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A Game of Thrones: The Card Game – Illyrio's Gift thumbnail

A Game of Thrones: The Card Game – Illyrio's Gift

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Illyrio's Gift Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Prince That Was Promised
    • Many Powers Long Asleep
    • Stoic Resolve
  • Agendas
    • The Brotherhood Without Banners
    • Knights of the Hollow Hill
  • House Cards
    • Neutral Faction
  • Characters
    • The Bastard of Bolton
    • Painted Dogs
    • Robert's Loyalists
    • Motley Crewman
    • Rakharo
    • Drogo's Horde
    • Bitter Crone
    • Edric Dayne
    • Beric Dondarrion
    • The Bastard's Elite
    • Campfire Mime
    • Melisandre
    • Wicked Seductress
  • Attachments
    • Dubious Loyalties
    • The King's Ground
    • Rakharo's Arakh
    • Fanatic
    • Aggo's Bow
    • Imposter!
    • Vale Scavenger
    • Black Amethysts
    • Driftwood Crown
  • Locations
    • Vaes Dothrak
    • Southron Vessel
    • Abandoned Fort
    • Altar of Fire
    • River Blockade
    • Hidden Vale Pass
  • Events
    • Fog of War
    • Ours for the Taking
    • Deadly Khalasar
    • Ill Tidings
    • Mountain Tactics
    • Lord of Light, Protect Us
    • Fallen and Reborn
    • Rise of the Mountain Clans
    • Wedding Feast
    • Patience

Plots

Plot cards are listed in card-number order.

The Prince That Was Promised

Plot · House Neutral

Any character with more attachments than each other character in play does not kneel to attack or defend.

Many Powers Long Asleep

Plot · House Neutral

When revealed, put a Holy character into play from your dead pile.

Stoic Resolve

Plot · House Neutral

Knelt characters cannot be killed.

Agendas

The Brotherhood Without Banners

Agenda · House Neutral

If you would claim or move power to your House, you must place it on a Brotherhood character you control instead. Opponents may choose and take power from your Brotherhood characters to fulfill the claim of power challenges initiated against you.

Knights of the Hollow Hill

Agenda · House Neutral

You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:

Errata: The "Other cards you control do not provide a gold bonus" text does not apply to the +2 gold gained by your House card from this agenda.

House Cards

Neutral Faction

House Card · House Neutral

You have no House affiliation. Reduce the gold penalty on out of House character cards you play from your hand or place during setup by 1.

Characters

Character cards are listed in card-number order.

The Bastard of Bolton

Character · House Stark · Unique · Cost 3

Strength 2 · Military 1 · Intrigue 1 · Power 1

Bastard. House Bolton.

House Stark only. Deadly.

Response: After control of a character changes, put The Bastard of Bolton into play from your hand.

Painted Dogs

Character · House Lannister · Cost 2

Strength 2 · Military 1 · Intrigue 1

Clansman. Army.

Any Phase: Kneel Painted Dogs to choose 1 character. That character gets +2 STR until the end of the phase (+4 STR instead if you have fewer cards in hand than each opponent).

Robert's Loyalists

Character · House Baratheon · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Brotherhood. Army.

No attachments.

Robert's Loyalists get +2 STR while attacking any opponent with a non-Baratheon, non-neutral House card.

Motley Crewman

Character · House Greyjoy · Cost 2

Strength 1 · Military 1 · Power 1

Raider. Ally.

Any effect that discards 1 or more cards from an opponent's deck discards an additional card.

Rakharo

Character · House Targaryen · Unique · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Dothraki. Queensguard.

No attachments except Weapon.

Response: After you win a military challenge in which every attacking character has the Dothraki trait, discard 1 card at random from the losing opponent's hand.

Drogo's Horde

Character · House Targaryen · Cost 6

Strength 6 · Military 1 · Power 1 · Crest: War

Army. Dothraki.

Deadly. No attachments except Weapon.

Reduce the cost to play Drogo's Horde by 1 for each Dothraki character you control.

Bitter Crone

Character · House Targaryen · Cost 2

Strength 2 · Intrigue 1 · Power 1

Dothraki. Ally.

During military challenges, characters cannot be saved.

Edric Dayne

Character · House Martell · Unique · Cost 3

Strength 3 · Intrigue 1 · Power 1 · Crest: Noble

Lord. Brotherhood. House Dayne.

If Edric Dayne is killed, choose and discard 1 influence providing location from play.

Response: After an influence providing location enters play, kneel that location.

Beric Dondarrion

Character · House Neutral · Unique · Cost 4

Strength 3 · Military 1 · Intrigue 1 · Power 1

Brotherhood. Knight.

Renown.

If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play.

The Bastard's Elite

Character · House Stark · Cost 2

Strength 4 · Military 1 · Power 1 · Crest: War

Army. House Bolton.

No attachments except Weapon.

After a player wins a military challenge against you, that player takes control of The Bastard's Elite.

Campfire Mime

Character · House Lannister · Cost 2

Strength 2 · Intrigue 1 · Power 1

Ally.

Campfire Mime gains the traits of all other characters you control.

Melisandre

Character · House Baratheon · Unique · Cost 4

Strength 3 · Intrigue 1 · Power 1 · Crest: Holy

Lady. Asshai.

Renown.

Response: After you win an intrigue challenge in which Melisandre participated, move 1 power from any character controlled by the losing opponent to Melisandre. Then, if that was the last power on that character, kill it.

Wicked Seductress

Character · House Baratheon · Cost 3

Strength 2 · Intrigue 1 · Power 1

Asshai. Ally.

Response: After Wicked Seductress is knelt, choose and kneel 1 character without an intrigue icon.

Intolerant Priest

Character · House Baratheon · Cost 2

Strength 2 · Intrigue 1 · Power 1

Asshai.

If you control at least 3 other Asshai characters, Intolerant Priest gains +1 STR, a Holy crest, and a military icon.

Ambitious Oarsman

Character · House Greyjoy · Cost 1

Strength 1 · Power 1

Raider.

Marshalling: Kneel Ambitious Oarsman or kneel a Warship location to reduce the cost of the next Raider character you play this phase by 1.

Aggo

Character · House Targaryen · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Dothraki. Queensguard.

Deadly.

Response: After you win a military challenge in which every attacking character has the Dothraki trait, move 1 power from the losing opponent's House card to your own.

Starfall Merchant

Character · House Martell · Cost 2

Strength 2 · Intrigue 1

House Dayne.

After you kneel Starfall Merchant to pay an influence cost, discard it from play (cannot be saved).

Thoros of Myr

Character · House Neutral · Unique · Cost 3

Strength 2 · Military 1 · Power 1 · Crest: Holy

Brotherhood.

Renown.

If you have no power on your House card, Thoros of Myr gains: "Response: Kneel Thoros of Myr and discard a power from a character you control to save a Brotherhood character from being killed."

Tom Sevenstrings

Character · House Neutral · Unique · Cost 3

Strength 2 · Military 1 · Intrigue 1 · Crest: Learned

Brotherhood.

If you have no power on your House card, Tom Sevenstrings gains: "Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played."

Reek

Character · House Stark · Unique · Cost 2

Strength 1 · Intrigue 1 · Power 1

House Bolton. Ally.

House Stark only.

Response: After you win an intrigue challenge in which Reek participated as an attacker, give the defending player control of Reek to choose and take control of 1 character controlled by that player.

Timett Son of Timett

Character · House Lannister · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Clansman.

Renown.

Knelt Clansman characters you control cannot be killed.

The Burned Men

Character · House Lannister · Cost 5

Strength 5 · Military 1 · Power 1 · Crest: War

Clansman. Army.

Deadly.

Raise your Claim value by 1 during any challenge in which The Burned Men is attacking if you have fewer cards in hand than the defending player.

Tyrion's Enforcers

Character · House Lannister · Cost 3

Strength 3 · Military 1 · Power 1

Clansman. Mercenary.

If you have fewer cards in hand than each opponent, Tyrion's Enforcers can attack or defend military challenges while knelt.

Ser Eldon Estermont

Character · House Baratheon · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Knight.

Renown.

While Ser Eldon Estermont is attacking, characters with fewer power than him cannot be declared as defenders.

Island Smuggler

Character · House Greyjoy · Cost 2

Strength 2 · Military 1 · Power 1

Raider.

Response: Kneel Island Smuggler to cancel an effect that would move a card out of a player's dead or discard pile.

Blood Crazed Screamer

Character · House Targaryen · Cost 2

Strength 1 · Military 1

Dothraki. Ally.

If you have won a single military challenge as the attacker this phase, you may declare 1 additional military challenge (to a maximum of 2) by declaring Blood-Crazed Screamer and any number of eligible Dothraki characters as attackers.

Errata: The Blood Crazed Screamer must be eligible to participate as an attacker to declare a second military challenge using its card ability. Once this effect initiates when the Blood Crazed Screamer's controller wins his first military challenge as an attacker, the "to a maximum of 2" card text applies to any additional military challenge that player would initiate.

Lost Spearman

Character · House Martell · Cost 1

Strength 3 · Military 1 · Intrigue 1

Refugee.

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

Lem Lemoncloak

Character · House Neutral · Unique · Cost 2

Strength 2 · Military 1

Brotherhood.

Deadly.

If you have no power on your House card, Lem Lemoncloak gets +1 STR for each Brotherhood character you control.

Lady Stoneheart

Character · House Neutral · Unique · Cost 3

Strength 3 · Intrigue 1 · Power 1

Brotherhood. Ally.

Renown.

Dominance: Put Lady Stoneheart into play from your dead pile. Then, discard all power from your House card.

Attachments

Attachment cards are listed in card-number order.

Dubious Loyalties

Attachment · House Stark · Cost 1

Condition. House Bolton.

Attached character gains the House Bolton trait. Response: After you win a challenge in which attached character participated take control of attached character if it is not under your control.

The King's Ground

Attachment · House Baratheon · Cost 1

Condition.

House Baratheon only.

Attach to a location you control. Attached location gains Vigilant.

Rakharo's Arakh

Attachment · House Targaryen · Unique · Cost 1

Item. Weapon.

House Targaryen only. Ambush.

Dothraki character only. Attached character gets +1 STR for each character in each opponent's dead pile. If attached character is Rakharo, he also gains Deadly.

Fanatic

Attachment · House Baratheon · Cost 1

Condition.

Attached character gains a Holy crest and the Asshai trait. If attached character has a printed Holy crest, it gets +1 STR and gains Vigilant.

Aggo's Bow

Attachment · House Targaryen · Unique · Cost 2

Item. Weapon.

House Targaryen only. Ambush.

Dothraki character only. Challenges: If attached character is attacking in a military challenge, kneel Aggo's Bow to choose and kill 1 defending character. (Cannot be saved if attached character is Aggo.)

Imposter!

Attachment · House Stark · Cost 1

Condition. House Bolton.

Attached character gets +1 STR for every House affiliation other than Stark among the cards you control. Any Phase: Kneel 1 influence to give attached character the House affiliation of your choice until the end of the phase.

Vale Scavenger

Attachment · House Lannister · Cost 1

Skill.

Clansman character only.

Any Phase: Kneel attached character to choose a player. That player draws 1 card.

Black Amethysts

Attachment · House Baratheon · Cost 0

Item. Condition.

Asshai character only. Setup.

Attached character gains deadly.

Driftwood Crown

Attachment · House Greyjoy · Cost 1

Item. Crown.

Greyjoy character only.

Any Phase: Kneel Driftwood Crown to give attached character one of the following crest and icon pairs until the end of the phase: the War crest and the military icon; the Noble crest and the power icon; or the Holy crest and the intrigue icon.

Locations

Location cards are listed in card-number order.

Vaes Dothrak

Location · House Targaryen · Unique · Cost 3

The East.

No attachments.

Response: After you win a military challenge in which at least 1 Dothraki character attacked, kneel Vaes Dothrak to (choose one): draw 1 card, discard 1 card at random from the losing opponent's hand, or move 1 power from the losing opponent's House to your own.

Southron Vessel

Location · House Martell · Cost 1

Warship.

Marshalling: Kneel Southron Vessel to move a gold token from your gold pool to a House Dayne character, or from a House Dayne character to your gold pool.

Abandoned Fort

Location · House Stark · Cost 2

Westeros.

Challenges: Kneel Abandoned Fort to return an attacking or defending House Bolton character to its owner's hand.

Altar of Fire

Location · House Baratheon · Cost 1

Storm's End.

Response: After you win an intrigue challenge in which at least 1 Holy character participated, kneel Altar of Fire to look at the losing opponent's hand. Choose and discard 1 card from that hand.

River Blockade

Location · House Greyjoy · Cost 0

Warship.

Cancel the first location effect triggered by an opponent each round.

Hidden Vale Pass

Location · House Lannister · Cost 1

Westeros.

Any Phase: Kneel Hidden Vale Pass to put a Clansman character into play from your hand, knelt as an attacker during any challenge you have initiated. At the end of the challenge, discard that character from play if it is still in play.

Events

Event cards are listed in card-number order.

Fog of War

Event · House Lannister

House Lannister only.

Dominance: Each player chooses 1 character he or she controls. Those characters do not stand during the standing phase this round.

Ours for the Taking

Event · House Greyjoy

House Greyjoy only.

Any Phase: Choose 1 location that would kneel to trigger its effect. Copy that ability (paying any additional costs), without kneeling the location.

Deadly Khalasar

Event · House Neutral

Response: After an opponent's character is killed for military claim, stand all Dothraki characters in play.

Ill Tidings

Event · House Neutral

Raven.

Challenges: Kneel a Maester or a Learned character to choose and discard 1 attachment from play. Then, if you have no power on your House, draw 1 card.

Mountain Tactics

Event · House Neutral

Any Phase: Kneel 1 influence to stand or kneel 1 Clansman character (up to 2 Clansman characters instead if you have fewer cards in hand than each opponent).

Lord of Light, Protect Us

Event · House Neutral

Response: Kneel an Asshai character to choose a character that just triggered its ability. Cancel the effects of that ability. Then, if you control at least 3 Asshai characters, you may return the chosen character to its owner's hand.

Fallen and Reborn

Event · House Neutral

Response: After a House Dayne character is killed, kneel 2 influence to put another House Dayne character into play from your hand.

Rise of the Mountain Clans

Event · House Neutral

Challenges: Until the end of the phase, knelt Clansman characters you control can be declared as attackers during military challenges.

Wedding Feast

Event · House Targaryen

House Targaryen only.

Play only if you have won an intrigue and a power challenge as the attacker this phase. Challenges: Kneel any number of standing Dothraki characters to have them each claim 1 power.

Patience

Event · House Martell

House Martell only.

Any Phase: Choose and return 1 character you control to its owner's hand.

  • Intolerant Priest
  • Ambitious Oarsman
  • Aggo
  • Starfall Merchant
  • Thoros of Myr
  • Tom Sevenstrings
  • Reek
  • Timett Son of Timett
  • The Burned Men
  • Tyrion's Enforcers
  • Ser Eldon Estermont
  • Island Smuggler
  • Blood Crazed Screamer
  • Lost Spearman
  • Lem Lemoncloak
  • Lady Stoneheart