A Game of Thrones: The Card Game – A Change of Seasons
A Game of Thrones: The Card Game – A Change of Seasons Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
A Time for Ravens
Plot · Neutral
Gold income 4 · Initiative 2 · Claim 1
When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.
Unconventional Warfare
Plot · Neutral
Gold income 4 · Initiative 4 · Claim 1
Any Phase: Pay 1 gold to give Unconventional Warfare the Military Battle, Power Struggle or Intrigue Gambit trait until the end of the phase.
Characters
Shadow Stalker
Character · House Baratheon · Cost 4
Strength 3 · Military 1 · Intrigue 1
Ally.
Stealth.
Response: After you win a challenge in which Shadow Stalker attacked alone and it is Winter, choose and kill a character.
Wintertime Marauders
Character · House Greyjoy · Cost 3
Strength 3 · Military 1 · Power 1 · Crest: War
Ironborn. Army.
If it is Summer and you reveal a plot card, kneel Wintertime Marauders. Response: If it is Winter and you win a challenge in which Wintertime Marauders is participating, choose and discard a non-unique card from play.
Theon Greyjoy
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Military 1 · Power 1 · Crest: War
Lord. Ward.
If you are playing a Stark House card, reduce the gold penalty to play Theon Greyjoy by 1. Response: After you win a challenge in which Theon Greyjoy participated, choose a Stark or Greyjoy character. If it is Summer, stand that character. If it is Winter, kill that character.
Maester Aemon
Character · House Targaryen · Unique · Cost 2
Strength 2 · Intrigue 1 · Crest: Learned
Maester. Night's Watch.
No attachments except Boon.
Response: If it is not Winter, kneel Maester Aemon to save a Night's Watch character from being killed.
Errata: The source data carries an errata note that the "Any Phase" ability should read "Response: If it is not...". The text above is already worded that way, so the errata is applied here.
Southron Scavengers
Character · House Martell · Cost 1
Strength 3 · Intrigue 1
Traitor.
House Martell only.
After you play Southron Scavengers from your hand, choose a player with a Martell or Greyjoy House card. Discard a card at random from that player's hand.
Walder Frey
Character · Neutral · Unique · Cost 0
Strength 4
Lord. House Frey.
Deadly.
After at least 1 defender is declared during a challenge, kneel Walder Frey to have him participate on the side that is currently winning the challenge.
Locations
Den of the Wolf
Location · Neutral · Cost 2
The North.
Characters lose all immunities. Any Phase: If it is not the marshalling phase, kneel 3 influence and discard Den of the Wolf from play (cannot be saved) to repeat the current phase at the end of the phase. (Limit once per game.)
Events
Secret Hideout
Event · House Stark
House Stark only.
If it is Winter, Secret Hideout gains Stalwart when you play it from your hand. Any Phase: Until the end of the phase, players draw cards from the bottoms of their decks.
The Lion's Law
Event · House Lannister
House Lannister only.
Any Phase: If there is at least 1 Military Battle plot card revealed, pay 1 gold or kneel a War character to choose and kneel a character or location. Then, discard 1 power from the target.
Vigilant Stag
Event · Neutral
Challenges: Kneel 2 influence to choose a unique Baratheon character. Until the end of the phase, that character gains vigilant.
Thuggish Tactics
Event · Neutral
Challenges: Choose a participating Ironborn character. Until the end of the challenge, that character gains intimidate.
Dragon Attack
Event · Neutral
Any Phase: Kneel a Dragon character to choose a character. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0.
A Game of Cyvasse
Event · House Martell
House Martell only.
Restricted: Joust.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.
Attachments
The Long Winter
Attachment · House Stark · Cost 2
Condition.
Attach to a player's House card. (Limit 1 per House card.) If it is Winter, all characters with attached card's House affiliation get -1 STR. If it is Summer, return The Long Winter to its owner's hand.
Taxed Dry
Attachment · House Lannister · Cost 1
Condition.
Attach to an opponent's income providing card. If it is Winter, attached card does not provide an income bonus. If it is Summer, when you count income you may also count the income bonus on the attached card.
Burning Sword
Attachment · House Baratheon · Cost 2
Item. Weapon.
Unique character only.
If it is Winter, Burning Sword gains: "Any Phase: Kneel Burning Sword to give attached character +2 STR and "immune to card effects" until the end of the phase."
The Long Summer
Attachment · House Targaryen · Cost 2
Condition.
Attach to a player's House card (Limit 1 per House card.) If it is Summer, all characters with attached card's House affiliation get +1 STR. If it is Winter, return The Long Summer to its owner's hand.
Demon's Dance
Attachment · Neutral · Cost 1
Condition.
Response: After the season changes to Winter or to Summer, kill attached character (cannot be saved).