A Game of Thrones: The Card Game – Spoils of War
A Game of Thrones: The Card Game – Spoils of War Rulebook
Table of Contents
Table of Contents
Agendas
Agenda cards are listed in card-number order.
Conquest
Agenda · Neutral
When you announce your agenda, name a House. Ignore the out-of-House gold penalty when playing cards or placing setup cards with that affiliation. Your out-of-House character and attachment cards gain "prized 1" while leaving play. Your out-of-House location cards with that affiliation gain "prized 2" while leaving play.
Defiance
Agenda · Neutral
Your plot deck must contain exactly 10 plot cards. Each of your plot cards gains "prized 1" while moving to your used pile.
Plots
Plot cards are listed in card-number order.
Seizing the Prize
Plot · Neutral
Income 4 · Initiative 10 · Claim 1
When you claim power for the prized keyword, claim 1 additional power.
Crossing the Mummer's Ford
Plot · Neutral
River.
Income 3 · Initiative 1 · Claim 1
When revealed, reveal the top X cards of your deck and add them to your hand. X is the number of River plot cards in your used pile.
Characters
Character cards are listed in card-number order.
Seasoned Smuggler
Character · House Baratheon · Cost 1
Strength 2 · Power 1 · Enhancement: Naval-Power
Smuggler. Ally.
Prized 1.
Response: After you win a power challenge in which Seasoned Smuggler participated, choose and stand a prized card.
Enraged Crewman
Character · House Greyjoy · Cost 3
Strength 3 · Military 1 · Power 1 · Enhancement: Naval-Military
Raider.
Melee.
If you win a challenge in which Enraged Crewman participated by 4 or more STR as the attacker, the challenge is considered unopposed.
Frey Armsmen
Character · House Lannister · Cost 3
Strength 2 · Military 1 · Intrigue 1
Army. House Frey.
No attachments.
Frey Armsmen gets +2 STR during military challenges for each House Frey chracter you control.
Doran Martell
Character · House Martell · Cost 3
Strength 4 · Intrigue 1 · Power 1 · Crest: Learned
Lord.
Prized 2. Stealth.
When a prized card is discarded from an opponent's hand, claim power for your House equal to that card's prized value.
Spy from Starfall
Character · House Martell · Cost 2
Strength 2 · Intrigue 1
House Dayne.
Prized 1.
While Spy from Starfall is participating in a challenge, characters with more than 1 icon do not count their STR.
Catelyn Stark
Character · House Stark · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Crest: Noble
Lady. House Tully.
Prized 2.
Immune to character abilities.
Response: After Cately Stark leaves play, choose a non-Army [Stark] character in your dead pile and put that character into play.
Note: the printed card text reads "Cately Stark"; the card is Catelyn Stark. Kept as printed.
Aegon Targaryen
Character · House Targaryen · Cost 2
Strength 2 · Military 1 · Crest: Learned
Lord. King.
Prized 1. No attachments.
If you control Young Griff, discard Young Griff from play. Non-Dragon characters without attachments get -1 STR.
Lysono Maar
Character · House Targaryen · Cost 3
Strength 3 · Military 1 · Intrigue 1 · Power 1 · Crest: Learned
Mercenary.
Response: After an attachment enters play, choose a player. Look at the player's hand.
Theon Greyjoy
Character · House Stark / House Greyjoy · Cost 2
Strength 2 · Military 1 · Power 1 · Enhancement: Naval-Power
Lord. Ironborn. Traitor.
Prized 2.
After a player counts income, he or she must choose and kill a character he or she controls.
Tycho Nestoris
Character · Neutral · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Gold income 1
Braavos.
Prized 2. No attachments.
Response: After you count income, pay 1 gold to draw 1 card.
Locations
Location cards are listed in card-number order.
Bitterbridge
Location · House Baratheon · Cost 1
Stronghold.
Immune to character abilities.
Any Phase: Kneel Bitterbridge to choose a character. Until the end of the phase, that character cannot trigger its abilities.
Events
Event cards are listed in card-number order.
Right of Conquest
Event · House Baratheon
House Baratheon only. Prized 1.
Response: After you win a challenge in which you control a participating Lord or Lady character, the losing player much choose 1 location he or she controls. Then, choose and take control of a different non-limited location under that player's control.
The Reaver's Song
Event · House Greyjoy
House Greyjoy only. Prized 1.
Response: After you win dominance, discard all locations from play. You cannot play locations for the rest of the game.
You Murdered Her Children
Event · House Martell
House Martell only. Prized 2.
Response: After you lose a challenge as the defender, kneel 2 influence to choose and discard an attacking character from play. Then, search the deck and hand of that character's controller for any number of copies of that character and discard them. Then, shuffle the deck.
Show of Force
Event · House Stark
House Stark only. Prized 2.
Response: Play after you win a military challenge as the defender. Immediately after the resolution of the current challenge, a military challenge is initiated against the losing opponent with you as the attacking player and your currently defending characters as your only attacking characters.
Attachments
Attachment cards are listed in card-number order.
Traitor
Attachment · House Lannister · Cost 0
Condition.
Attached character gainst the Traitor trait. While attached character is participating in a challenge, treat it as if its printed text box were blank.