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A Game of Thrones: The Card Game – The Grand Melee thumbnail

A Game of Thrones: The Card Game – The Grand Melee

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Grand Melee Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Grand Melee
  • Characters
    • The Smalljon
    • Dreadfort Outrider
    • Varys
    • Robert Baratheon
    • Euron Crow's Eye
    • Khaleesi's Faithful
    • Doran Martell
    • Thoros of Myr
    • Old Bear's Crow
  • Locations
    • The Vaith
    • Flea Bottom
  • Attachments
    • In the Name of the King
    • Whisper Campaign
    • Warhammer
    • Captain of the Iron Fleet
  • Events
    • Bought and Paid For
    • Raiding the Reach
    • Overwhelming Numbers
    • A Champion Arises

Plots

The Grand Melee

Plot · Neutral

Military Battle.

During challenges, total attacking STR is determined by counting the number of participating attackers and total defending STR is determined by counting the number of participating defenders.

Characters

The Smalljon

Character · House Stark · Unique · Cost 3

Strength 3 · Military 1 · Power 1

House Umber.

Melee.

Response: After The Smalljon is declared as an attacker against a player with a Title you oppose, raise the claim on your revealed plot card by 1 until the end of the challenge. (Limit once per challenge.)

Dreadfort Outrider

Character · House Stark · Cost 2

Strength 1 · Military 1 · Intrigue 1

House Bolton.

Joust. Melee.

If you control no other House Bolton characters, discard Dreadfort Outrider from play.

Varys

Character · House Lannister · Unique · Cost 2

Strength 4 · Intrigue 1 · Power 1

Ally.

House Lannister only. Stealth.

If you have more than 1 opponent Varys gains: "Response: After an opponent declares a challenge, put Varys into Shadows to redirect the challenge against an eligible opponent of your choice, ignoring any Title restrictions."

Robert Baratheon

Character · House Baratheon · Unique · Cost 5

Strength 3 · Military 1 · Power 1

King. Lord.

Melee. Renown.

While Robert Baratheon is attacking alone in a [Power] challenge, each opponent you are not attacking may declare 1 eligible character as a defender. If you win the challenge, instead of the normal claim effects, each opponent must satisfy the claim effect of the challenge.

Euron Crow's Eye

Character · House Greyjoy · Unique · Cost 5

Strength 4 · Military 1 · Intrigue 1 · Power 1

King. Lord. Ironborn. Raider.

Renown.

Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way.

Khaleesi's Faithful

Character · House Targaryen · Cost 4

Strength 4 · Military 1 · Power 1

Dothraki. Army.

No attachments.

If you have more than 1 opponent, Khaleesi's Faithful gains: "Limited Response: After Khaleesi's Faithful is declared as a defender, move 1 power from a card controlled by the attacking player to your House card. (Limit 1 Limited Response per round.)"

Doran Martell

Character · House Martell · Unique · Cost 5

Strength 3 · Intrigue 1 · Power 1

Lord.

No attachments. Vengeful.

Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.

Thoros of Myr

Character · Neutral · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Asshai. Brotherhood.

Melee. Renown.

If you have more than 1 opponent Thoros of Myr gains: "While Thoros of Myr is attacking, non-unique characters cannot defend alone."

Old Bear's Crow

Character · Neutral · Unique · Cost 1

Strength 2

Creature. Raven.

No attachments.

Night's Watch characters you control without a printed [Military] icon gain a War crest.

Night's Watch characters you control without a printed [Intrigue] icon cannot be bypassed by stealth.

Night's Watch characters you control without a printed [Power] icon get +1 STR.

Locations

The Vaith

Location · House Martell · Unique · Cost 2

Dorne.

Response: After a player declares a challenge against you, kneel 1 influence to choose 1 character controlled by that player. That character loses an icon of your choice until the end of the phase.

Flea Bottom

Location · Neutral · Unique · Cost 0

King's Landing.

No attachments.

Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Attachments

In the Name of the King

Attachment · House Stark · Cost 1

Condition.

Attach to an opponent's House card.

Attached House card gains: "Characters you control get +2 STR during [Military] challenges."

After the owner of attached House card wins a [Military] challenge, claim 1 power for your house if you have more than 1 opponent.

Whisper Campaign

Attachment · House Lannister · Cost 1

Condition.

Attach to an opponent's House card.

If you have more than 1 opponent, after a player wins an [Intrigue] challenge against the owner of attached House card, kneel Whisper Campaign. Then, the winner of the challenge draws 1 card for each card discarded for claim.

Warhammer

Attachment · House Baratheon · Cost 1

Weapon.

Response: After you win a [Power] challenge in which attached character participated, choose and discard from play 1 participating character with 1 or more power on it.

Captain of the Iron Fleet

Attachment · House Greyjoy · Unique · Cost 1

Title.

Unique Greyjoy character only.

Attached character gains renown.

Response: After you win a challenge in which attached character participated, choose and discard 1 kneeling location from play.

Events

Bought and Paid For

Event · House Lannister

House Lannister only.

Dominance: Pay X gold to choose and discard 1 attachment from play. X is the printed gold cost of that attachment.

Raiding the Reach

Event · House Greyjoy

House Greyjoy only.

Response: After you win an unopposed challenge, reveal the top 5 cards of the losing opponent's deck. Choose and discard 2 cards (3 cards instead if it is Winter) and put the rest back on top of the deck in any order.

Overwhelming Numbers

Event · Neutral

Response: After you declare 2 or more attackers, each with the Dothraki trait, opponents cannot declare non-Army characters as defenders during this challenge.

A Champion Arises

Event · Neutral

Dominance: If you won every challenge in which you were the attacker or defender this round (minimum of 1), choose a non-Army character you control to claim 1 power for each opponent in the game. (Limit one per phase.)