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Aeon's End: The Descent Kickstarter Promos thumbnail

Aeon's End: The Descent Kickstarter Promos

Expansion for Aeon's End

Aeon's End: The Descent Kickstarter Promos Rulebook

Table of Contents

Table of Contents

  • Card Layout
  • Glutton's Jewel
  • Rebound Spike
  • Unveil Potential
  • Card Notes

Card Layout

The printed cards show:

  • Name: in the banner under the illustration.
  • Cost: in the purple hexagon at the top-right corner.
  • Type: on the banner at the bottom of the card (Gem, Relic or Spell).
  • Set code: bottom-left (P202, P209 and P214).
  • Second number: Unveil Potential also shows a smaller value under its cost, described under that card.

Glutton's Jewel

Gem. Cost 6.

Gain 3 aether.

If your deck and discard pile contain 15 or more cards combined, place any number of cards from a supply pile other than Glutton's Jewel on top of your deck.

Rebound Spike

Relic. Cost 5.

Set aside two gems or relics played this turn, excluding this. At the end of your turn after drawing to your maximum hand size, place the set-aside cards into your hand.

Unveil Potential

Spell. Cost 7. Develop cost 4.

While prepped, your other spells gain the text "OR Cast: Deal damage equal to this card's cost."

Cast: Deal 5 damage.

Card Notes

  • Glutton's Jewel icon: the printed text is "Gain 3 [aether icon]." The icon is rendered here as "aether," the base game's currency.
  • Glutton's Jewel placement: the second line places cards from a supply pile on top of your deck. It applies only when the combined count of your deck and discard pile is 15 or more. The card prints "any number of cards from a supply pile," so the number and the piles are not otherwise limited by the text.
  • Rebound Spike set-aside: the card sets aside two gems or relics played this turn, not counting Rebound Spike itself. The set-aside cards go into your hand at the end of your turn, after you have drawn to your maximum hand size. The card does not say what happens if fewer than two qualifying cards were played this turn.
  • Unveil Potential cost: the printed cost is 7. The lower value on the card is 4, which the fan wiki records as the card's develop cost. The card's own text refers only to "this card's cost," which is the 7 in the top hexagon, so the OR Cast damage is 7 and not 4. The card does not explain the develop cost, and it is not explained here beyond the wiki's label.
  • Unveil Potential's prep effect: while the spell is prepped, each of your other spells gains the printed OR Cast line. The spell's own Cast effect is "Deal 5 damage." The card does not name a target, so the base game's rules for dealing damage on a Cast apply.
  • Flavour text: the italic lines at the bottom of each card are not rules and are not transcribed.