Aeon's End: Buried Secrets
Aeon's End: Buried Secrets Rulebook
Table of Contents
Table of Contents
Supply Spells
Blade of Wisdom
Cost 6 · BS085 · Spell
When you gain this, if there are seven or more other cards in your discard pile, gain 2 life. Cast: Deal 5 damage.
Burning Current
Cost 3 · BS087 · Spell
While prepped, during your casting phase you may lose 2 pulse tokens. If you do, spells you cast this turn deal 1 additional damage. Cast: Deal 1 damage. Gain 1 pulse token.
Double Tap
Cost 3 · BS093 · Spell
Cast: Deal 1 damage. Deal 1 damage. (Effects that modify damage affect both instances of damage this spell deals.)
Draining Touch
Cost 2 · BS097 · Spell
Cast: Deal 1 damage. Gain 1 charge.
Flash of Intellect
Cost 4 · BS102 · Spell
LINK (Two spells with Link may be prepped to the same breach.) Cast: Deal 3 damage. If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.
Nerve Jab
Cost 2 · BS107 · Spell
Cast: Deal 1 damage. Silence a minion.
Precision Shot
Cost 3 · BS112 · Spell
LINK (Two spells with Link may be prepped to the same breach.) Cast: Deal 2 damage. If there are six or more other cards in your discard pile, deal 2 additional damage.
Psychic Eruption
Cost 8 · BS117 · Spell
Cast: Deal damage equal to the number of cards in any player's discard pile.
Stunning Force
Cost 5 · BS122 · Spell
Cast: Deal 4 damage to the nemesis. Silence a minion.
Supply Relics
Bottled Star
Cost 7 · BS057 · Relic
Gain 3 charges.
Living Gauntlet
Cost 4 · BS064 · Relic
Reveal the top card of your deck. You may destroy or discard it. Each ally may draw a card. Each ally that does discards a card in hand.
Manifold Container
Cost 4 · BS067 · Relic
Gain 1 aether. The next time you gain a card this turn, you may also gain a card that costs less than the gained card.
Scholar's Opus
Cost 3 · BS072 · Relic
Gain 1 charge. If there are seven or more cards in your discard pile, gain 1 additional charge.
Soul Cords
Cost 5 · BS078 · Relic
Any player gains 1 pulse token. Each player with 2 or more pulse tokens gains 1 charge.
Supply Gems
Jolting Crust
Cost 3 · BS007 · Gem
Gain 2 aether. Gain 1 pulse token. OR Gain 2 aether. Lose 1 pulse token. If you do, gain 1 charge.
Mentite Chunk
Cost 5 · BS008 · Gem
Gain 3 aether. If there are seven or more cards in your discard pile, gain an additional 1 aether.
Muted Lacosite
Cost 5 · BS015 · Gem
When you gain this, Silence a minion. Gain 3 aether.
Oblivium Resin
Cost 5 · BS022 · Gem
Gain 2 aether. If you have three or more cards in hand that cost 0 aether, gain an additional 2 aether.
Shining Tetrite
Cost 6 · BS033 · Gem
Gain 4 aether that cannot be used to gain a card.
Summonite
Cost 3 · BS040 · Gem
Gain 2 aether. OR Gain a Summonite from the supply and place it on top of any ally's discard pile.
Triplite Core
Cost 4 · BS043 · Gem
Gain 3 aether that can only be used to gain cards.
Voidium Spike
Cost 3 · BS053 · Gem
Gain 2 aether. Each ally may discard a card in hand. Each ally that does gains 1 charge.
Basic Nemesis Cards
The printed numbers on the nemesis cards are reproduced as they appear on each face: the blue badge at top left, the red badge at top right (minions), the bottom-right number (all types). The badges are not labelled on the card faces.
Armored Haze
Minion · Basic · BS154
Blue badge 4 · red badge 1 · bottom-right 2
PERSISTENT: Any player suffers 1 damage for each shield token this minion has. Then, this minion suffers 1 damage.
Blade Storm
Attack · Basic · BS149
Bottom-right 1
Gravehold suffers 3 damage. The player with the fewest opened breaches suffers 2 damage.
Breach Tunnel
Power · Basic · BS156
Bottom-right 3
POWER 4: If each player has at least one closed breach, the nemesis overwhelms them and the players lose.
Depreciate
Power · Basic · BS153
Bottom-right 2
TO DISCARD: Spend 7 aether. POWER 2: Unleash twice. The player with the most expensive card in hand destroys that card and then gains a card of the same type that costs less from any supply pile. That player suffers 2 damage.
Divert
Attack · Basic · BS152
Bottom-right 2
The player with the most expensive prepped spell casts that spell. The damage that spell deals must be dealt to the player who cast it instead of to a minion or the nemesis.
Hex of Vulnerability
Power · Basic · BS150
Bottom-right 1
TO DISCARD: Spend 6 aether. POWER 3: Place this card next to the player with the most life. For the rest of the game, when that player suffers damage they suffer 1 additional damage. (This cannot be removed once resolved.)
Mailed Shade
Minion · Basic · BS157
Blue badge 1 · red badge 8 · bottom-right 3
This minion can only be dealt damage by spells cast from a III breach. PERSISTENT: Unleash twice.
Muster
Attack · Basic · BS155
Bottom-right 3
Unleash twice. Each minion in play gains 5 life.
Throng Commander
Minion · Basic · BS151
Blue badge 3 · red badge 1 · bottom-right 1
PERSISTENT: If there are two or more other minions in play, Gravehold suffers 6 damage and discard this minion. Otherwise, any player suffers 2 damage.
Blitz Turn Order Card
Blitz
Turn order card · BS158
Setup: Use this card if you want to increase the difficulty of the nemesis. Replace a nemesis turn order card in the turn order deck with this turn order card. Rules: When this turn order card is drawn, resolve the nemesis main phase once. Then, resolve the nemesis turn as usual. This card counts as a nemesis turn order card.