Aeon's End: Into the Wild
Aeon's End: Into the Wild Rulebook
Table of Contents
Table of Contents
Preparing the First Game
Into the Wild contains an Expedition that continues the story of Aeon's End: The New Age. Use the rules presented in the booklet "The End of the Expedition" from The New Age, with one exception: at the end of each Battle, do not draw Treasure cards from the Treasure deck. Instead, you receive the new Treasures contained in the decks marked Eks1 and Eks2.
Into the Wild also contains two Mage mats, a Nemesis mat, the Nemesis track and a token sheet. Do not use any of these components until a card from the Eks decks clearly tells you to. Do not open the Eks2 deck without a clear instruction to do so.
When you are ready to begin the Expedition, open the Eks1 deck and read the front side of card TD-02.
Into the Wild From the Beginning
To restore the original Expedition of Into the Wild, follow these steps:
- Place the Inco and Razra Mage mats in the box.
- Place the Zgorzelec Nemesis mat, the Entanglement Invasion track and all Entanglement tokens in the box.
- Sort the cards marked "TD" by number. Make sure the stack contains all of the cards, including the Mage Modifiers and Nemesis Modifiers.
- Split the card stack into two decks: TD-01 to TD-51, and TD-52 to TD-99. It is recommended to keep them in separate zip-lock bags. Place both decks in the box.