain immunity to Castle Battlements.)