A Game of Thrones: The Card Game – Reach of the Kraken
A Game of Thrones: The Card Game – Reach of the Kraken Rulebook
Table of Contents
Table of Contents
Agenda
Agenda cards are listed in card-number order.
Black Sails
Agenda · Neutral
When you reveal Black Sails as your agenda, shuffle your deck and cut it into 2 stacks. Then, the opponent to your left chooses one stack to be The Hold, which is out of play. The other stack is your draw deck.
Response: After you win a challenge in which you had at least 1 Naval attacker, choose 1 card from The Hold. At the end of the phase, add it to your hand. (Limit once per phase.)
Plots
Plot cards are listed in card-number order.
Melisandre's Scheme
Plot · House Baratheon
House Baratheon only.
You may play Baratheon characters out of your discard pile during the marshalling phase as if they were in your hand.
Naval Reinforcements
Plot · Neutral
When revealed, if you are running the Black Sails agenda, reveal 1 character from The Hold and add it to your hand.
Crossing the Ruby Ford
Plot · Neutral
River.
When revealed, each opponent must discard 1 power from a card he or she controls, if able. Then, if this your revealed plot card, trigger the "when revealed" effect on the top River plot card in your used pile.
Characters
Character cards are listed in card-number order.
Little Bird
Character · House Lannister · Cost 1
Strength 1 · Intrigue
Ally.
Challenges: Kneel Little Bird to choose a character. Until the end of the phase, that character gains (choose 1): an intrigue icon, stealth, or infamy.
Blackwater Bay Veteran
Character · House Lannister · Cost 2
Strength 2 · Military · Power · Crest: War
House Brax.
Infamy.
While Blackwater Bay Veteran has 1 or more power on it, it gains a Military Naval enhancement.
Fleet from The Arbor
Character · House Lannister · Cost 7
Strength 7 · Intrigue (Naval) · Power · Crest: War
Army. House Redwyne.
No attachments. Deadly.
Lower the cost to play Fleet from The Arbor by 3 if any opponent is running an agenda.
Response: After Fleet from The Arbor is declared as a Naval attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Apostle of The Drowned God
Character · House Greyjoy · Cost 2
Strength 1 · Power (Naval) · Crest: Holy
Ironborn.
Response: After you win a challenge in which Apostle of The Drowned God participated, discard the top card of the losing opponent's deck. If that card is a location, Apostle of The Drowned God claims 1 power.
Fleet from Pyke
Character · House Greyjoy · Cost 7
Strength 7 · Military (Naval) · Power · Crest: War
Army.
No attachments. Deadly.
Lower the cost to play Fleet from Pyke by 3 if any opponent is running an agenda.
Response: After Fleet from Pyke is declared as a Naval attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Victarion Greyjoy
Character · House Greyjoy · Unique · Cost 4
Strength 3 · Military (Naval) · Power · Crest: War
Ironborn. Lord. Captain.
While Victarion Greyjoy is attacking, raise the claim value on your revealed plot card by 1 if you control more participating characters with Naval enhancements than the defending opponent.
Lady Olenna's Guard
Character · House Baratheon · Unique · Cost 4
Strength 3 · Military · Power
House Tyrell.
Melee. Renown.
Fleet from Lys
Character · House Baratheon · Cost 7
Strength 7 · Military · Power (Naval) · Crest: War
Army. Mercenary. Smuggler.
No attachments. Stealth.
Lower the cost to play Fleet from Lys by 3 if any opponent is running an agenda.
Response: After Fleet from Lys is declared as a Naval attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Wyman Manderly
Character · House Stark · Unique · Cost 3
Strength 3 · Intrigue (Naval) · Power · Crest: Noble
Lord. Traitor. House Manderly.
While Wyman Manderly is participating in a challenge, participating characters with STR 2 or lower do not count their STR.
Fleet from Wolf's Den
Character · House Stark · Cost 7
Strength 7 · Military (Naval) · Power · Crest: War
Army. House Manderly.
No attachments. Renown.
Lower the cost to play Fleet from Wolf's Den by 3 if any opponent is running an agenda.
Response: After Fleet from Wolf's Den is declared as a Naval attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Areo Hotah
Character · House Martell · Unique · Cost 3
Strength 3 · Military · Power
Captain. Ally.
Vengeful.
Response: After you lose a challenge in which Areo Hotah participated in as the defender, discard the top 5 cards of your deck to choose and kill a participating character.
Lady Nym's Guard
Character · House Martell · Cost 7
Strength 7 · Military · Power · Crest: War
Army.
No attachments. Stealth.
Lower the cost to play Lady Nym's Guard by 3 if any opponent is running an agenda.
Response: Discard a card from your hand to cancel a card effect just triggered that chooses 1 of your Sand Snake characters as the only target.
Missandei
Character · House Targaryen · Unique · Cost 2
Strength 1 · Power · Crest: Learned
Ally.
While no opponent controls a Queen character, Missandei cannot be discarded from play.
+2 influence.
Captain Groleo
Character · House Targaryen · Unique · Cost 4
Strength 3 · Intrigue · Power (Naval)
Captain.
Response: After you win a challenge in which Captain Groleo participated by 4 or more total STR, search your deck for an attachment and add it to your hand. Then, shuffle your deck.
Fleet from Volantis
Character · House Targaryen · Cost 7
Strength 7 · Intrigue · Power (Naval) · Crest: War
Army. Mercenary.
No attachments. Melee.
Lower the cost to play Fleet from Volantis by 3 if any opponent is running an agenda.
Response: After Fleet from Volantis is declared as a Naval attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Summer Sea Corsair
Character · Neutral · Cost 1
Strength 2 · Military (Naval) · Intrigue · Crest: Shadow
Ally. Smuggler.
Response: After Summer Sea Corsair comes out of Shadows, reveal 1 card from the top of your deck for each Smuggler character you control. Choose 1 revealed card and add it to your hand. Then, shuffle the rest back into your deck.