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A Game of Thrones: The Card Game – A Roll of the Dice thumbnail

A Game of Thrones: The Card Game – A Roll of the Dice

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – A Roll of the Dice Rulebook

Table of Contents

Table of Contents

  • Agendas
    • House of Dreams
  • Plots
    • Lead by Example
  • Characters
    • The Bastard's Boys
    • The Second Sons
    • Old Bill Bone
    • Greenblood Merchant
    • The Brazen Beasts
  • Locations
    • Meereenese Fighting Pit
  • Events
    • Rhymes with Meek
    • Walk of Shame
    • Snowed In
    • Glamor of Fire
    • Sacrificed to Two Gods
    • Flood Waters
    • Deceit
    • Little and Less
  • Attachments
    • Ramsay's Hunting Dogs
    • Outfitted for War
    • Outthought
    • Dragonbone Bow

Agendas

House of Dreams

Agenda · House Neutral · Limit 1

After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play and gains the text: "Immune to opponents' non-plot card effects."

Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.

Plots

Plot cards are listed in card-number order. This pack has one plot card. The source gives its plot values; the other pack cards have no plot values.

Lead by Example

Plot · House Neutral

Income 3 · Initiative 4 · Claim 1

Players must declare 2 or more characters to attack or defend in a challenge.

Characters

Character cards are listed in card-number order.

The Bastard's Boys

Character · House Stark · Unique · Cost 7

Strength 7 · Icons: military, power · Traits: Army. House Bolton.

No attachments. Lower the cost to play The Bastard's Boys by 1 for each House Bolton character you control.

Response: After The Bastard's Boys are knelt as an attacker and the defending player controls no House Bolton characters, raise the claim value on your revealed plot card by 1 (to a maximum of 3) until the end of the phase.

The Second Sons

Character · House Lannister, Targaryen · Unique · Cost 7

Strength 7 · Crest: War · Icons: military, intrigue · Traits: Army. Mercenary. Trator.

Stealth.

No attachments. Lower the cost to play The Second Sons by 1 for each unique [Lannister] or [Targaryen] character you control.

Response: After a player draws a card through a card effect during the challenges phase, choose a character. That character gets -1 STR until the end of the phase.

Old Bill Bone

Character · House Martell · Unique · Cost 2

Strength 2 · Crest: War · Icons: military, intrigue · Traits: Mercenary.

You may spend gold tokens on [Martell] Characters you control as if they are in your gold pool.

Response: After you kneel Old Bill Bone as an attacker or defender, discard the top card of your deck. If that card is not a character place 1 gold token from the treasury on Old Bill Bone

Greenblood Merchant

Character · House Martell · Cost 1

Strength 1 · Traits: Ally.

Challenges: Kneel Greenblood Merchant to choose a character. That character gains or loses an icon of your choice until the end of the phase. Any opponent may kneel 1 influence to cancel this effect.

The Brazen Beasts

Character · House Targaryen · Unique · Cost 4

Strength 3 · Icons: military, power · Traits: Army.

Renown.

Response: After an opponent's character's STR is reduced to 0, The Brazen Beasts claim 1 power. (Limit once per phase.)

Locations

Meereenese Fighting Pit

Location · House Targaryen · Cost 1

The East.

Challenges: Kneel Meereenese Fighting Pit to choose and stand a Dragon character or a character with 1 or more Weapon attachments.

Events

Event cards are listed in card-number order.

Rhymes with Meek

Event · House Neutral

Response: Kneel 1 influence to save a unique [Stark] or [Greyjoy] character from being killed. Then, attach Rhymes with Meek to the saved character (counts as a Condition attachment with the text 'Attached character cannot have its STR raised or lowered by card effects.')

Walk of Shame

Event · House Lannister

House Lannister only.

Challenges: Kneel 1 influence to choose a participating character. Remove that character from the challenge. Then, discard 1 power from that character and 1 power from your House card.

Snowed In

Event · House Baratheon

House Baratheon only.

Any Phase: Until the end of the phase, character abilities cannot be triggered.

Glamor of Fire

Event · House Baratheon

House Baratheon only.

Any Phase: Choose and kill a character you control (cannot be saved) to choose and put into play a character in your dead pile that was killed this phase.

Sacrificed to Two Gods

Event · House Greyjoy

House Greyjoy only.

Response: After a challenge resolves in which a character did not count its STR because of intimidate, kill that character.

Response: Save a [Holy] character from being killed. Then, that character claims 1 power.

Flood Waters

Event · House Neutral

Any Phase: Kneel 2 influence or kneel 1 Warship location to choose a River plot card in any player's used plot pile. Trigger that plot's "When revealed" effect as if you had just revealed it.

Deceit

Event · House Martell · Small Council

House Martell only.

Challenges: Choose 2 characters controlled by two different players. Until the end of the phase, the character of your choice loses all keywords and the other character gains each of those lost keywords.

Response: After you lose a challenge as the attacker, choose and stand a participating character.

Little and Less

Event · House Neutral

You may play this card during any response window.

Response: Until the end of the phase, players cannot play any additional responses. (Cannot be canceled.)

Database FAQ note, not an official FAQ: Does Little and Less prevent me from triggering a Response on a character? Little and Less only prevents playing response effects from hand. A character whose card text was a response that could be triggered from hand such as Khal Drogo (Core T107) would not be able to be triggered, but a character ability on a card in play would still be able to be triggered.

Attachments

Attachment cards are listed in card-number order.

Ramsay's Hunting Dogs

Attachment · House Stark · Cost 1

Creature.

Setup.

Attached character gets +2 STR and cannot be bypassed by stealth.

Outfitted for War

Attachment · House Greyjoy · Cost 1

Condition.

House Greyjoy only.

Attach to a Warship location you control. Attached location is immune to other non-plot card effects.

Add 3 to your total STR during any [Military] challenge in which you control at least 1 attacking character.

Outthought

Attachment · House Martell · Cost 1

Condition.

After you play Outthought, draw 1 card.

Response: After you lose a challenge, kneel attached character.

Dragonbone Bow

Attachment · House Targaryen · Cost 1

Weapon.

Attached character gains deadly.

Challenges: Kneel attached character to have it participate as an attacker in the current challenge.