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A Game of Thrones: The Card Game – Tales from the Red Keep thumbnail

A Game of Thrones: The Card Game – Tales from the Red Keep

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Tales from the Red Keep Rulebook

Table of Contents

Table of Contents

  • Plots
    • City of Spiders
  • Characters
    • Sansa Stark
    • Ser Dontos Hollard
    • Joffrey Baratheon
    • The Queen of Thorns
    • Margaery Tyrell
    • Distinguished Boatswain
    • Blackwater Raiders
    • Daemon Blackfyre
    • The Red Viper
    • Syrio Forel
  • Locations
    • The Black Cells
    • Fishmonger's Square
    • The Dragonpit
    • The Red Keep
  • Events
    • The Viper's Rage
  • Attachments
    • Maester Malleon's Tome
    • Flogged and Chained
    • Scurvy
  • Agendas
    • The White Book

Plots

This pack contains one plot card.

City of Spiders

Plot · Neutral · Traits: City · Income 1 / Initiative 0 / Claim 2

City.

When revealed, you may trigger the "when revealed" effect of any City plot card in your used pile.

Characters

Character cards are listed in card-number order.

Sansa Stark

Character · House Stark · Cost 2

Strength 2 · Icons: Intrigue, Power

Lady.

If there are no cards in Shadows, Sansa Stark gets +2 STR, a Noble crest, and gains Renown.

Ser Dontos Hollard

Character · House Stark · Cost 3

Strength 1 · Icons: Military, Power

Knight. Fool.

No attachments except Weapon.

Response: Stand Ser Dontos Hollard to save a Lady character from being killed or discarded from play.

Joffrey Baratheon

Character · House Lannister · Cost 3

Strength 3 · Icons: Power

Lord.

Immune to triggered effects.

Response: After an opponent's character is knelt, pay 1 gold to stand Joffrey Baratheon. Then, he claims 1 power.

The Queen of Thorns

Character · House Baratheon · Cost 1

Strength 3 · Icons: Intrigue, Power

House Tyrell. Lady.

House Baratheon only.

Response: After a card comes out of Shadows, The Queen of Thorns claims 1 power. (Limit once per phase.)

Margaery Tyrell

Character · House Baratheon · Cost 3

Strength 3 · Icons: Intrigue, Power

House Tyrell. Lady.

Response: After a card comes out of Shadows, choose a non-Lady character. Until the end of the phase, treat that character as if its printed text box was blank.

Distinguished Boatswain

Character · House Greyjoy · Cost 1

Strength 4 · Icons: Military, Power

Ironborn.

Distinguished Boatswain gets -2 STR for each card in Shadows.

Blackwater Raiders

Character · House Greyjoy · Cost 2

Strength 2 · Icons: Military, Power

Army. Mercenary.

House Greyjoy only. No attachments except Weapon.

Response: After Blackwater Raiders come out of Shadows, choose a location in an opponent's discard pile. Put that location into play under your control.

Daemon Blackfyre

Character · House Targaryen · Cost 4

Strength 4 · Icons: Military, Power

Bastard.

Renown.

House Targaryen characters you control gain a War crest.

The Red Viper

Character · House Martell · Cost 5

Strength 4 · Icons: Military, Intrigue, Power

Lord.

House Martell only.

If you are not running an Agenda, The Red Viper gains: "Response: After The Red Viper is killed, kill all characters in play."

Syrio Forel

Character · Neutral · Cost 0

Strength 2 · Icons: Military

Ally.

Stealth.

Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.

Locations

The Black Cells

Location · House Baratheon · Cost 1

King's Landing.

House Baratheon only.

Response: After a card comes out of Shadows, kneel The Black Cells to choose an opponent's character. Until the end of the phase, that character cannot kneel or stand.

Fishmonger's Square

Location · House Greyjoy · Cost 1

King's Landing.

No attachments.

Response: After an attachment or event card is discarded from a player's deck, kneel Fishmonger's Square to draw 2 cards.

The Dragonpit

Location · House Targaryen · Cost 3

King's Landing.

House Targaryen only.

If you have at least 1 card in Shadows, any characters controlled by opponents who do not have more cards in Shadows than you do get -1 STR.

The Red Keep

Location · Neutral · Cost 1

King's Landing.

No attachments.

If The Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile.

+3 Influence

Events

The Viper's Rage

Event · House Martell · Cost 0

House Martell only.

Response: After you lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a Military, an Intrigue, and a Power icon until the end of the phase.

Attachments

Maester Malleon's Tome

Attachment · House Stark · Cost 2

Item.

House Stark only.

Attached character gains an Intrigue icon.

Response: After Maester Malleon's Tome comes out of Shadows, attach it to a unique character. Then, if it is Winter, look at an opponent's unused plot deck, and move a plot card from that plot deck to that player's used plot pile.

Flogged and Chained

Attachment · House Lannister · Cost 2

Condition.

Attach to a non-Army character.

Response: After a character is knelt by a triggered effect, kneel attached character.

Scurvy

Attachment · House Greyjoy · Cost 1

Condition.

Attach to an opponent's character, then draw a card. Attached character cannot be saved.

Agendas

The White Book

Agenda · Neutral · Cost 0

If you control at least 1 Kingsguard character, claim 1 power for your House each time you successfully defend a challenge.

Each time you lose a challenge as the attacker, kneel a standing Kingsguard character you control or discard 1 power from your House.