Aeon's End: Return to Gravehold
Aeon's End: Return to Gravehold Rulebook
Table of Contents
Table of Contents
Mage: Cairna (Flame Walker)
Mat, front
Starting Hand: 4x Crystal, 1x Invigorate.
Starting Deck: 3x Crystal, 2x Spark.
(Read the back side of this mat for additional rules.)
Energize (activate during your main phase): Gain a spell that costs 5 or less from a supply pile. You may lose two charges to gain any spell from a supply pile instead. You may lose a charge to prep a spell in your discard pile to one of your opened breaches.
Mat, back
Gap: the back of Cairna's mat was not photographed in the source set. Its additional rules are referenced on the front of the mat ("Read the back side of this mat for additional rules") but could not be transcribed.
Invigorate (spell)
Cast: Deal 1 damage.
OR
Cast: Return a spell in your discard pile to your hand.
Mage: Ohat and Ulgimor (Double Soul)
Mat, front
Starting Hand: 4x Crystal, 1x Shower of Coals.
Starting Deck: 1x Spark, 3x Crystal, 1x Spark.
(Read the back side of this mat for further setup instructions.)
Enrapture (activate during your main phase):
- Ohat mode: Suffer 2 damage. Any ally draws five cards and discards two cards in hand.
- Ulgimor mode: Cast a spell prepped to Ulgimor's IV breach without discarding it.
Mat, back
Complexity Rating: 4
Ohat and Ulgimor's IV breach is the Essence breach. When a spell is cast from an opened Essence breach, the player who cast that spell gains 1 life. Place the Ohat/Ulgimor token on the front of this mat with the Ohat side faceup. When you have 5 or more life, you are in Ohat mode. When you have 4 or less life, you are in Ulgimor mode. When you become exhausted, do not resolve any on-exhaust effects. You can gain life when you have 0 life to become unexhausted.
(The flavour text on the back of the mat is omitted.)
Ulgimor & Ohat (opened Essence breach token)
Opened Essence Breach. +1 Life on Cast.
Shower of Coals (spell)
Ohat Mode:
Cast: Suffer 1 damage and gain 2 [symbol on the card not identifiable at the photographed resolution; gap].
Ulgimor Mode:
Cast: Deal 3 damage.
Nemesis: Fortress
Nemesis card
Red badge: 90.
Unleash: Move the Fortress token forward one space on the Fortress Track.
Increased Difficulty Rules: When Fortress moves to the 3p start space he gains 2 additional rubble tokens.
Additional Rules:
- At the start of each nemesis turn, Unleash.
- When a player deals damage to Fortress, if the Fortress token is on the top section of the Fortress Track, that player deals 1 additional damage. If the Fortress token is on the bottom section of the Fortress Track, that damage is reduced by 3 and then 1 rubble token is discarded. Then, if Fortress has no rubble tokens, move the Fortress token to the top space of the Fortress Track.
- Fortress cannot gain rubble tokens while it is on the top section of the Fortress Track.
- When the Fortress token moves from the top section of the Fortress Track to the bottom section, Fortress gains 3 rubble tokens.
- Fortress can have any number of rubble tokens.
Fortress Track (mat)
Top Section. While the Fortress token is on this section of the track, when a player deals damage to it, that player deals 1 additional damage.
- Start space: 4p Start Space (when last rubble discarded, move token here).
- Arrow from the top section to the bottom section: Fortress gains 3 rubble tokens.
Bottom Section. While the Fortress token is on this track, when Fortress would be dealt damage, reduce that damage by 3. Then, discard 1 rubble token.
- Spaces: 3p Start Space; 1p/2p Start Space; Gravehold suffers 8 damage.
Fortress Reminder (card)
(Leave this reminder card in play.)
At the start of the nemesis turn, move the Fortress token one space forward on the Fortress Track.
Nemesis: Burrower
Nemesis card
Red badge: 80.
Unleash: Destroy the top card of any supply pile. If the supply has no cards in it, any player discards a card in hand instead.
Increased Difficulty Rules: When a trap is resolved, resolve it twice.
Additional Rules:
- When a facedown trap card is the top card of a supply pile during the nemesis turn, reveal and resolve it.
- When a facedown trap card is the top card of a supply pile during a player turn, discard it.
- When a player becomes exhausted, that player discards three cards in hand and one prepped spell instead of Unleash twice.
Landslide Trap (trap card)
If this was revealed during the nemesis's turn, Gravehold suffers 5 damage.
Pit Trap (trap card)
If this was revealed during the nemesis's turn, any player suffers 4 damage.
Randomizer Cards
Gap: the photographed set shows three Randomizer cards (Glass-Eyed Oracle, Memory Break and Cleanse). The rest of the Randomizer market set is not in the source photographs and is not transcribed here.
Glass-Eyed Oracle (Relic, cost 1)
Gain 1 [icon; not legible at the photographed resolution]
OR
Destroy this and any number of copies of this card in hand. You may gain a card with cost up to three times the number of copies destroyed.
Memory Break (Spell, cost 6)
Cast: Deal 3 damage.
You may destroy a card in hand. If you do, deal additional damage equal to the cost of the destroyed card.
Cleanse (Spell, cost 4)
Cast: Deal 3 damage.
If you have 3 or less life, gain 1 life.
Treasures (Return to Gravehold)
Gap: no Level 1 treasure cards appear in the source photographs, so the Level 1 treasure set is not transcribed here. The Level 2 and Level 3 treasures below are the cards shown in the photographs. Horn of Plenty refers to the Level 1 treasure deck and rules.
Treasured Gems
Claudia's Aetherscope (RTG-18, Treasured Gem, cost 0)
Gain 1 [icon; not legible at the photographed resolution]
OR
Any ally may lose 1 charge. If they do, gain 2 charges.
Soskel's Lucky Coin (RTG-19, Treasured Gem, cost 0)
Gain 1 [icon]. You may lose 1 charge. If you do, gain an additional 2 [icon].
Qu's Void Radite (RTG-20, Treasured Gem, cost 0)
Gain 1 [icon]. You may cast any player's prepped spell. That spell deals 1 less damage, minimum 1.
Treasured Spells
Taqren's Gift of Spirit (RTG-21, Treasured Spell, cost 0)
Cast: Deal 1 damage.
OR
Cast: Any ally draws a card.
Gygar's Tsunami (RTG-22, Treasured Spell, cost 0)
Cast: Deal 1 damage.
You may lose 1 charge. If you do, deal 3 additional damage.
Treasure Level 2
Energized Husk (RTG-23, Treasure Level 2)
After a player finishes resolving their ability, any ally draws a card.
Sparking Shards (RTG-24, Treasure Level 2)
At the start of the game, set this next to a gem supply pile. When a player gains a card from that supply pile, that player gains 1 charge.
Sigil Pendant (RTG-25, Treasure Level 2)
Once per turn during any player's main phase that player may spend 5 [icon] to have each player gain a charge.
Treasure Level 3
Horn of Plenty (RTG-26, Treasure Level 3)
Draw two cards from the level 1 treasure deck and add them to the Barracks.
Add two additional level 1 treasures to your starting deck using the level 1 treasure rules.
Imbued Circlet (RTG-27, Treasure Level 3)
When you gain a gem, Gravehold gains 1 life.
This can cause Gravehold to have more than its maximum life.
Bursting Bracelet (RTG-28, Treasure Level 3)
When you focus or open a breach, you may cast any player's prepped spell. That spell deals 1 additional damage.