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Agents of SMERSH: Kickstarter Extras

Expansion for Agents of SMERSH

Agents of SMERSH: Kickstarter Extras Rulebook

Table of Contents

Table of Contents

  • Shadow Henchman Mat
    • Setup (Start of Game)
    • When a Location Token Is Revealed
  • UN Character Mats
    • Agent Dxx - Dread Tod
    • Agent TT9 - Dust Flanders
    • UN Agent Z - Zyler

Shadow Henchman Mat

Setup (Start of Game)

Randomly place FOUR Advanced Skills face down on Shadow.

When a Location Token Is Revealed

Roll a D6. On a 1 or 2, you have encountered Shadow instead of a named Henchman. Reveal the FOUR Advanced Skills, redrawing all duplicates.

  • Test your Weakest Basic Skill with a (-2) modifier.
  • Gain +1 for each matching Advanced Skill you possess.
  • Pass: Top Secret. Discard this card.
  • Fail: 1 Injury. Lose an Advanced Skill.

UN Character Mats

Each mat has two panels. The first panel shows the agent's photo, codename, a one-line trait, and the five Basic Skill tracks (Spycraft, Persuasion, Deception, Athletics, Hand to Hand), each numbered 0 to 3, with starred values. The second panel is the Secret Mission panel, showing the Resolve track, the Resolve options, and the character's special abilities.

Agent Dxx - Dread Tod

Codename: Snake Charmer

"Lucky - Likes to push his limits"

Basic Skills (0 to 3; ★ = starred value):

  • Spycraft: 0★, 1, 2, 3
  • Persuasion: 0, 1★, 2, 3
  • Deception: 0, 1, 2★, 3
  • Athletics: 0★, 1, 2, 3
  • Hand to Hand: 0, 1, 2★, 3

Resolve (0 to 5; ★ = starred value): 0, 1, 2, 3, 4, 5★

You may spend (max 1 Resolve to):

  • reroll a single die
  • add +1 to a single Test
  • exchange any number of cards when gambling

You may also spend 1 Resolve to:

  • move 1 additional space

Abilities:

  • ★ After failing an Encounter, Dread may spend an additional 1 Resolve to flip Poker Chip to Pass Encounter. If Chip Toss fails, take 1 additional Injury.
  • ★ Starts with Luck Skill in Addition to 2 Advanced Skills.
  • * Starts in Northwest Terr.

Agent TT9 - Dust Flanders

Codename: Chuck

"Dust has the uncanny ability of vanishing into thin air - difficult to injure"

Basic Skills (0 to 3; ★ = starred value):

  • Spycraft: 0, 1, 2★, 3
  • Persuasion: 0★, 1, 2, 3
  • Deception: 0, 1★, 2, 3
  • Athletics: 0, 1★, 2, 3
  • Hand to Hand: 0★, 1, 2, 3

Resolve (0 to 4; ★ = starred value): 0, 1, 2, 3, 4★

You may spend (max 1 Resolve to):

  • reroll a single die
  • add +1 to a single Test
  • exchange any number of cards when gambling

You may also spend (max 1 Resolve to):

  • move 1 additional space

Abilities:

  • ★ Every Die that results in an Injury may be rerolled 1 Time Each Die.
  • * Starts in Congo Basin.

UN Agent Z - Zyler

Codename: Shadow

"Ex-CIA - Real name unknown - Drawn to the mysterious"

Basic Skills (0 to 3; ★ = starred value):

  • Spycraft: 0, 1, 2★, 3
  • Persuasion: 0★, 1, 2, 3
  • Deception: 0, 1★, 2, 3
  • Athletics: 0, 1★, 2, 3
  • Hand to Hand: 0, 1★, 2, 3

Resolve (0 to 5; ★ = starred value): 0, 1, 2, 3, 4, 5★

You may spend (max 1 Resolve to):

  • reroll a single die
  • add +1 to a single Test
  • exchange any number of cards when gambling

You may also spend 1 Resolve to:

  • move 1 additional space

Abilities:

  • ★ Starts with a UN Transport.
  • ★ Starts with the PROBED BY ALIENS card.
  • * Starts in Indonesia.