Advanced Game System
Advanced Game System Rulebook
Table of Contents
Table of Contents
Game Setup
- Choose a Hero.
- Choose a Class for that Hero.*
- Red Cards: Race - Human. Barbarians, Knights, Monks...
- Green Cards: Race - Elf. Elves, Druids, Rogues...
- Yellow Cards: Race - Dwarf. Dwarves...
- Blue Cards: Race - Magicborn. Wizards, Warlocks, Bards...
- Take the "EXP Points" decks and shuffle them. There are 3 groups of Monsters: Green, White and Grey.
- Add the "Advanced Equipment" cards to the "Equipment" deck.
*Each Class card has an emblem and a color on the back. Heroes must choose a class compatible with their race.
How to Play
Every time a Hero kills a Monster, draw an "EXP Points" card from that Monster's deck.
Types of Monsters:
- Green Monsters (Green skins): Goblins, Orcs, Abominations...
- White Monsters (Undeads): Skeletons, Zombies, Mummies...
- Grey Monsters (Armored): Dread Warriors, Gargoyles...
At the end of each Quest, you may "Level up" your Hero (1 Level every 500 EXP Points you own).
Balancing the Game
The Game Master may increase the difficulty of the game by adding these 4 bonuses to the game.*
- 1 or + Lv.1 Heroes in play: Double Wandering Monsters
- 1 or + Lv.2 Heroes in play: +1 Mind Point Monsters
- 1 or + Lv.3 Heroes in play: +1 Body Point Monsters
- 1 or + Lv.4 Heroes in play: +1 Attack Die Monsters
*Bonuses applied to the game stack. For example: If there is one "Level 4" Hero in play, the Game Master must apply all 4 bonuses to the game.
EXP Points Cards
Each time a Hero kills a Monster, draw an "EXP Points" card from that Monster's deck (see How to Play). The two card faces below are the White Monsters "EXP Points" deck, as shown on its cover. The 30 EXP Points card's text describes a Green Skin Monster; it is transcribed exactly as printed.
10 EXP Points
The Undead Monster falls to its death on the dungeon floor with its bones shattering into pieces after your last attack. You gain 10 EXP Points. Keep this card until you spend it to Level Up your Hero.
30 EXP Points
The Green Skin Monster falls to its death on the dungeon floor screaming in agony after your last attack. You gain 30 EXP Points. Keep this card until you spend it to Level Up your Hero.
Class Skills: Berserker
These skills belong to the Berserker class. Each skill card shows the Level a Hero needs before it can use the skill. The class beginner skill card is titled "Class - Berserker, Beginner Skill".
Beginner Skill (Class - Berserker): no rules text is printed on the beginner skill card beyond its title.
Whirlwind
Use this skill before attacking. Perform an attack with a melee weapon targeting all adjacent Monsters. Each Monster rolls its defense dice separately. May be used once per Quest.
Requires a Level 2 "Berserker" Hero to use this skill.
Bad Blood
Use this skill once per turn after attacking an adjacent Monster. You may reroll a die with a black shield. Do not discard after use.
Requires a Level 3 "Berserker" Hero to use this skill.