Advanced Game System IV
Advanced Game System IV Rulebook
Table of Contents
Table of Contents
New Cards
The expansion adds new Jungle Green Monsters (Delthrak): Blightcrawler, Blightweaver, Raptor, and Serpent. The card ends this list with "...".
Monster Skill cards grant Monsters unique skills, making them more challenging for the Heroes.
New Classes
Each class includes five unique skills.
- Human Race: "Hunter" Class.
- Dwarf Race: "Ogre Slayer" Class.
Monster Skills
The Game Master may unlock the skills of each Monster when the following conditions are met:
- All Heroes are Level 1 or higher: Orc Skill
- All Heroes are Level 2 or higher: Zombie Skill
- All Heroes are Level 3 or higher: Abomination Skill
- All Heroes are Level 4 or higher: Mummy Skill
- All Heroes are Level 5 or higher: Goblin Skill
- All Heroes are Level 6 or higher: Dread Warrior Skill
- All Heroes are Level 7 or higher: Skeleton Skill
- All Heroes are Level 8 or higher: Gargoyle Skill
Monster Skills are unlocked alongside Bonuses to balance the game when the above conditions are met. (They are cumulative.)
Initiative Cards
In this expansion, instead of playing in the Turn Order described in the Rulebook, you may use Initiative Cards. These cards determine the Turn Order.
Each card displays a number from 1 to 5, with the player holding the 1 going first, and the player with number 5 going last.
Once all players (including the Game Master) have taken their turns, the order changes. The Game Master must shuffle and randomly deal one Initiative Card face down to each character, including himself. Then, all players reveal their cards simultaneously. The game continues in the order indicated by the cards until all players have completed their turns.
Monster Skill List
- Clever Tactician
- Reach
- Aquatic
- Agile
- Suicidal
- Bulky
- Coordinated
- Hug
- Stony
Each Monster Skill may be used by all Monsters of that type, with no limit on the number of times it can be used per Quest.