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Aeon Trespass: Odyssey – Zeno Titan thumbnail

Aeon Trespass: Odyssey – Zeno Titan

Expansion for Aeon Trespass: Odyssey

Aeon Trespass: Odyssey – Zeno Titan Rulebook

Table of Contents

Table of Contents

  • MWE-4 "Keelbow"
  • MWE-109A "Hermes Winch"

MWE-4 "Keelbow"

Gear | Slot: 2 Hands | Traits: Bow, Metal, Argotech

Acquisition: Crafting

Attack: 2 dice, Precision +3, Power: Red

Keywords:

  • Ranged 3-4
  • Cumbersome
  • Daze

Abilities:

  • Take Aim: Place an Opening token on this card. (Combat action)
  • For each Opening on this card, gain +3 Precision.
  • When you attack, discard all Opening tokens from this card.

Gated ability (Danger 3+):

  • Loses Cumbersome.

Errata (v1.2):

  • The Daze keyword on this card should be: "Daze, but ignore the adjacency requirement".

MWE-109A "Hermes Winch"

Gear | Slot: Support | Traits: Metal, Rope, Hook, Hermes Gear, Argotech, Flammable

Acquisition: Crafting

Abilities:

  • Scale. Cost: Fate, Fate. (Timing: when you are about to perform a test to climb a Vantage Point or Elevated Terrain.)
  • If you're on a VP, you may swap spaces with another Titan that is adjacent to the Primordial. Cost: Fate, Fate, Exhaust.
  • You may use this ability as a free action or at the end of your turn.