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A Game of Thrones: The Card Game – The Banners Gather thumbnail

A Game of Thrones: The Card Game – The Banners Gather

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Banners Gather Rulebook

Table of Contents

Table of Contents

  • Plots
    • Rally Cry
  • Characters
    • Alester Florent
    • Gorold Goodbrother
    • Damon Marbrand
    • Edric Dayne
    • Mors Umber
    • Ser Raymun Darry
  • Locations
    • Brightwater Keep
    • Hammerhorn
    • Ashemark
    • Trebuchet
    • Southron Stronghold
    • Northland Keep
    • Castle Darry
  • Events
    • Into the Breach
    • Breaching the Wall
    • Rain of Fire
    • Storm the Gate
  • Attachments
    • Scaling Ladder
    • Poisoned Well

Plots

Rally Cry

Plot · House Neutral

When revealed, choose and discard 1 character or location with cost X or lower controlled by the player with the most cards at his or her command. X is the combined number of plots in all players' used piles.

Characters

Alester Florent

Character · House Baratheon · Cost 3

Strength 3 · Icons: Military, Power

Bannerman. Lord.

Unique.

Any Phase: Discard a card from your hand to choose a character. Until the end of the phase, that character gets +3 STR during power challenges for each Bannerman character you control.

Gorold Goodbrother

Character · House Greyjoy · Cost 3

Strength 3 · Icons: Military, Power

Bannerman. Lord.

Unique.

Any Phase: Discard a card from your hand to choose and kneel X locations. X is the number of Bannerman characters you control.

Damon Marbrand

Character · House Lannister · Cost 3

Strength 3 · Icons: Intrigue, Power

Bannerman. Lord.

Unique.

Any Phase: Discard a card from your hand to choose a character. Until the end of the phase, that character gets +3 STR during intrigue challenges for each Bannerman character you control.

Edric Dayne

Character · House Martell · Cost 3

Strength 3 · Icons: Military, Intrigue

Bannerman. House Dayne.

Unique.

Any Phase: Discard a card from your hand to choose X characters. Until the end of the phase, those characters gain, "immune to events." X is the number of bannerman characters you control.

Mors Umber

Character · House Stark · Cost 3

Strength 3 · Icons: Military, Power

Bannerman. House Umber.

Unique.

Any Phase: Discard a card from your hand to choose a character. Until the end of the phase, that character gets +1 STR for each Bannerman character you control.

Ser Raymun Darry

Character · House Targaryen · Cost 3

Strength 3 · Icons: Military, Power

Bannerman. Knight.

Unique.

Any Phase: Discard a card from your hand to put an attachment of cost X or lower into play from your hand. X is the number of Bannerman characters you control.

Locations

Brightwater Keep

Location · House Baratheon · Unique · Cost 1

Stronghold.

No attachments.

Response: After a card is discarded from a player's hand, kneel Brightwater Keep to return that card to its owner's hand.

Hammerhorn

Location · House Greyjoy · Unique · Cost 1

Stronghold.

No attachments.

The player with the most cards at his or her command at the beginning of the draw phase draws 1 less card (to a minimum of 1) when he or she draws for that phase.

Ashemark

Location · House Lannister · Unique · Cost 1

Stronghold.

Any Phase: Discard a card from your hand to add 1 gold token from the treasury to your gold pool. (Limit 3 times per phase.)

Trebuchet

Location · House Lannister · Cost 1

Siege. Weapon.

Any Phase: Discard Trebuchet from play to give each of your participating characters +X STR until the end of the challenge. X is the number of cards in your hand.

Southron Stronghold

Location · House Martell · Unique · Cost 1

Stronghold. House Dayne.

Any Phase: Discard a card from your hand to stand Southron Stronghold.

[+1 Income]

[+1 Influence]

Northland Keep

Location · House Stark · Cost 1

Stronghold.

Any Phase: Kneel Northland Keep to choose a participating character with a higher STR than printed cost. Remove that character from the challenge.

Castle Darry

Location · House Targaryen · Unique · Cost 0

Stronghold.

Immune to plot card effects.

At the end of the standing phase, claim 1 power for your House if you control more attachments than each opponent.

Events

Into the Breach

Event · Neutral

Siege. Tactic.

Any Phase: Put a [Baratheon] character into play from your hand. At the end of the phase, if that character is still in play, discard it.

Breaching the Wall

Event · House Stark

Siege. Tactic.

House Stark only.

Limited Response: After you win a military challenge, choose and kill any number of characters with a higher STR than printed cost that are controlled by the losing opponent. (Limit 1 limited response per round.)

Rain of Fire

Event · Neutral

Play only if you control at least 1 printed Dragon character.

Challenges: Discard all attachment cards from play. Then, discard the top card of your deck for each attachment discarded by this effect.

Storm the Gate

Event · House Baratheon, Greyjoy

Siege. Tactic.

House Baratheon or Greyjoy only.

Dominance: Kneel 3 influence or pay 3 gold to discard all kneeling characters from play.

Attachments

Scaling Ladder

Attachment · House Greyjoy · Cost 1

Siege. Item.

Attach to a location.

While attached location is knelt, its controller cannot declare defenders during military challenges.

Poisoned Well

Attachment · House Martell · Cost 0

Siege.

Attach to a location.

Response: After attached location's effect is triggered, return it to its owner's hand.