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A Game of Thrones: The Card Game – Refugees of War thumbnail

A Game of Thrones: The Card Game – Refugees of War

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Refugees of War Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Tides of War
  • Characters
    • Bolton Refugee
    • Cat o' the Canals
    • Mountain Refugee
    • Highgarden Refugee
    • Arena Knight
    • Island Refugee
    • Alannys Greyjoy
    • Refugee of the Plains
    • Dragonstone Scavenger
    • Refugee of the Citadel
    • Pit Viper
    • Bandit of Winter
    • River Bandit
  • Events
    • War of Five Kings
  • Attachments
    • Needle
    • Head of a Dwarf

Plots

Plot cards are listed in card-number order.

The Tides of War

Plot · Neutral

After you win a challenge and it is Summer or Winter, choose and reveal a new plot card.

Characters

Characters are listed in card-number order.

Bolton Refugee

Character · House Stark · Cost 0

Strength 2 · Military icon · Intrigue icon

House Bolton. Refugee.

If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

Cat o' the Canals

Character · House Stark · Unique · Cost 2

Strength 1 · Military icon · Intrigue icon · Power icon

Ally.

No attachments except a single Weapon. Immune to opponent's card effects. If you control Arya Stark, discard Cat o' the Canals from play.

Mountain Refugee

Character · House Lannister · Cost 0

Strength 2 · Military icon · Power icon

Clansman. Refugee.

If you do not win dominance, pay 1 gold or discard Mountain Refugee from play.

Highgarden Refugee

Character · House Baratheon · Cost 0

Strength 2 · Intrigue icon · Power icon

House Tyrell. Refugee.

If you do not win dominance, pay 1 gold or discard Highgarden Refugee from play.

Arena Knight

Character · House Baratheon · Cost 4

Strength 3 · Military icon · Power icon

Knight.

Vigilant.

During power challenges, Arena Knight gains renown.

Island Refugee

Character · House Greyjoy · Cost 0

Strength 2 · Military icon · Power icon

Ironborn. Refugee.

If you do not win dominance, pay 1 gold or discard Island Refugee from play.

Alannys Greyjoy

Character · House Greyjoy · Unique · Cost 2

Strength 2 · Intrigue icon · Power icon

Queen. House Harlaw.

If there is another Queen character in play, Alannys Greyjoy cannot attack, defend, or trigger her character ability.

Any Phase: Kneel Alannys Greyjoy to choose an opponent. If that opponent does not kneel a character he or she controls with higher STR than Alannys Greyjoy, discard a card at random from his or her hand.

Refugee of the Plains

Character · House Targaryen · Cost 0

Strength 2 · Military icon · Power icon

Dothraki. Refugee.

If you do not win dominance, pay 1 gold or discard Refugee of the Plains from play.

Dragonstone Scavenger

Character · House Targaryen · Cost 2

Strength 3 · Military icon · Power icon

Traitor.

House Targaryen only.

After you play Dragonstone Scavenger from your hand, choose a player with a Targaryen or a Baratheon House card. Discard a card at random from that player's hand.

Refugee of the Citadel

Character · House Martell · Cost 0

Strength 2 · Intrigue icon · Power icon

Maester. Refugee.

If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

Pit Viper

Character · House Martell · Cost 2

Strength 2 · Military icon

Creature.

Deadly.

Response: After a challenge resolves in which Pit Viper attacked alone, discard Pit Viper from play (cannot be saved) to choose and kill another participating character.

Bandit of Winter

Character · House Stark and House Greyjoy · Cost 2

Strength 2 · Military icon · Power icon

Ally. Traitor.

If it is Winter, Bandit of Winter gains: "After this card is played from your hand, discard a Stark or Greyjoy location from play."

River Bandit

Character · House Lannister and House Baratheon · Cost 2

Strength 2 · Military icon · Intrigue icon

Ally. Traitor.

If it is not Summer or Winter, River Bandit gains: "After this card is played from your hand, discard a Baratheon or Lannister location from play."

Bandit of Summer

Character · House Martell and House Targaryen · Cost 2

Strength 1 · Military icon · Intrigue icon · Power icon

Ally. Traitor.

If it is Summer, Bandit of Summer gains: "After this card is played from your hand, discard a Targaryen or Martell location from play."

Vale Refugee

Character · Neutral · Cost 0

Strength 1 · Military icon · Intrigue icon · Power icon

House Arryn. Refugee.

If you do not win dominance, pay 1 gold or discard Vale Refugee from play.

Gilly

Character · Neutral · Unique · Cost 0

Strength 1 · Intrigue icon

Wildling. Refugee.

If it is Winter, discard Gilly from play. If it is Summer, Gilly gains +2 STR, a power icon, and "After you win a challenge in which Gilly participated, draw a card."

Events

War of Five Kings

Event · Neutral

Epic Battle.

Plot: After the dominance phase this round, there is an epic phase in which each player may initiate a single challenge of his or her choice. Instead of the normal claim effects, any player who loses one of these challenges as the defender must select his or her next plot card at random. (Place this card next to your plot deck until the end of the epic phase.)

Attachments

Needle

Attachment · House Stark · Unique · Cost 1

Item. Weapon.

Attached character gets +1 STR and gains stealth.

Response: After you play a character with stalwart from your hand, kneel 1 influence to attach Needle from your discard pile to that character.

Head of a Dwarf

Attachment · House Lannister · Cost 2

Item.

Attached character gains infamy. If attached character's controller would claim power for his or her House, that power must be placed on a character with at least one Head of a Dwarf card attached.

  • Bandit of Summer
  • Vale Refugee
  • Gilly