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A Game of Thrones: The Card Game – Chasing Dragons thumbnail

A Game of Thrones: The Card Game – Chasing Dragons

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Chasing Dragons Rulebook

Table of Contents

Table of Contents

  • Plots
    • A City Besieged
    • Manning the City Walls
  • Characters
    • Follower of the Many-Faced God
    • Abel's Washerwoman
    • Yezzan's Grotesquerie
    • Selhorys Customs Officer
    • Wildling Bard
    • The Red Queen's Faithful
    • Follower of Two Gods
    • Thrall
    • Iron Fleet Captain
    • Victarion's Reavers
    • Ser Archibald Yronwood
    • Ser Gerris Drinkwater
  • Locations
    • Longship Grief
    • Pentos

Plots

Plot cards are listed in card-number order.

A City Besieged

Plot · Neutral

City.

When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.

Manning the City Walls

Plot · Neutral

City.

When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

Characters

Character cards are listed in card-number order.

Follower of the Many-Faced God

Character · House Stark · Cost 1

Strength 1 · Power 1 · Crest: Holy

Ally.

Stalwart.

Characters with Stalwart gain stealth.

Response: After you play a character with the stalwart keyword from your hand, choose and stand a [Stark] character.

Abel's Washerwoman

Character · House Stark · Cost 1

Strength 0 · Intrigue 1

Ally. Wildling.

Melee.

If Able's Washerwoman is attacking and all of your participating characters have the Wildling trait, she gains: "Response: After the defending player declares no defenders, claim 1 power for your House."

Note: the card database gives the card name as "Abel's Washerwoman", but the card text refers to "Able's Washerwoman" (the same character). The heading follows the card name field; the text is kept as given, with "Able's" as printed in the card text.

Yezzan's Grotesquerie

Character · House Lannister · Cost 3

Strength 3 · Intrigue 1 · Power 1

The East.

Infamy.

While Yezzan's Grotesquerie is participating in a challenge, characters with a [Military] icon do not count their STR.

Selhorys Customs Officer

Character · House Lannister · Cost 2

Strength 2 · Intrigue 1 · Power 1 · Crest: Learned

Ally.

Response: After an opponent pays gold outside of the marshalling phase, move that gold into your gold pool.

Wildling Bard

Character · Houses Stark and Baratheon · Cost 3

Strength 3 · Intrigue 1 · Power 1

Wildling. Traitor.

Challenges: Before any challenges are declared, discard a card from your hand to give a [Baratheon] or [Stark] character renown until the end of the phase. (Limit 3 times per round.)

The Red Queen's Faithful

Character · House Baratheon · Unique · Cost 7

Strength 7 · Military 1 · Intrigue 1 · Crest: Holy

Asshai. Army.

No attachments. Lower the cost to play The Red Queen's Faithful by 1 for each unique [Baratheon] character you control.

Response: After you win a challenge in which The Red Queen's Faithful participated, choose a player. Move up to 3 power from his or her House card to a character he or she controls.

Follower of Two Gods

Character · House Greyjoy · Cost 1

Strength 1 · Military 1 · Crest: Holy

Ironborn.

If Follower of Two Gods would be killed, instead put it on the bottom of your deck.

Response: After you win an unopposed challenge, Follower of Two Gods gains a [Power] icon until the end of the phase.

Thrall

Character · House Greyjoy · Cost 1

Strength 1 · Power 1

Oarsman.

Dominance: Return Thrall from your dead pile to your hand. Use this ability only if there are at least 3 characters in your dead pile.

Iron Fleet Captain

Character · House Greyjoy · Cost 3

Strength 3 · Military 1 · Power 1

Ironborn. Raider.

Stealth.

Response: After you win an unopposed challenge in which Iron Fleet Captain participated, it claims 1 power.

Victarion's Reavers

Character · House Greyjoy · Unique · Cost 7

Strength 7 · Military 1 · Power 1

Army. Raider.

No attachments. Lower the cost to play Victarion's Reavers by 1 for each unique [Greyjoy] character you control.

If you win a challenge in which Victarion's Reavers attacked alone, instead of the normal claim effects, the losing player chooses and discards X locations he or she controls from play. X is the printed claim on your revealed plot card.

Ser Archibald Yronwood

Character · House Martell · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Lord. Knight.

Deadly. Renown.

If you are running a non-character agenda, treat Ser Archibald Yronwood's printed text box (apart from this ability) as if it were blank.

Response: After Ser Archibald Yronwood is declared as a defender, choose and kneel a location.

Ser Gerris Drinkwater

Character · House Martell · Unique · Cost 3

Strength 3 · Military 1 · Intrigue 1

Lord. Knight.

Stealth. Renown.

If you are running a non-character agenda, treat Ser Gerris Drinkwater's printed text box (apart from this ability) as if it were blank.

Response: After Ser Gerris Drinkwater is knelt as a defender, choose and stand another [Martell] character.

Watchful Servant

Character · Houses Lannister and Martell · Cost 2

Strength 2 · Intrigue 1 · Power 1

Ally.

Challenges: Kill Watchful Servant (cannot be saved) to choose a participating character with STR 3 or higher. Remove that character from the current challenge.

Archmaester Marwyn

Character · House Targaryen · Unique · Cost 3

Strength 3 · Intrigue 1 · Power 1 · Crest: Learned

Maester.

Dominance: Kneel Archmaester Marwyn to choose 3 cards in your discard pile. The opponent to your left places one on the bottom of your deck, adds one to your hand, and returns the last to the top of your discard pile.

Sellsword Deserter

Character · House Targaryen · Cost 1

Strength 2 · Military 1 · Intrigue 1

Ally. Refugee.

Ambush. House Targaryen only.

Characters with the Ally or Refugee trait get -1 STR.

Challenges: Discard an attachment from your hand to return Sellsword Deserter from your discard pile to your hand.

Griff

Character · House Targaryen · Unique · Cost 3

Strength 3 · Military 1 · Intrigue 1 · Power 1 · Crest: Noble

Knight. Lord.

House Targaryen only.

If Griff would be killed, instead attach him to your House Card as your only agenda with the text: "If you control fewer attachments than each opponent, unattach Griff and return him to play. Response: After a [Targaryen] attachment you control is discarded from play, kneel 1 influence to return it to your hand instead."

Locations

Longship Grief

Location · House Greyjoy · Unique · Cost 2

Warship.

Raider and Captain characters you control do not kneel to attack or defend during the first challenge initiated each round.

Pentos

Location · Unique · Cost 1

Free Cities. Kingdom.

Lower the cost of the first out-of-House [Targaryen] card you play each round by 1.

Lower the cost of the first Army character you play each round by 1.

[+1 Influence]

Note: the card database lists the house of Pentos as all six houses (Stark, Lannister, Baratheon, Targaryen, Martell, Greyjoy) rather than as a single house. This is kept as given in the source data and has not been checked against the printed card.

  • Watchful Servant
  • Archmaester Marwyn
  • Sellsword Deserter
  • Griff