A Game of Thrones: The Card Game – Kings of the Sea
A Game of Thrones: The Card Game – Kings of the Sea Rulebook
Table of Contents
Table of Contents
Kingsmoot Title Cards
Title cards are listed in the order of the source data.
Commander of the Iron Fleet
Title
After an opponent wins a military challenge against you, that opponent takes control of Commander of the Iron Fleet.
The Crow's Eye
Title
After you win an unopposed challenge, claim 1 additional power for your House.
After an opponent wins an unopposed challenge against you, that opponent takes control of The Crow's Eye.
Lord of the Isles
Title
After an opponent wins a power challenge against you, that opponent takes control of Lord of the Isles.
Pirate Marauder
Title
If you win initiative, take 2 gold from the treasury and add it to your gold pool.
If an opponent wins initiative, that opponent takes control of Pirate Marauder.
Priest of the Drowned God
Title
Each gold in your gold pool counts as two STR during the dominance phase.
If an opponent wins dominance, that opponent takes control of Priest of the Drowned God.
The Reader
Title
After an opponent wins an intrigue challenge against you, that opponent takes control of The Reader.
Plots
Plot cards are listed in card-number order.
After the Mummer's Ford
Plot · House Neutral
Military Battle.
Income 3 · Initiative 5 · Claim 1
Each player may initiate an additional military challenge this round.
Siege of Riverrun
Plot · House Neutral
Military Battle.
Income 3 · Initiative 4 · Claim 2
You cannot declare intrigue challenges.
The Breaking of Oaths
Plot · House Neutral
Intrigue Gambit.
Income 3 · Initiative 5 · Claim 1
Each player may initiate an additional intrigue challenge this round.
The Promise of Victory
Plot · House Neutral
Intrigue Gambit.
Income 4 · Initiative 0 · Claim 1
After you win an intrigue challenge, you may put all cards in your hand on the bottom of your deck and replace them with an equal number of cards from the top of your deck.
Stay of Execution
Plot · House Neutral
Power Struggle.
Income 4 · Initiative 4 · Claim 1
If a King or Queen character would be killed, instead return it to its owner's hand.
An Empty Throne
Plot · House Neutral
Power Struggle.
Income 3 · Initiative 5 · Claim 1
Each player may initiate an additional power challenge this round.
Rise of the Kraken
Plot · House Greyjoy
Income 1 · Initiative 8 · Claim 2
House Greyjoy only.
You claim an additional power for winning unopposed challenges.
Characters
Character cards are listed in card-number order.
Balon Greyjoy
Character · House Greyjoy · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: Noble
Lord. King. Ironborn.
Renown.
If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking.
Asha Greyjoy
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Military 1 · Intrigue 1 · Power 1 · Crest: War
Lady. Ironborn.
Renown.
Asha Greyjoy cannot be saved.
Theon Greyjoy
Character · House Greyjoy · Unique · Cost 2
Strength 2 · Military 1 · Power 1
Lord. Ironborn.
Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).
Euron Crow's Eye
Character · House Greyjoy · Unique · Cost 5
Strength 4 · Military 1 · Intrigue 1 · Power 1
Lord. Ironborn.
Immune to events.
While Euron Crow's Eye is standing, Greyjoy characters you control gain stealth.
Victarion Greyjoy
Character · House Greyjoy · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: War
Lord. Ironborn.
Intimidate.
Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.)
Aeron Damphair
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Power 1 · Crest: Holy
Lord. Ironborn.
Stealth.
If Aeron Damphair would be killed, instead search your deck for a non-unique Holy character with cost 3 or lower, put it into play, shuffle your deck and put Aeron Damphair on the bottom of your deck.
Maester Wendamyr
Character · House Greyjoy · Unique · Cost 2
Strength 1 · Intrigue 1
Maester.
Response: Kneel Maester Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.
Wex Pyke
Character · House Greyjoy · Unique · Cost 2
Strength 1 · Military 1 · Intrigue 1
Ally. Ironborn.
While Wex Pyke is attacking, characters without crests cannot be declared as defenders.
Sea Raiders
Character · House Greyjoy · Cost 2
Strength 3 · Military 1 · Power 1
Army. Ironborn.
Limited. No attachments.
Stowaway
Character · House Greyjoy · Cost 1
Strength 1 · Intrigue 1
Ally.
Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an intrigue icon.
Priest of the Drowned God
Character · House Greyjoy · Cost 3
Strength 3 · Power 1 · Crest: Holy
Ironborn.
Challenges: Discard the top card of your deck to give a Holy character +1 STR until the end of the phase. (Limit twice per phase.)
Drumbeater
Character · House Greyjoy · Cost 1
Strength 1 · Military 1
Ironborn.
Challenges: During a challenge in which you are the attacker, kneel Drumbeater to have that challenge considered unopposed if you win by 4 or more total STR.
Drowned Disciple
Character · House Greyjoy · Cost 3
Strength 1 · Intrigue 1 · Power 1 · Crest: Holy
Ironborn.
Stealth.
If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck.
Dagmer Cleftjaw
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Military 1 · Power 1 · Crest: War
Lord. Ironborn.
Deadly.
Each Warship location you control counts as 2 STR during the dominance phase.
Ten Towers Honor Guard
Character · House Greyjoy · Cost 4
Strength 4 · Military 1 · Power 1
Army. Ironborn.
House Greyjoy only. No attachments.
Challenges: You may put Ten Towers Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Ten Towers Honor Guard participated, take control of Ten Towers Honor Guard.
Scurvy Cutthroat
Character · House Greyjoy · Cost 1
Strength 1 · Military 1
Ally.
Response: After an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play.
Robb Stark
Character · House Stark · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: Noble
Lord. King.
Renown.
If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next Stark army you play this phase to 0."
Joffrey Baratheon
Character · House Lannister · Unique · Cost 2
Strength 1 · Military 1 · Power 1
Lord. King.
If Joffrey Baratheon is the only King character in play, he gets +1 STR for each gold token on him.
Response: After an opponent pays gold to marshall a character, put that gold on Joffrey Baratheon. (Limit once per round.)
Robert Baratheon
Character · House Baratheon · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: Noble
Lord. King.
Renown.
If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an "Any Phase" event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck."
Viserys Targaryen
Character · House Targaryen · Unique · Cost 1
Strength 1 · Power 1
Lord. King.
If Viserys Targaryen is the only King character in play, he gains: "Each attachment on Viserys Targaryen reduces the amount of power you need to win the game by 1."
Myrcella Lannister
Character · House Martell · Unique · Cost 1
Strength 1 · Intrigue 1 · Power 1
Lady. Queen.
If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an intrigue icon and stealth."
Shadowcat
Character · House Neutral · Cost s0 [sic]
Strength 2 · Military 1 · Crest: Shadow
Creature.
Stealth. No attachments.
Silent Sisters
Character · House Neutral · Cost s0 [sic]
Strength 1 · Intrigue 1 · Power 1 · Crest: Shadow
Ally.
Silent Sisters gets +1 STR for each character in your dead pile.
Randyll Tarly
Character · House Neutral · Unique · Cost 3
Strength 3 · Military 1 · Power 1 · Crest: War
Lord. House Tarly.
War characters you control get +1 STR.
Errata (in the source data): The title should read: "Randyll Tarly".
Jack of all Trades
Character · House Neutral · Cost 2
Strength 2 · Military 1 · Intrigue 1 · Power 1
Ally.
Any Phase: Kneel 1 influence to give Jack of All Trades (choose one) a War, a Noble, a Learned, or a Holy crest until the end of the phase.
Godswood Attendant
Character · House Neutral · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Crest: Holy
Ally.
Response: After you win a challenge in which Godswood Attendant participated, look at the top card of any player's deck. Then, you may discard that card or put it back on top of its owner's deck.
Locations
Location cards are listed in card-number order.
Iron Island Fiefdoms
Location · House Greyjoy · Cost 1
Influence 1
Iron Islands.
Limited.
Marshalling: Kneel Iron Island Fiefdoms to lower the cost of the next Greyjoy card you play this phase by 1.
Aeron's Chambers
Location · House Greyjoy · Unique · Cost 1
Gold income 1 · Influence 1
Iron Islands.
You may choose to play Aeron's Chambers as an attachment to your House card.
Sunset Sea
Location · Houses Lannister and Greyjoy · Cost 0
Influence 1
Westeros.
Marshalling: Discard Sunset Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2.
Bloody Keep
Location · House Greyjoy · Cost 2
Iron Islands.
Limited.
Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.
The Iron Mines
Location · House Greyjoy · Cost 0
Iron Islands.
Response: Kneel and discard from play (cannot be saved) to save a character from being killed.
Longship Iron Victory
Location · House Greyjoy · Unique · Cost 2
Warship.
At the end of the marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character.
Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
Scouting Vessel
Location · House Greyjoy · Cost 2
Warship.
Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.
Bay of Ice
Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 0
Initiative 1
Kingdom.
After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card.
Gatehouse
Location · House Greyjoy · Cost 0
Gold income 1
Iron Islands.
Limited.
Kingdom of Shadows
Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 1
Gold income 1
Kingdom.
After a player wins an intrigue challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the Shadow crest.
Shivering Sea
Location · House Neutral · Cost 0
Influence 1
Kingdom.
Marshalling: Discard Shivering Sea from play to reduce the cost of the next neutral character you play this phase by 1.
Events
Event cards are listed in card-number order.
Assault of the Kraken
Event · House Greyjoy
House Greyjoy only.
Response: After you win an unopposed challenge, you may initiate an additional challenge of the same type this phase (this additional challenge must be the next challenge you initiate). If that additional challenge is opposed, neither player wins the challenge.
Kingsmoot
Event · House Neutral
Response: After you win dominance, kneel 2 standing Ironborn characters to choose and stand a Greyjoy Lord or Lady character. Then, that character claims 2 power and you draw 2 cards.
Seasick
Event · House Greyjoy
House Greyjoy only.
Response: Cancel a triggered effect unless its controller kneels 1 influence.
Risen from the Sea
Event · House Neutral
Response: Save a Greyjoy character from being killed. Then attach this card to the saved character (counts as a Condition attachment with the text "Attached character gets +1 STR.")
The Price of War
Event · House Neutral
Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)
Confession
Event · House Neutral
Any Phase: Kneel 3 influence or kneel a Holy character to look at an opponent's hand. Then, discard 1 non-limited card from that hand.
Assertion of Might
Event · House Greyjoy
House Greyjoy only.
Response: After you win an unopposed challenge, kneel 4 influence or kneel a War character to claim 3 power for your House. (Limit 1 per phase.)
Attachments
Attachment cards are listed in card-number order.
Support of Harlaw
Attachment · House Greyjoy · Cost 2
Condition.
Greyjoy character only.
Attached character gains stealth.
Response: After you win an unopposed challenge, stand attached character.
Veteran Marauder
Attachment · House Greyjoy · Cost 1
Skill. Condition.
Attached character gains stealth.
Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached.
Seafarer's Bow
Attachment · House Neutral · Cost 2
Weapon.
Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
Note: the source data prints this ability twice, as two consecutive blocks. Both are reproduced as printed; the second copy has not been checked against the physical card.