A Game of Thrones: The Card Game – A Poisoned Spear
A Game of Thrones: The Card Game – A Poisoned Spear Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
Twist of Fate
Plot · Neutral
When a player wins a challenge against you as the attacker, he or she may choose to use the claim effect of any challenge type instead of the normal claim effect. This text box cannot be blanked.
Across the Summer Sea
Plot · House Targaryen
House Targaryen only.
If you have more than 1 opponent, challenges cannot be initiated by you or against you.
Characters
Ser Kyle Condon
Character · House Stark · Unique · Cost 2
Strength 2 · Military 1 · Power 1
Knight.
Stalwart.
Response: After Ser Kyle Condon is killed or discarded from play, draw 1 card.
House Clegane Outlaw
Character · House Lannister · Cost 1
Strength 2 · Military 1 · Intrigue 1 · Power 1
House Clegane.
Infamy.
House Clegane Outlaw does not count its STR during challenges unless it has 1 or more power on it.
Dragonstone Convert
Character · House Baratheon · Cost 3
Strength 3 · Intrigue 1 · Power 1
House Florent.
Stealth.
If you have more than one opponent, Dragonstone Convert gains Vigilant.
The Sparr
Character · House Greyjoy · Unique · Cost 3
Strength 1 · Military 1 · Intrigue 1
Ironborn. Raider.
Melee.
Lower the income and initiative on each opponent's revealed plot card by 1.
Drowned Crewman
Character · House Greyjoy · Cost 2
Strength 2 · Military 1
Ally.
If you have more than 1 opponent Drowned Crewman gains:
"Marshalling: Kneel Drowned crewman to choose an opponent with more cards in his or her discard pile than you. Move 1 gold token from that player's gold pool to your own."
Sorrowful Man
Character · House Targaryen · Cost 0
Strength 2 · Power 1
Ally.
House Targaryen only. Deadly.
Response: After an opponent's character enters play, kneel 2 influence to bring Sorrowful Man out of Shadows and into play. Then, that character's controller must either pay you 1 gold or kill that character.
The Red Viper
Character · House Martell · Unique · Cost 5
Strength 3 · Military 1 · Intrigue 1 · Power 1
Lord.
Stealth. Renown.
Response: After you lose a challenge, place 1 gold token from the treasury on The Red Viper.
Challenges: Discard 1 gold token from The Red Viper to stand him. Then, you may discard 1 additional gold token from him to raise the claim value on any player's revealed plot card by 1 until the end of the current challenge.
Attachments
Northern Courser
Attachment · House Stark · Cost 1
Creature. Warhorse.
Stark character only.
If you win a military challenge in which attached character attacked alone, instead of the normal claim effects, choose and kill 1 character controlled by the losing opponent.
Andal Charger
Attachment · House Lannister · Cost 1
Creature. Warhorse.
Lannister character only.
If you win an intrigue challenge in which attached character attacked alone, instead of the normal claim effects, look at the losing opponent's hand. Choose and return 1 card from that hand to the top or bottom of its owner's deck.
Highgarden Destrier
Attachment · House Baratheon · Cost 1
Creature. Warhorse.
Baratheon character only.
If you win a power challenge in which attached character attacked alone, instead of the normal claim effects, choose 1 character in your discard pile and return it to your hand.
Isle Garron
Attachment · House Greyjoy · Cost 1
Creature. Warhorse.
Greyjoy character only.
If you win a military challenge in which attached character attacked alone, instead of the normal claim effects, choose 1 location in the losing player's discard pile. Put that location into play under your control.
True Queen's Loyalist
Attachment · House Targaryen · Cost 1
Condition.
Attach to an opponent's House card.
Attached House card gains: "Characters you control gain deadly during power challenges."
After the owner of attached House card wins a power challenge, claim 1 power for your House if you have more than 1 opponent.
Dothraki Stallion
Attachment · House Targaryen · Cost 1
Creature. Warhorse.
Targaryen character only.
If you win a power challenge in which attached character attacked alone, instead of the normal claim effects, return the top card of your discard pile to your hand.
Rhoynish Steed
Attachment · House Martell · Cost 1
Creature. Warhorse.
Martell character only.
If you win an intrigue challenge in which attached character attacked alone, instead of the normal claim effects, choose 1 character controlled by the losing opponent and return it to its owner's hand.
Poisoned Spear
Attachment · House Martell · Cost 1
Weapon.
Attached character gains joust.
Response: After you win a challenge in which attached character participated, kneel Poisoned Spear to choose and kill a character with no icons.
Heavy Taxes
Attachment · Neutral · Unique · Cost 0
Decree. Condition.
Attach to your House card.
If you are not running an agenda, Heavy Taxes gains: "Players cannot count more than 4 gold during the marshalling phase."
Seal of the Crown
Attachment · Neutral · Unique · Cost 0
Decree. Condition.
Attach to your House card.
If you are not running an agenda, Seal of the Crown gains: "Players draw 1 additional card during the draw phase. After a player draws 1 or more cards through another card effect, that player must choose and discard 1 card from his or her hand."
The source text has no closing quotation mark after the gained ability; the closing mark is added here to end the quoted text after "hand."
Locations
Isle of Faces
Location · Neutral · Unique · Cost 1
Westeros.
Unique characters you control count their STR toward dominance while knelt.