A Game of Thrones: The Card Game – Sacred Bonds
A Game of Thrones: The Card Game – Sacred Bonds Rulebook
Table of Contents
Table of Contents
Characters
Feral Pack
Character · House Stark · Cost 3
Strength 3 · Military 1
Creature. Direwolf.
No attachments.
While every character you control has the Stark affiliation, Feral Pack gains: "All Direwolf characters gain deadly, and all non-Direwolf characters lose deadly."
First Mate
Character · House Greyjoy · Cost 3
Strength 2 · Military 1 · Power 1 · Crest: War
Ironborn.
Limited Response: After you win a military or power challenge in which First Mate is participating, put a Warship location from your hand or discard pile into play. (Limit 1 Limited Response per round.)
Jaqen H'ghar
Character · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Unique · Cost 5
Strength 3 · Military 1 · Intrigue 1 · Power 1 · Crest: Learned.
Ally.
Any Phase: Discard 1 power from your House to give Jaqen H'ghar a keyword of your choice until the end of the phase.
Errata: Should read: "Any Phase: Discard 1 power from your House to give Jaqen H'ghar a keyword of your choice until the end of the phase."
Wolf Herald
Character · House Stark · Cost 2
Strength 2 · Power 1
Herald.
Response: After you play Wolf Herald from your hand, search your deck for a Stark character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Lion Herald
Character · House Lannister · Cost 2
Strength 2 · Intrigue 1
Herald.
Response: After you play Lion Herald from your hand, search your deck for a lannister character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Fiery Followers
Character · House Baratheon · Cost 4
Strength 2 · Military 1 · Intrigue 1 · Power 1 · Crest: Holy
Army. Asshai.
Vigilant. No attachments except Boon.
Herald of the Stag
Character · House Baratheon · Cost 2
Strength 2 · Power 1
Herald.
Response: After you play Herald of the Stag from your hand, search your deck for a Baratheon character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Herald of the Sea
Character · House Greyjoy · Cost 2
Strength 2 · Power 1
Herald.
Response: After you play Herald of the Sea from your hand, search your deck for a Greyjoy character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Herald of the East
Character · House Targaryen · Cost 2
Strength 2 · Intrigue 1
Herald.
Response: After you play Herald of the East from your hand, search your deck for a Targareyn character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Herald of the Sun
Character · House Martell · Cost 2
Strength 2 · Intrigue 1
Herald.
Response: After you play Herald of the Sun from your hand, search your deck for a Martell character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.
Royal Guard
Character · Houses Stark and Baratheon · Cost 2
Strength 1 · Military 1 · Power 1
Ally.
Stalwart. Vigilant.
Dragon Chaser
Character · Houses Greyjoy and Targaryen · Cost 4
Strength 3 · Military 1 · Intrigue 1
Ironborn. The East.
House Targaryen or House Greyjoy only. Ambush. Intimidate.
Vendor of Venoms
Character · Houses Lannister and Martell · Cost 3
Strength 3 · Intrigue 1 · Power 1
Merchant.
Infamy. Vengeful.
Vendor of Venoms cannot be discarded from play while it has 2 or more power on it.
Events
To Be a Wolf
Event · House Stark
House Stark only.
Play only if you have at least 1 Military Battle plot card in your used pile.
Challenges: Stand a Stark character you control to have an opponent name a card type. Search your deck for a card of a different type, reveal it, and put it into your hand.
To Be a Lion
Event · House Lannister
House Lannister only.
Play only if you have at least 1 Intrigue Gambit plot card in your used pile.
Response: After you win an intrigue challenge, stand a lannister character you control to choose and kneel a character without an intrigue icon.
To Be a Stag
Event · House Baratheon
House Baratheon only.
Play only if you have at least 1 Power Struggle plot card in your used pile.
Challenges: Stand a Baratheon character you control to return a Baratheon character with a lower printed STR from your discard pile to your hand.
Errata: These cards cannot be played if there is no eligible character to return from the discard/dead pile.
To Be a Kraken
Event · House Greyjoy
House Greyjoy only.
Play only if you have at least 1 Military Battle plot card in your used pile.
Response: Stand a Greyjoy character you control to cancel a triggered effect.
To Be a Dragon
Event · House Targaryen
House Targaryen only.
Play only if you have at least 1 Power Struggle plot card in your used pile.
Challenges: Stand a Targareyn character you control to put a Targareyn character with a printed cost of 3 or lower into play from your dead pile.
Errata: These cards cannot be played if there is no eligible character to return from the discard/dead pile.
Too Proud to Bow
Event · Neutral
Dominance: Kneel X influence to discard all neutral characters from play. X is the number of neutral characters in play.
To Be a Viper
Event · House Martell
House Martell only.
Play only if you have at least 1 Intrigue Gambit plot card in your used pile.
Response: After you lose a challenge, stand a Martell character you control to choose a character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.