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A Game of Thrones: The Card Game – The Captain's Command thumbnail

A Game of Thrones: The Card Game – The Captain's Command

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Captain's Command Rulebook

Table of Contents

Table of Contents

  • Plots
    • Manderly's Scheme
  • Characters
    • Arbor Guardsman
    • Iron Islands Brigand
    • Lyseni Pirate
    • Khorane Sathmantes
    • Wylla Manderly
    • Planky Town Orphan
    • Salty Dornishman
    • Ser Cletus Yronwood
    • Ser Rolly Duckfield
    • Aurane Waters
  • Locations
    • Iron Fleet Scout
    • White Harbor
    • Dagger Lake Galley
  • Events
    • Guided by Quaithe
    • Anointed by the Mother
    • Judged by the Father
    • Nurtured by the Crone
    • Desperate Measures
  • Attachments
    • Blood Magic Ritual

Plots

Manderly's Scheme

Plot · House Stark · Income 4 · Initiative 3 · Claim 1

House Stark only.

During intrigue challenges against you, your characters with a military icon gain an intrigue icon.

Characters

Arbor Guardsman

Character · House Lannister · Cost 3

Strength 3 · Military (Naval) · Power

House Redwyne.

Response: After you kneel a standing character using a card effect, add 2 gold to your gold pool from the treasury. (Limit once per round.)

Iron Islands Brigand

Character · House Greyjoy · Cost 1

Strength 1 · Military (Naval)

Raider.

Response: Discard Iron Islands Brigand from play to cancel the effects of a location card just triggered.

Lyseni Pirate

Character · House Baratheon · Cost 2

Strength 2 · Military (Naval)

Smuggler.

Response: After you win a challenge in which Lyseni Pirate was declared as a Naval attacker or defender, it claims 1 power.

Khorane Sathmantes

Character · House Baratheon · Unique · Cost 3

Strength 2 · Military · Intrigue (Naval)

Smuggler. Captain.

Smuggler characters gain stealth.

Wylla Manderly

Character · House Stark · Unique · Cost 1

Strength 1 · Power (Naval)

Lady. House Manderly.

Stalwart.

While Wylla Manderly is defending and there is at least 1 attacking Ally or Traitor character, she gets +3 STR.

Planky Town Orphan

Character · House Martell · Cost 1

Strength 1

Ally.

Response: After you play Planky Town Orphan from your hand, reveal the top card of your deck. Play that card as your next action this phase. Otherwise, return it to the top of your deck.

Salty Dornishman

Character · House Martell · Cost 3

Strength 3

Ally.

Challenges: Kneel 1 influence to choose 1 icon. Until the end of the phase, Salty Dornishman gains that icon with a Naval enhancement on it.

Ser Cletus Yronwood

Character · House Martell · Unique · Cost 3

Strength 2 · Military · Power

Lord. Knight.

Melee. Renown.

If you are running a non-character agenda, treat Ser Cletus Yronwood's printed text box (apart from this ability) as if it were blank.

Response: After Ser Cletus Yronwood is killed, draw 2 cards.

Ser Rolly Duckfield

Character · House Targaryen · Unique · Cost 3

Strength 3 · Military · Power (Naval)

Knight. Kingsguard.

While you control a Lord or Lady character, Ser Rolly Duckfield cannot be discarded from play.

Aurane Waters

Character · Neutral · Unique · Cost 3

Strength 2 · Intrigue (Naval) · Power (Naval)

Master of Ships.

If you have more than 1 opponent and Aurane Waters would be killed or discarded from play, instead Aurane Waters is added to the title pool (limit 1 per title pool). As a Title, Aurane Waters gains: "Once per round name a challenge icon. Until the end of the phase, unique characters you control gain a Naval enhancement on that icon, if able."

Locations

Iron Fleet Scout

Location · House Greyjoy · Cost 1

Warship.

Challenges: Pay 1 gold to turn Iron Fleet Scout into a character with 2 STR, a military icon and a power icon, each with a Naval enhancement on it, until the end of the phase.

White Harbor

Location · House Stark · Unique · Cost 2

The North.

Challenges: Kneel White Harbor to choose a character controlled by an opponent with 6 or more power on his or her House card. Until the end of the phase, that character cannot be saved and ignores any effect that would make it 'cannot be killed.'

Dagger Lake Galley

Location · Neutral · Cost 1

Warship.

Any Phase: Kneel Dagger Lake Galley to choose a unique character you control. That character gains a Naval enhancement on the icon of your choice until the end of the phase.

Events

Guided by Quaithe

Event · House Targaryen · Unique

House Targaryen only.

Any Phase: Put a character or location card from your hand into Shadows as if it had the Shadow crest. Then, attach Guided by Quaithe to it. (Counts as a Condition attachment with the text, "Pay the printed gold cost of the attached card to put it into play as your Shadows action. If Guided by Quaithe becomes unattached, return attached card to it's owners hand if it is still in Shadows.")

Anointed by the Mother

Event · Neutral

Prayer.

Any House except Lannister.

Response: Kneel 2 influence or kneel a Holy character to cancel a triggered effect that would cause a player to draw 1 or more cards. Instead, you draw that number of cards.

Judged by the Father

Event · Neutral

Prayer.

Any House except Targaryen.

Any Phase: Kneel 2 influence or kneel a Holy character to choose a character with STR 3 or less in your dead pile and return it to hand.

Nurtured by the Crone

Event · Neutral

Prayer.

Any House except Martell.

Nurtured by the Crone cannot be cancelled.

Response: Kneel 2 influence or kneel a Holy character to cancel a triggered effect that chooses a unique character or location as its only target.

Desperate Measures

Event · Neutral

Small Council.

Any Phase: Kneel 1 influence to search the top 5 cards of your deck. Reveal 1 of those cards and add it to your hand. Then, discard the other searched cards.

Attachments

Blood Magic Ritual

Attachment · House Targaryen · Cost 1

House Targaryen only.

Response: After Blood Magic Ritual comes out of Shadows, choose a non-Army character in your dead pile and put it into play. Attach Blood Magic Ritual to it. If Blood Magic Ritual is discarded or leaves play, kill that character.