A Game of Thrones: The Card Game – Return of the Others
A Game of Thrones: The Card Game – Return of the Others Rulebook
Table of Contents
Table of Contents
Plots
The Minstrel's Muse
Plot · House Stark · Income 4 · Initiative 8 · Claim 1
House Stark only.
If you win dominance this round, claim 3 additional power for your House.
Characters
Coldhands
Character · Neutral · Unique · Cost 4
Strength 4
The North.
Coldhands cannot be killed. Coldhands gains the benefit of any The North agenda being run (as if he had the Night's Watch and Wildling traits). Coldhands must participate in the first challenge initiated for which he is eligible each round.
Reed's Crannogmen
Character · House Stark · Cost 4
Strength 3 · Icons: Military, Power
Army.
No attachments.
Stealth.
Response: After Reed's Crannogmen leaves play, choose 1 character. Stand or kneel that character.
Lannisport Councilor
Character · House Lannister · Cost 1
Strength 1 · Icons: Power
Ally.
+1 income.
Melisandre
Character · House Baratheon · Unique · Cost 4
Strength 3 · Icons: Intrigue, Power
Lady. Asshai.
Renown.
Claim 1 additional power when you win dominance, and when you win an unopposed intrigue or power challenge.
Tarle the Thrice-Drowned
Character · House Greyjoy · Unique · Cost 4
Strength 3 · Icons: Intrigue, Power
Ironborn.
If Tarle the Thrice-Drowned has 3 or more power on him, discard him from play.
Response: Save Tarle the Thrice-Drowned from being killed. Then, he claims 1 power.
Balerion the Black
Character · House Targaryen · Unique · Cost 10
Strength 10 · Icons: Military, Power
Creature. Dragon.
Renown.
Deadly.
No attachments.
Response: After you play Balerion the Black from your hand, kneel all non-Dragon characters and locations.
Starfall Healer
Character · House Martell · Cost 2
Strength 2 · Icons: Power
Maester. House Dayne.
Response: Kneel Starfall Healer and discard 1 gold token from a House Dayne character to save that character from being killed.
Old Bear Mormont
Character · Neutral · Unique · Cost 5
Strength 4 · Icons: Power
Night's Watch.
No attachments except Weapon.
Response: Kill Old Bear Mormont (cannot be saved) to cancel the "when revealed" effects of a plot card that has just been played.
Lost Ranger
Character · Neutral · Cost 1
Strength 3
Night's Watch.
At the end of the dominance phase, discard the top card of any deck. If that card does not have either a Night's Watch or The North trait, discard Lost Ranger from play.
Mance Rayder
Character · Neutral · Unique · Cost 3
Strength 3 · Icons: Military, Intrigue, Power
King. Wildling.
Any Phase: Kneel Mance Rayder to choose 1 The North agenda or location. Until the end of the phase, treat that card as if its printed text box were blank.
Val
Character · Neutral · Unique · Cost 2
Strength 1 · Icons: Intrigue, Power
Wildling.
Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it.
Locations
The Wall
Location · Neutral · Unique · Cost 4
The North.
Challenges: Put 1 Night's Watch character into play from your hand, knelt as a defender, during any challenge declared against you. (Limit once per challenge.) Return that character to your hand at the end of the phase if it is still in play."
Events
For R'hllor
Event · House Baratheon
Response: After an opponent draws 1 or more cards through a card effect, kneel 3 influence or kneel 1 holy character to have each player choose and discard cards from his or her hand until only 4 cards remain in each player's hand.
Kingsmoot Support
Event · House Greyjoy
House Greyjoy only.
Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gets +1 STR, the second gets +2 STR, and the third gets +3 STR.
Burning on the Sand
Event · House Martell
Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.
Nightmares in the North
Event · Neutral
Dominance: Each player must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. Then, the player who discarded the fewest cards draws a card.
Attachments
The Price of Nobility
Attachment · House Lannister · Cost 0
Condition.
Attach to a noble character you control.
Response: After attached character leaves play, take 3 gold from the treasury and add it to your gold pool.
Hrakkar Pelt
Attachment · House Targaryen · Cost 1
Item.
Attach to a character you control.
After you play Hrakkar Pelt from your hand, draw a card. At the end of the challenge phase, stand attached character.
Agendas
Blood of the First Men
Agenda · Neutral · Unique
The North.
You may run any number of The North agendas that have the word Wildling in their text. You need 2 additional power to win the game.
Reduce the cost of the first unique Wildling character you play from your hand each round by 1.