A Game of Thrones: The Card Game – The Horn That Wakes
A Game of Thrones: The Card Game – The Horn That Wakes Rulebook
Table of Contents
Table of Contents
Plots
Betrayal at the Wall
Plot · Neutral
Increase the size of your plot deck by 1. (Limit 1 per plot deck.)
When revealed, choose and reveal a new plot card if you control 2 or more Night's Watch or Wildling characters. (Cannot be canceled.)
Befouled River
Plot · Neutral
River.
When revealed, the player with the most cards at his or her command must choose and discard 2 cards that are under his or her command.
Characters
Coldhands
Character · Neutral · Cost 2
Strength 3 · Power 1
The North.
Coldhands cannot be saved.
Response: After you play Coldhands from your hand, choose 1 non-Army character controlled by each player, if able, and remove those characters from the game. When Coldhands leaves play, return the removed cards to play under their owner's control.
Stannis Baratheon
Character · House Baratheon · Unique · Cost 4
Strength 3 · Military 1 · Power 1
Lord. King.
House Baratheon only. Renown.
Immune to location abilities.
While Stannis Baratheon is the only King character in play, he gains vigilant, renown, and stealth.
Source note: the two sources differ on this card. The OCTGN entry gives a Winter ability instead ("If it is Winter, Stannis Baratheon gets +1 STR and gains 'Response: After you play an event card, choose a character without any power on it. That character claims 1 power.'"). That text is the Beyond the Narrow Sea Stannis card, and the OCTGN entry is probably a copy error. This transcription uses the cross-check text. It is unverified against a physical card.
Gormond Goodbrother
Character · House Greyjoy · Unique · Cost 2
Strength 2 · Intrigue 1 · Power 1
Bannerman. Lord.
Response: Kneel Gormond Goodbrother to save a location you control from being discarded from play.
Hammerhorn Raiders
Character · House Greyjoy · Cost 4
Strength 4 · Military 1 · Power 1
Army.
No attachments.
While Hammerhorn Raiders is attacking, raise the claim value on your revealed plot card by 1 if you win the challenge by counting at least twice as much STR as the defending player.
Source note: this wording is taken from the cross-check source, which reads "raise the claim value on your revealed plot card". The OCTGN entry reads "raise your claim".
Janos Slynt
Character · House Lannister · Unique · Cost 2
Strength 2 · Intrigue 1 · Power 1
Night's Watch. Ally.
Response: After 1 or more cards are discarded from an opponent's hand, stand Janos Slynt to draw 1 card.
Janos's Conspirator
Character · House Lannister · Cost 2
Strength 2 · Military 1 · Intrigue 1
Night's Watch.
Response: After you play Janos's Conspirator from your hand, choose and kneel a character if there is a Wildling or another Night's Watch character in play.
Viper's Paramour
Character · House Martell · Cost 1
Strength 1 · Intrigue 1
Ally.
Ally characters cannot be declared as defenders while Viper's Paramour is attacking.
Dayne Spearman
Character · House Martell · Shadow cost 1
Strength 2 · Military 1 · Power 1 · Crest: Shadow
House Dayne.
House Martell only.
Response: After you lose a challenge, put Dayne Spearman into shadows to choose a character. That character loses a military, an intrigue, and a power icon until the end of the phase.
Jon Snow
Character · House Stark · Unique · Cost 3
Strength 2 · Military 1 · Power 1
Bastard. Night's Watch. Wildling.
Deadly.
Your Wildling characters get +1 STR.
Your Night's Watch characters gain "immune to events."
Yoren
Character · House Stark · Unique · Cost 1
Strength 2 · Military 1
Night's Watch. Ally.
If it is not Summer, Yoren can defend intrigue challenges declared against you, even while kneeling.
Eastwatch Envoy
Character · Neutral · Cost 2
Strength 3 · Power 1
Night's Watch.
Stealth.
When Eastwatch Envoy gains an icon, it also gains a naval enhancement with that icon.
Ygritte
Character · Neutral · Unique · Cost 3
Strength 2 · Military 1 · Power 1
Wildling.
Response: After you play Ygritte from your hand, choose and take control of a neutral or Night's Watch character until Ygritte leaves play.
Locations
Dornish Hermitage
Location · House Martell · Cost 1
Stronghold. Dorne.
Any Phase: Discard a card from your hand to choose a character. Until the end of the phase, that character gains an icon of your choice.
Events
Plunder
Event · House Greyjoy
House Greyjoy only.
Any Phase: Choose an opponent. Add 1 gold token to your gold pool from the treasury for each location that opponent controls.
Secret Orders
Event · House Lannister
House Lannister only.
Any Phase: Choose a character. Until the end of the phase, that character's base STR is X. X is the amount of gold in its controller's gold pool when this effect resolves.
Loyal to the Last
Event · Neutral
Challenges: During a power challenge, kneel 2 of your Targaryen characters to kill all attacking characters.
Limit 1 per challenge.
Attachments
Melisandre's Favor
Attachment · House Baratheon · Cost 3
Favor.
House Baratheon only.
Take control of attached character.
At the end of the dominance phase, discard Melisandre's Favor from play.
Aegon's Favor
Attachment · House Targaryen
Favor.
Setup.
Attach to a character you control.
Challenges: Discard the top card of your deck to give attached character +1 STR until the end of the phase. (Limit 5 per round.)