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A Game of Thrones: The Card Game – Kings of the Sea thumbnail

A Game of Thrones: The Card Game – Kings of the Sea

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Kings of the Sea Rulebook

Table of Contents

Table of Contents

  • Kingsmoot Title Cards
    • Commander of the Iron Fleet
    • The Crow's Eye
    • Lord of the Isles
    • Pirate Marauder
    • Priest of the Drowned God
    • The Reader
  • Plots
    • After the Mummer's Ford
    • Siege of Riverrun
    • The Breaking of Oaths
    • The Promise of Victory
    • Stay of Execution
    • An Empty Throne
    • Rise of the Kraken
  • Characters
    • Balon Greyjoy
    • Asha Greyjoy
    • Theon Greyjoy
    • Euron Crow's Eye
    • Victarion Greyjoy
    • Aeron Damphair
    • Maester Wendamyr
    • Wex Pyke
    • Sea Raiders
    • Stowaway
    • Priest of the Drowned God
    • Drumbeater
    • Drowned Disciple
  • Locations
    • Iron Island Fiefdoms
    • Aeron's Chambers
    • Sunset Sea
    • Bloody Keep
    • The Iron Mines
    • Longship Iron Victory
    • Scouting Vessel
    • Bay of Ice
    • Gatehouse
    • Kingdom of Shadows
    • Shivering Sea
  • Events
    • Assault of the Kraken
    • Kingsmoot
    • Seasick
    • Risen from the Sea
    • The Price of War
    • Confession
    • Assertion of Might
  • Attachments
    • Support of Harlaw
    • Veteran Marauder
    • Seafarer's Bow

Kingsmoot Title Cards

Title cards are listed in the order of the source data.

Commander of the Iron Fleet

Title

After an opponent wins a military challenge against you, that opponent takes control of Commander of the Iron Fleet.

The Crow's Eye

Title

After you win an unopposed challenge, claim 1 additional power for your House.

After an opponent wins an unopposed challenge against you, that opponent takes control of The Crow's Eye.

Lord of the Isles

Title

After an opponent wins a power challenge against you, that opponent takes control of Lord of the Isles.

Pirate Marauder

Title

If you win initiative, take 2 gold from the treasury and add it to your gold pool.

If an opponent wins initiative, that opponent takes control of Pirate Marauder.

Priest of the Drowned God

Title

Each gold in your gold pool counts as two STR during the dominance phase.

If an opponent wins dominance, that opponent takes control of Priest of the Drowned God.

The Reader

Title

After an opponent wins an intrigue challenge against you, that opponent takes control of The Reader.

Plots

Plot cards are listed in card-number order.

After the Mummer's Ford

Plot · House Neutral

Military Battle.

Income 3 · Initiative 5 · Claim 1

Each player may initiate an additional military challenge this round.

Siege of Riverrun

Plot · House Neutral

Military Battle.

Income 3 · Initiative 4 · Claim 2

You cannot declare intrigue challenges.

The Breaking of Oaths

Plot · House Neutral

Intrigue Gambit.

Income 3 · Initiative 5 · Claim 1

Each player may initiate an additional intrigue challenge this round.

The Promise of Victory

Plot · House Neutral

Intrigue Gambit.

Income 4 · Initiative 0 · Claim 1

After you win an intrigue challenge, you may put all cards in your hand on the bottom of your deck and replace them with an equal number of cards from the top of your deck.

Stay of Execution

Plot · House Neutral

Power Struggle.

Income 4 · Initiative 4 · Claim 1

If a King or Queen character would be killed, instead return it to its owner's hand.

An Empty Throne

Plot · House Neutral

Power Struggle.

Income 3 · Initiative 5 · Claim 1

Each player may initiate an additional power challenge this round.

Rise of the Kraken

Plot · House Greyjoy

Income 1 · Initiative 8 · Claim 2

House Greyjoy only.

You claim an additional power for winning unopposed challenges.

Characters

Character cards are listed in card-number order.

Balon Greyjoy

Character · House Greyjoy · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King. Ironborn.

Renown.

If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking.

Asha Greyjoy

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Military 1 · Intrigue 1 · Power 1 · Crest: War

Lady. Ironborn.

Renown.

Asha Greyjoy cannot be saved.

Theon Greyjoy

Character · House Greyjoy · Unique · Cost 2

Strength 2 · Military 1 · Power 1

Lord. Ironborn.

Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).

Euron Crow's Eye

Character · House Greyjoy · Unique · Cost 5

Strength 4 · Military 1 · Intrigue 1 · Power 1

Lord. Ironborn.

Immune to events.

While Euron Crow's Eye is standing, Greyjoy characters you control gain stealth.

Victarion Greyjoy

Character · House Greyjoy · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: War

Lord. Ironborn.

Intimidate.

Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.)

Aeron Damphair

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Power 1 · Crest: Holy

Lord. Ironborn.

Stealth.

If Aeron Damphair would be killed, instead search your deck for a non-unique Holy character with cost 3 or lower, put it into play, shuffle your deck and put Aeron Damphair on the bottom of your deck.

Maester Wendamyr

Character · House Greyjoy · Unique · Cost 2

Strength 1 · Intrigue 1

Maester.

Response: Kneel Maester Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.

Wex Pyke

Character · House Greyjoy · Unique · Cost 2

Strength 1 · Military 1 · Intrigue 1

Ally. Ironborn.

While Wex Pyke is attacking, characters without crests cannot be declared as defenders.

Sea Raiders

Character · House Greyjoy · Cost 2

Strength 3 · Military 1 · Power 1

Army. Ironborn.

Limited. No attachments.

Stowaway

Character · House Greyjoy · Cost 1

Strength 1 · Intrigue 1

Ally.

Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an intrigue icon.

Priest of the Drowned God

Character · House Greyjoy · Cost 3

Strength 3 · Power 1 · Crest: Holy

Ironborn.

Challenges: Discard the top card of your deck to give a Holy character +1 STR until the end of the phase. (Limit twice per phase.)

Drumbeater

Character · House Greyjoy · Cost 1

Strength 1 · Military 1

Ironborn.

Challenges: During a challenge in which you are the attacker, kneel Drumbeater to have that challenge considered unopposed if you win by 4 or more total STR.

Drowned Disciple

Character · House Greyjoy · Cost 3

Strength 1 · Intrigue 1 · Power 1 · Crest: Holy

Ironborn.

Stealth.

If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck.

Dagmer Cleftjaw

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Lord. Ironborn.

Deadly.

Each Warship location you control counts as 2 STR during the dominance phase.

Ten Towers Honor Guard

Character · House Greyjoy · Cost 4

Strength 4 · Military 1 · Power 1

Army. Ironborn.

House Greyjoy only. No attachments.

Challenges: You may put Ten Towers Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Ten Towers Honor Guard participated, take control of Ten Towers Honor Guard.

Scurvy Cutthroat

Character · House Greyjoy · Cost 1

Strength 1 · Military 1

Ally.

Response: After an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play.

Robb Stark

Character · House Stark · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King.

Renown.

If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next Stark army you play this phase to 0."

Joffrey Baratheon

Character · House Lannister · Unique · Cost 2

Strength 1 · Military 1 · Power 1

Lord. King.

If Joffrey Baratheon is the only King character in play, he gets +1 STR for each gold token on him.

Response: After an opponent pays gold to marshall a character, put that gold on Joffrey Baratheon. (Limit once per round.)

Robert Baratheon

Character · House Baratheon · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King.

Renown.

If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an "Any Phase" event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck."

Viserys Targaryen

Character · House Targaryen · Unique · Cost 1

Strength 1 · Power 1

Lord. King.

If Viserys Targaryen is the only King character in play, he gains: "Each attachment on Viserys Targaryen reduces the amount of power you need to win the game by 1."

Myrcella Lannister

Character · House Martell · Unique · Cost 1

Strength 1 · Intrigue 1 · Power 1

Lady. Queen.

If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an intrigue icon and stealth."

Shadowcat

Character · House Neutral · Cost s0 [sic]

Strength 2 · Military 1 · Crest: Shadow

Creature.

Stealth. No attachments.

Silent Sisters

Character · House Neutral · Cost s0 [sic]

Strength 1 · Intrigue 1 · Power 1 · Crest: Shadow

Ally.

Silent Sisters gets +1 STR for each character in your dead pile.

Randyll Tarly

Character · House Neutral · Unique · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Lord. House Tarly.

War characters you control get +1 STR.

Errata (in the source data): The title should read: "Randyll Tarly".

Jack of all Trades

Character · House Neutral · Cost 2

Strength 2 · Military 1 · Intrigue 1 · Power 1

Ally.

Any Phase: Kneel 1 influence to give Jack of All Trades (choose one) a War, a Noble, a Learned, or a Holy crest until the end of the phase.

Godswood Attendant

Character · House Neutral · Cost 3

Strength 3 · Intrigue 1 · Power 1 · Crest: Holy

Ally.

Response: After you win a challenge in which Godswood Attendant participated, look at the top card of any player's deck. Then, you may discard that card or put it back on top of its owner's deck.

Locations

Location cards are listed in card-number order.

Iron Island Fiefdoms

Location · House Greyjoy · Cost 1

Influence 1

Iron Islands.

Limited.

Marshalling: Kneel Iron Island Fiefdoms to lower the cost of the next Greyjoy card you play this phase by 1.

Aeron's Chambers

Location · House Greyjoy · Unique · Cost 1

Gold income 1 · Influence 1

Iron Islands.

You may choose to play Aeron's Chambers as an attachment to your House card.

Sunset Sea

Location · Houses Lannister and Greyjoy · Cost 0

Influence 1

Westeros.

Marshalling: Discard Sunset Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2.

Bloody Keep

Location · House Greyjoy · Cost 2

Iron Islands.

Limited.

Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.

The Iron Mines

Location · House Greyjoy · Cost 0

Iron Islands.

Response: Kneel and discard from play (cannot be saved) to save a character from being killed.

Longship Iron Victory

Location · House Greyjoy · Unique · Cost 2

Warship.

At the end of the marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character.

Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.

Scouting Vessel

Location · House Greyjoy · Cost 2

Warship.

Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.

Bay of Ice

Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 0

Initiative 1

Kingdom.

After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card.

Gatehouse

Location · House Greyjoy · Cost 0

Gold income 1

Iron Islands.

Limited.

Kingdom of Shadows

Location · Houses Stark, Lannister, Baratheon, Greyjoy, Targaryen and Martell · Cost 1

Gold income 1

Kingdom.

After a player wins an intrigue challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the Shadow crest.

Shivering Sea

Location · House Neutral · Cost 0

Influence 1

Kingdom.

Marshalling: Discard Shivering Sea from play to reduce the cost of the next neutral character you play this phase by 1.

Events

Event cards are listed in card-number order.

Assault of the Kraken

Event · House Greyjoy

House Greyjoy only.

Response: After you win an unopposed challenge, you may initiate an additional challenge of the same type this phase (this additional challenge must be the next challenge you initiate). If that additional challenge is opposed, neither player wins the challenge.

Kingsmoot

Event · House Neutral

Response: After you win dominance, kneel 2 standing Ironborn characters to choose and stand a Greyjoy Lord or Lady character. Then, that character claims 2 power and you draw 2 cards.

Seasick

Event · House Greyjoy

House Greyjoy only.

Response: Cancel a triggered effect unless its controller kneels 1 influence.

Risen from the Sea

Event · House Neutral

Response: Save a Greyjoy character from being killed. Then attach this card to the saved character (counts as a Condition attachment with the text "Attached character gets +1 STR.")

The Price of War

Event · House Neutral

Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)

Confession

Event · House Neutral

Any Phase: Kneel 3 influence or kneel a Holy character to look at an opponent's hand. Then, discard 1 non-limited card from that hand.

Assertion of Might

Event · House Greyjoy

House Greyjoy only.

Response: After you win an unopposed challenge, kneel 4 influence or kneel a War character to claim 3 power for your House. (Limit 1 per phase.)

Attachments

Attachment cards are listed in card-number order.

Support of Harlaw

Attachment · House Greyjoy · Cost 2

Condition.

Greyjoy character only.

Attached character gains stealth.

Response: After you win an unopposed challenge, stand attached character.

Veteran Marauder

Attachment · House Greyjoy · Cost 1

Skill. Condition.

Attached character gains stealth.

Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached.

Seafarer's Bow

Attachment · House Neutral · Cost 2

Weapon.

Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)

Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)

Note: the source data prints this ability twice, as two consecutive blocks. Both are reproduced as printed; the second copy has not been checked against the physical card.

  • Dagmer Cleftjaw
  • Ten Towers Honor Guard
  • Scurvy Cutthroat
  • Robb Stark
  • Joffrey Baratheon
  • Robert Baratheon
  • Viserys Targaryen
  • Myrcella Lannister
  • Shadowcat
  • Silent Sisters
  • Randyll Tarly
  • Jack of all Trades
  • Godswood Attendant