Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland Maps
Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland Maps Rulebook
Table of Contents
Table of Contents
New England
This map is designed for 2 players.
Game Parts
New England map, these rules.
Setup
Place 3 Goods cubes in every city.
Roll the dice to randomly determine the White player. The White player is the First Player on turns 1, 3, 6, and 8. The Black player is the First Player on turns 2, 4, 5, and 7.
Building Track
Only Completed Railway Links may be built. Unfinished Track sections are not allowed.
Move Goods
Each player may move Goods three times.
Victory
In addition to the other Victory Points, players receive 1 Victory Point for every $20 at the end of the game.
Pittsburgh Rules and Track Building Chart
This map is designed for 3 players.
Game Parts
Pittsburgh map, these rules.
Historical Context
Pittsburgh is a major industrial city built in the Allegheny Mountains. Called "The City of Bridges" by the Society of Civil Engineers (SCE), nothing is flat or straight! Pittsburgh has more bridges and tunnels than any other US city. Three major rivers (Ohio, Allegheny, and Monongahela) meet in Pittsburgh. The SCE says the cost of building roads and railroads in Pittsburgh is 5 times the US national average. The only long straight sections of railroad track in Pittsburgh are on bridges or in tunnels.
Setup
Place 3 Goods in all Cities.
Actions
The Turn Order action has been replaced with the Commonwealth Grant action. The Commonwealth Grant action reduces the cost of one $10 track build to $7.
Building Track
Simple Straight track costs $10. Complex track that introduces straight track costs $10. Simple Curved track costs $3. Complex track that does not introduce straight track costs $4. Towns cost $0. You may not build a Complex Track tile that has only straight track on it.
Track Building Chart
The chart's tile diagrams are illustrations; only their printed captions are transcribed here.
PLACING TRACK
- Captions under the three tile groups: $3, $4, $10.
REPLACING TRACK
- Two example replacements, each captioned $10.
- "All other Replacements cost $4"
REDIRECTING TRACK
- Two example redirections, each captioned $10.
- "All other Redirections cost $4"
TOWNS
- "Placing/Replacing Track in a Town hex costs $0"
Not allowed
- "This Complex Track tile is not allowed" (diagram of a complex tile with only straight track)
Goods Growth
Cities 1-6 receive Goods from both the light and dark sides of the Goods display.
Game End
The game ends after Turn 8 is completed.
Switzerland
This map is designed for 3 or 4 players.
Game Parts
Switzerland map, these rules.
Setup
Place 4 Goods in Zürich, 3 in Basel, 2 in all other Cities.
Issue Shares
In a turn where a player does not issue any shares, they may buy one share back for $8. A player may not have less than two shares issued.
Building Track
The cost to Place, Replace, or Redirect any track hex is $4. The cost to Place or Upgrade any Town is $4. The heavy Red hexsides are impassable. The mountain hexes are also Impassable, no track may be placed in those hexes.
Three hexes are special: the St. Gotthard hex, the Lötschberg hex, and the Raron hex. No tiles may be placed on these hexes. Raron may not be Urbanized. The Tunnels, Tracks, and Town in these hexes do not exist until turn 5. At the beginning of turn 5, the Tunnels, Tracks, and Town are automatically created and may be used. These do not count toward Victory Points.
Move Goods
The 3 multicolor City hexes accept every Good, including black Goods. Zürich is a Black City and accepts Black Goods.
Goods Growth
Zürich receives one extra Good every turn, in addition to any from the Goods display.
Victory
Each Track segment is worth 2 Victory Points, not 1.