A Game of Thrones: The Card Game – The Battle of Blackwater Bay
A Game of Thrones: The Card Game – The Battle of Blackwater Bay Rulebook
Table of Contents
Table of Contents
Plots
City of Soldiers
Plot · House Neutral · City
Gold income 3 · Initiative 0 · Claim 2
When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.
Characters
Peasant Defenders
Character · House Stark · Cost 2
Strength 2 · Military 1 · Power 1
Ally.
Reduce the cost to play Weapon attachments on Peasant Defenders by 1. If Peasant Defenders has a Weapon attachment, they get +3 STR and do not kneel to defend.
Ser Davos Seaworth
Character · House Baratheon · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Lord. Knight.
Stealth.
Response: Kneel Ser Davos Seaworth to save an atttachment on a character from being discarded from play. Then, attach it to another eligible character, if able.
Island Mercenaries
Character · House Greyjoy · Shadow cost 4
Strength 6 · Military 1 · Power 1
Army. Mercenary.
House Greyjoy only. Renown. No attachments.
Response: After you win an unopposed challenge in which Island Mercenaries participated, they claim 1 power.
Free Cities Mercenaries
Character · House Targaryen · Shadow cost 4
Strength 6 · Military 1 · Power 1
Army. Mercenary.
House Targaryen only. Renown. No attachments.
Response: After a character with STR 2 or lower is killed, stand Free Cities Mercenaries.
Southron Mercenaries
Character · House Martell · Shadow cost 4
Strength 6 · Military 1 · Intrigue 1
Army. Mercenary.
House Martell only. Renown. No attachments.
Response: After you win a challenge in which Southron Mercenaries participated, move 1 power from the losing opponent's House card to your own.
Veteran Spearman
Character · House Martell · Cost 2
Strength 2 · Military 1
Ally. Mercenary.
No attachments except Weapon.
Challenges: Kneel Veteran Spearman to choose an opponent's character. Until the end of the phase, that character cannot be chosen to die as the result of military challenge claim.
Ser Mandon Moore
Character · Neutral · Unique · Shadow cost 2
Strength 3 · Military 1
Knight. Kingsguard.
No attachments except Weapon.
Challenges: Bring Ser Mandon Moore out of Shadows and into play by paying the rest of his gold cost.
Response: After you win a challenge in which Ser Mandon Moore participated as the defender, choose and kill a participating character.
Pyromancer's Apprentice
Character · Neutral · Shadow cost 1
Strength 1 · Intrigue 1
Ally.
Response: After Pyromancer's Apprentice comes out of Shadows, choose a location controlled by an opponent. That location's controller must pay 1 gold to you or discard that location from play.
Locations
Alchemist's Guild Hall
Location · House Lannister · Shadow cost 1
King's Landing.
House Lannister only.
Limited response: After a card comes out of Shadows, kneel Alchemist's Guild Hall to choose and kneel a character or location that does not have the Shadow crest. (Limit 1 limited response per round.)
Blackwater Bay
Location · House Baratheon · Unique · Cost 1
Westeros.
House Baratheon only.
Response: After you win a power challenge, kneel Blackwater Bay to choose a card with the Shadow crest in your discard pile, and place that card in Shadows.
King Robert's Hammer
Location · House Baratheon · Unique · Cost 2
Warship.
If it is Summer or Winter, kneel King Robert's Hammer.
Any Phase: Kneel King Robert's Hammer to choose and stand a Baratheon character.
Rhaenys's Hill
Location · House Targaryen · Unique · Cost 4
King's Landing.
House Targaryen only.
Any Phase: Kneel and discard Rhaenys's Hill from play to put all characters in a single opponent's dead pile into play under your control until the end of the phase. At the end of the phase, return those characters to their owner's dead pile.
Attachments
Northern Steel
Attachment · House Stark · Cost 2
Weapon.
Northern Steel cannot be discarded from play while attached to a Stark character.
Any Phase: Kneel Northern Steel to give attached character either +3 STR or deadly until the end of the phase.
Tyrion's Chain
Attachment · House Lannister · Unique · Cost 3
Siege.
Attach to a location. Kneel that location. If you lose a military challenge, discard Tyrion's Chain from play.
Response: After attached location is knelt, kneel all locations controlled by the attached location's controller.
Mercenary Contract
Attachment · House Targaryen · Cost 1
Item.
War character only.
If you have at least 1 gold in your gold pool, attached character does not kneel to attack or defend during military challenges.
Venomous Blade
Attachment · House Martell · Shadow cost 0
Weapon.
House Martell only.
After Venomous Blade comes out of Shadows, attach it to a character you control. Then, choose and kill an opponent's character with printed STR 2 or less.
Response: After you lose a challenge, Venomous Blade goes into Shadows.
Events
Drinking the Sea
Event · House Greyjoy
House Greyjoy only.
Response: Cancel an effect that would save a card from being killed or discarded from play. Then, draw a card.
Rumors of War
Event · House Martell
House Martell only.
Any Phase: Choose a character. Until the end of the phase, that character gains a military icon, a War crest, and +3 STR.
Battle of the Bay
Event · Neutral
Epic Battle.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge. In addition to the normal claim effect, the winner of each challenge chooses and returns a King's Landing location from his or her discard pile to his or her hand, if able. (Place this card next to your plot deck until the end of this epic phase, then discard it.)