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A Game of Thrones: The Card Game – A Journey's End thumbnail

A Game of Thrones: The Card Game – A Journey's End

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – A Journey's End Rulebook

Table of Contents

Table of Contents

  • Locations
    • King's Landing Dromon
    • Ten Towers Longship
    • Longship Nightflyer
    • Shores of the Mander
    • Huntress
    • Fury
    • Cape Wrath
  • Characters
    • Qarl the Maid
    • House Manderly Escort
    • Trident Guard
    • Starfall Skirmisher
    • Venomous Manticore
    • Randyll Tarly
    • The Tattered Prince
  • Events
    • Arms of the Kraken
    • Call of the Three-Eyed Crow
    • Choosing the Spear
    • Blessed by the Maiden
    • Supported by the Smith
    • Favored by the Warrior

Locations

King's Landing Dromon

Location · House Lannister · Cost 0

Warship.

House Lannister only.

Response: After you win a challenge in which you declared 1 or more [Naval] attackers or defenders, kneel King's Landing Dromon to have that character claim 1 power.

Ten Towers Longship

Location · House Greyjoy · Cost 1

Warship.

You may place an event card attached to Ten Towers Longship on the bottom of its owner's deck to play it as if it was in your hand.

Response: After you win a challenge by 4 or more total STR, kneel Ten Towers Longship to choose an event card in the losing opponent's discard pile. Attach that event card to Ten Towers Longship.

Longship Nightflyer

Location · House Greyjoy · Unique · Cost 2

Warship.

Response: After you win an unopposed challenge, kneel Longship Nightflyer to have the losing opponent choose and discard a card from his or her hand.

Shores of the Mander

Location · House Baratheon

The Reach.

While you control at least 1 Captain character, your characters get +1 STR during the challenges phase.

Huntress

Location · House Baratheon · Unique · Cost 2

House Tyrell. Warship.

No attachments.

Challenges: Kneel Huntress to choose a Lord or Captain character. Until the end of the phase, that character gains melee and renown.

Fury

Location · House Baratheon · Unique · Cost 2

Warship.

Any Phase: Kneel Fury and discard 2 cards from your hand to choose and stand a [Baratheon] character without attachments. Then draw 1 card. (Draw 2 cards instead if you have won a challenge by 4 or more STR this round.)

Cape Wrath

Location · House Baratheon, Martell · Cost 0

Westeros.

Response: After you win a challenge by 4 or more total STR, choose a card you control that is currently in play with the [Shadow] crest and return it to Shadows.

Characters

Qarl the Maid

Character · House Greyjoy · Unique · Cost 2

Strength 2 · Icons: military, intrigue (naval)

Ironborn. Raider.

Intimidate.

Response: After you declare Qarl the Maid as a [Naval] attacker, discard the top 2 cards of the defending player's deck. Until the end of the phase, Qarl the Maid gets +2 STR for each event card discarded in this way.

House Manderly Escort

Character · House Stark · Cost 2

Strength 1 · Icons: military, power (naval)

Ally. House Manderly.

House Manderly Escort gets +1 STR for each House Manderly character you control.

Trident Guard

Character · House Stark · Cost 1

Strength 0 · Icons: military

House Tully.

Melee.

Starfall Skirmisher

Character · House Martell · Cost 2

Strength 2 · Icons: military, power

House Dayne.

Melee.

Venomous Manticore

Character · House Targaryen · Cost 1

Strength 1 · Icons: intrigue

Creature.

Any Phase: Kneel 1 influence to attach Venomous Manticore to a character (counts as a Creature attachment with the text 'Attached character gets -1 STR. Any Phase: Kneel 1 influence to attach Venomous Manticore to another eligible character').

Randyll Tarly

Character · House Lannister, Baratheon · Unique · Cost 4

Strength 3 · Icons: military, power

Lord. Captain.

Melee.

Response: After you declare Randyll Tarly as an attacker, choose any number of House Tyrell characters to gain vigilant until the end of the challenge.

The Tattered Prince

Character · House Neutral · Unique · Cost 3

Strength 3 · Icons: military, intrigue, power

Lord. Mercenary. Traitor.

If The Tattered Prince would be killed, instead attach him to your House card as your only agenda with the text: "Ignore all gold penalties when playing out-of-House Mercenary characters. Lower the cost of the first Mercenary character you play each round by 1."

Events

Arms of the Kraken

Event · House Greyjoy

House Greyjoy only. Play before any challenges have been declared this phase.

Challenges: Until the end of the phase, when a player loses a challenge, he or she must choose a location he or she controls and return it to its owner's hand.

Call of the Three-Eyed Crow

Event · House Stark

House Stark only.

Response: After a unique non-Army character you own enters your dead pile, put that character into play knelt under your control.

Choosing the Spear

Event · Neutral

Challenges: Choose and stand a [Martell] character. That character gains melee until the end of the phase.

Blessed by the Maiden

Event · Neutral

Prayer.

Any House except Baratheon.

Any Phase: Kneel 2 influence or kneel a [Holy] character to choose up to 3 cards in any player's discard and dead piles and shuffle them into his or her deck.

Supported by the Smith

Event · Neutral

Prayer.

Any House except Greyjoy.

Any Phase: Kneel 2 influence or kneel a [Holy] character to choose up to 2 locations with a total printed cost of 2 or less in your discard pile and put them into play.

Favored by the Warrior

Event · Neutral

Prayer.

Any House except Stark.

Response: Kneel 2 influence or kneel a [Holy] character to save a unique character you control from being killed (any player may discard 3 power from his or her House card to cancel this effect). Then, search your deck for a copy of that character and attach it as a duplicate and shuffle your deck.