A Game of Thrones: The Card Game – Tales from the Red Keep
A Game of Thrones: The Card Game – Tales from the Red Keep Rulebook
Table of Contents
Table of Contents
Plots
This pack contains one plot card.
City of Spiders
Plot · Neutral · Traits: City · Income 1 / Initiative 0 / Claim 2
City.
When revealed, you may trigger the "when revealed" effect of any City plot card in your used pile.
Characters
Character cards are listed in card-number order.
Sansa Stark
Character · House Stark · Cost 2
Strength 2 · Icons: Intrigue, Power
Lady.
If there are no cards in Shadows, Sansa Stark gets +2 STR, a Noble crest, and gains Renown.
Ser Dontos Hollard
Character · House Stark · Cost 3
Strength 1 · Icons: Military, Power
Knight. Fool.
No attachments except Weapon.
Response: Stand Ser Dontos Hollard to save a Lady character from being killed or discarded from play.
Joffrey Baratheon
Character · House Lannister · Cost 3
Strength 3 · Icons: Power
Lord.
Immune to triggered effects.
Response: After an opponent's character is knelt, pay 1 gold to stand Joffrey Baratheon. Then, he claims 1 power.
The Queen of Thorns
Character · House Baratheon · Cost 1
Strength 3 · Icons: Intrigue, Power
House Tyrell. Lady.
House Baratheon only.
Response: After a card comes out of Shadows, The Queen of Thorns claims 1 power. (Limit once per phase.)
Margaery Tyrell
Character · House Baratheon · Cost 3
Strength 3 · Icons: Intrigue, Power
House Tyrell. Lady.
Response: After a card comes out of Shadows, choose a non-Lady character. Until the end of the phase, treat that character as if its printed text box was blank.
Distinguished Boatswain
Character · House Greyjoy · Cost 1
Strength 4 · Icons: Military, Power
Ironborn.
Distinguished Boatswain gets -2 STR for each card in Shadows.
Blackwater Raiders
Character · House Greyjoy · Cost 2
Strength 2 · Icons: Military, Power
Army. Mercenary.
House Greyjoy only. No attachments except Weapon.
Response: After Blackwater Raiders come out of Shadows, choose a location in an opponent's discard pile. Put that location into play under your control.
Daemon Blackfyre
Character · House Targaryen · Cost 4
Strength 4 · Icons: Military, Power
Bastard.
Renown.
House Targaryen characters you control gain a War crest.
The Red Viper
Character · House Martell · Cost 5
Strength 4 · Icons: Military, Intrigue, Power
Lord.
House Martell only.
If you are not running an Agenda, The Red Viper gains: "Response: After The Red Viper is killed, kill all characters in play."
Syrio Forel
Character · Neutral · Cost 0
Strength 2 · Icons: Military
Ally.
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
Locations
The Black Cells
Location · House Baratheon · Cost 1
King's Landing.
House Baratheon only.
Response: After a card comes out of Shadows, kneel The Black Cells to choose an opponent's character. Until the end of the phase, that character cannot kneel or stand.
Fishmonger's Square
Location · House Greyjoy · Cost 1
King's Landing.
No attachments.
Response: After an attachment or event card is discarded from a player's deck, kneel Fishmonger's Square to draw 2 cards.
The Dragonpit
Location · House Targaryen · Cost 3
King's Landing.
House Targaryen only.
If you have at least 1 card in Shadows, any characters controlled by opponents who do not have more cards in Shadows than you do get -1 STR.
The Red Keep
Location · Neutral · Cost 1
King's Landing.
No attachments.
If The Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile.
+3 Influence
Events
The Viper's Rage
Event · House Martell · Cost 0
House Martell only.
Response: After you lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a Military, an Intrigue, and a Power icon until the end of the phase.
Attachments
Maester Malleon's Tome
Attachment · House Stark · Cost 2
Item.
House Stark only.
Attached character gains an Intrigue icon.
Response: After Maester Malleon's Tome comes out of Shadows, attach it to a unique character. Then, if it is Winter, look at an opponent's unused plot deck, and move a plot card from that plot deck to that player's used plot pile.
Flogged and Chained
Attachment · House Lannister · Cost 2
Condition.
Attach to a non-Army character.
Response: After a character is knelt by a triggered effect, kneel attached character.
Scurvy
Attachment · House Greyjoy · Cost 1
Condition.
Attach to an opponent's character, then draw a card. Attached character cannot be saved.
Agendas
The White Book
Agenda · Neutral · Cost 0
If you control at least 1 Kingsguard character, claim 1 power for your House each time you successfully defend a challenge.
Each time you lose a challenge as the attacker, kneel a standing Kingsguard character you control or discard 1 power from your House.