A Game of Thrones: The Card Game – A Journey's End
A Game of Thrones: The Card Game – A Journey's End Rulebook
Table of Contents
Table of Contents
Locations
King's Landing Dromon
Location · House Lannister · Cost 0
Warship.
House Lannister only.
Response: After you win a challenge in which you declared 1 or more [Naval] attackers or defenders, kneel King's Landing Dromon to have that character claim 1 power.
Ten Towers Longship
Location · House Greyjoy · Cost 1
Warship.
You may place an event card attached to Ten Towers Longship on the bottom of its owner's deck to play it as if it was in your hand.
Response: After you win a challenge by 4 or more total STR, kneel Ten Towers Longship to choose an event card in the losing opponent's discard pile. Attach that event card to Ten Towers Longship.
Longship Nightflyer
Location · House Greyjoy · Unique · Cost 2
Warship.
Response: After you win an unopposed challenge, kneel Longship Nightflyer to have the losing opponent choose and discard a card from his or her hand.
Shores of the Mander
Location · House Baratheon
The Reach.
While you control at least 1 Captain character, your characters get +1 STR during the challenges phase.
Huntress
Location · House Baratheon · Unique · Cost 2
House Tyrell. Warship.
No attachments.
Challenges: Kneel Huntress to choose a Lord or Captain character. Until the end of the phase, that character gains melee and renown.
Fury
Location · House Baratheon · Unique · Cost 2
Warship.
Any Phase: Kneel Fury and discard 2 cards from your hand to choose and stand a [Baratheon] character without attachments. Then draw 1 card. (Draw 2 cards instead if you have won a challenge by 4 or more STR this round.)
Cape Wrath
Location · House Baratheon, Martell · Cost 0
Westeros.
Response: After you win a challenge by 4 or more total STR, choose a card you control that is currently in play with the [Shadow] crest and return it to Shadows.
Characters
Qarl the Maid
Character · House Greyjoy · Unique · Cost 2
Strength 2 · Icons: military, intrigue (naval)
Ironborn. Raider.
Intimidate.
Response: After you declare Qarl the Maid as a [Naval] attacker, discard the top 2 cards of the defending player's deck. Until the end of the phase, Qarl the Maid gets +2 STR for each event card discarded in this way.
House Manderly Escort
Character · House Stark · Cost 2
Strength 1 · Icons: military, power (naval)
Ally. House Manderly.
House Manderly Escort gets +1 STR for each House Manderly character you control.
Trident Guard
Character · House Stark · Cost 1
Strength 0 · Icons: military
House Tully.
Melee.
Starfall Skirmisher
Character · House Martell · Cost 2
Strength 2 · Icons: military, power
House Dayne.
Melee.
Venomous Manticore
Character · House Targaryen · Cost 1
Strength 1 · Icons: intrigue
Creature.
Any Phase: Kneel 1 influence to attach Venomous Manticore to a character (counts as a Creature attachment with the text 'Attached character gets -1 STR. Any Phase: Kneel 1 influence to attach Venomous Manticore to another eligible character').
Randyll Tarly
Character · House Lannister, Baratheon · Unique · Cost 4
Strength 3 · Icons: military, power
Lord. Captain.
Melee.
Response: After you declare Randyll Tarly as an attacker, choose any number of House Tyrell characters to gain vigilant until the end of the challenge.
The Tattered Prince
Character · House Neutral · Unique · Cost 3
Strength 3 · Icons: military, intrigue, power
Lord. Mercenary. Traitor.
If The Tattered Prince would be killed, instead attach him to your House card as your only agenda with the text: "Ignore all gold penalties when playing out-of-House Mercenary characters. Lower the cost of the first Mercenary character you play each round by 1."
Events
Arms of the Kraken
Event · House Greyjoy
House Greyjoy only. Play before any challenges have been declared this phase.
Challenges: Until the end of the phase, when a player loses a challenge, he or she must choose a location he or she controls and return it to its owner's hand.
Call of the Three-Eyed Crow
Event · House Stark
House Stark only.
Response: After a unique non-Army character you own enters your dead pile, put that character into play knelt under your control.
Choosing the Spear
Event · Neutral
Challenges: Choose and stand a [Martell] character. That character gains melee until the end of the phase.
Blessed by the Maiden
Event · Neutral
Prayer.
Any House except Baratheon.
Any Phase: Kneel 2 influence or kneel a [Holy] character to choose up to 3 cards in any player's discard and dead piles and shuffle them into his or her deck.
Supported by the Smith
Event · Neutral
Prayer.
Any House except Greyjoy.
Any Phase: Kneel 2 influence or kneel a [Holy] character to choose up to 2 locations with a total printed cost of 2 or less in your discard pile and put them into play.
Favored by the Warrior
Event · Neutral
Prayer.
Any House except Stark.
Response: Kneel 2 influence or kneel a [Holy] character to save a unique character you control from being killed (any player may discard 3 power from his or her House card to cancel this effect). Then, search your deck for a copy of that character and attach it as a duplicate and shuffle your deck.