A Game of Thrones: The Card Game – A Turn of the Tide
A Game of Thrones: The Card Game – A Turn of the Tide Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
King's Landing Coup
Plot · Neutral
Power Struggle. City.
Income 4 · Initiative 8 · Claim 1
If you have no other City plots in your used pile, reveal the top card of your deck and add it to your hand every time you win a challenge as the defender.
Characters
House Clegane Brigands
Character · House Lannister · Cost 4
Strength 5 · Icons: military, intrigue
Army. House Clegane.
If you are running a character agenda or are not running an agenda, House Clegane Brigands gains: "Response: After you win an intrigue challenge, stand House Clegane Brigands."
Raiders of Orkmont
Character · House Greyjoy · Cost 4
Strength 5 · Icons: military, power
Army. Raider.
If you are running a character agenda or are not running an agenda, Raiders of Orkmont gains: "Response: After you win a military challenge, look at the top 3 cards of the losing opponent's deck. Discard up to 2 of those cards. Put the remaining cards back on the top of the deck in any order."
Blackcrown Knights
Character · House Baratheon · Cost 4
Strength 5 · Icons: military, power
Army. Knight. House Tyrell.
If you are running a character agenda or are not running an agenda, Blackcrown Knights gains: "Response: After you win a power challenge in which Blackcrown Knights participated, discard 1 card from your hand to have Blackcrown Knights claim 2 power."
Dale Seaworth
Character · House Baratheon · Unique · Cost 3
Strength 2 · Icons: military, power (naval)
Captain.
Joust.
Response: After Dale Seaworth enters play or leaves play, choose and return 1 Baratheon card from your discard pile to your hand.
Riders of Karhold
Character · House Stark · Cost 4
Strength 5 · Icons: military, power
Army. Traitor. House Karstark.
If you are running a character agenda or are not running an agenda, Riders of Karhold gains: "Response: After you win a military challenge, reveal the top card of your deck. If it is a character add it to your hand, otherwise return it to the top of your deck."
Host of the Boneway
Character · House Martell · Cost 4
Strength 5 · Icons: military, intrigue
Army. House Uller.
If you are running a character agenda or are not running an agenda, Host of the Boneway gains: "Response: After you win an intrigue challenge, reveal the top card of your deck. If it is an event card add it to your hand, otherwise return it to the top of your deck."
Dothraki Outrider
Character · House Targaryen · Cost 3
Strength 3 · Icons: military, power
Dothraki.
Stealth.
Dothraki Outrider gains renown during power challenges.
Braided Screamers
Character · House Targaryen · Cost 4
Strength 5 · Icons: military, power
Army. Dothraki.
If you are running a character agenda or are not running an agenda, Braided Screamers gain: "Response: After you play a Dothraki character of cost 3 or more, search the top 5 cards of your deck for a Dothraki character, reveal it, and add it to your hand. Then, shuffle your deck. Limit once per round."
Margaery Tyrell
Character · House Lannister, House Baratheon · Unique · Cost 3
Strength 3 · Icons: intrigue, power
Lady. Queen. House Tyrell.
While any opponent controls a Lady or Queen character, Margaery Tyrell gains melee.
Response: After Margaery Tyrell is knelt as an attacker, choose and kneel a character controlled by the defending player. Then, that character is participating in this challenge as a defender. (Limit once per phase.)
Locations
Deepwood Motte
Location · House Greyjoy · Unique · Cost 2
The North.
Challenges: Kneel Deepwood Motte to discard the top 3 cards of an opponent's deck (any player may discard 1 power from his or her House card to cancel this effect). If 2 or more non-character cards are discarded in this way, choose and stand a character.
Shores of the Blackwater
Location · House Baratheon · Cost 0
King's Landing.
Challenges: If you have won a challenge by 4 or more total STR this phase, kneel and discard Shores of the Blackwater from play to choose a character in your dead pile killed this phase. Return that character to your hand.
Greenblood Vessel
Location · House Martell · Cost 1
Warship.
Response: After an opponent declares a challenge against you, kneel Greenblood Vessel to choose a character you control. Until the end of the phase, that character gains an icon of your choice.
Shores of the Summer Sea
Location · House Martell · Cost 0
Dorne.
Response: After you lose a challenge, kneel Shores of the Summer Sea to choose 2 cards in your discard pile. Shuffle those cards back into your deck.
Port at Slaver's Bay
Location · House Targaryen · Unique · Cost 0
The East.
Marshalling: Kneel Port at Slaver's Bay to lower the cost of the next attachment you play this phase by 1 (by 2 instead if it is an out-of-House attachment).
Blazewater Bay
Location · House Stark, House Greyjoy · Cost 0
The North.
Marshalling: Kneel and discard Blazewater Bay to lower the cost of the next card you play this phase with a naval enhancement by 2.
+1 influence.
Blackwater Rush
Location · House Lannister, House Targaryen · Cost 0
King's Landing.
Challenges: Kneel Blackwater Rush to choose a character with a naval enhancement. Until the end of the phase, that character gains deadly.
Events
Sitting the Iron Throne
Event · House Lannister · Cost –
Small Council.
House Lannister only. Deathbound.
Any Phase: Pay 1 gold to choose a character to claim 1 power. (Limit 3 times per round.)
Dominance: If you won dominance this phase, pay 1 gold to return Sitting the Iron Throne from your dead pile to your hand.
Passing the Wall
Event · House Stark · Cost –
House Stark only.
Any Phase: Put a Night's Watch character into play from your hand, then draw 1 card. At the end of the phase, if that character is still in play, return it to your hand.
Attachments
Seized
Attachment · House Greyjoy · Cost 2
Condition.
Attach to a non-unique non-limited location.
Take control of attached location and discard all other attachments attached to it.