RulesPal
Chat
Rulebook
A Touch of Evil: Something Wicked – Dark Revelations Game Supplement thumbnail

A Touch of Evil: Something Wicked – Dark Revelations Game Supplement

Expansion for A Touch of Evil: The Supernatural Game

A Touch of Evil: Something Wicked – Dark Revelations Game Supplement Rulebook

Table of Contents

Table of Contents

  • Monastery Cards
    • Crimson Hand Initiate (2 copies)
    • Light of Truth (1 copy)
    • Climbing the Bell Tower (1 copy)
  • The Inn Cards
    • The Room of Revelation (2 copies)
    • The Dark Lodge Room (1 copy)
    • Soul Eater (1 copy)
  • Forgotten Island Cards
    • Moon Stone Talisman (2 copies)
    • The Cursed Beast (1 copy)
    • Growling in the Dark (1 copy)
  • Monastery Items
    • Firebrand Torch (2 copies)
    • Ring of Redemption (1 copy)

Monastery Cards

Crimson Hand Initiate (2 copies)

Minion • Man

  • Fight Dice: 3
  • Health: 2
  • Reward: 3 money

Notes:

  • You must use Honor instead of Combat when fighting this Minion.

Light of Truth (1 copy)

Item • Holy

The title is partly hidden in the photograph; the name is taken from the printed Card List.

You gain +1 Fight Dice for every Little Secret on a Town Elder in your Space (max +3).

Discard to prevent 1 Wound from yourself or another Hero or Town Elder in your Space.

Climbing the Bell Tower (1 copy)

Investigation

The quiet of night is broken by the sound of the monastery bell ringing out. But the bell tower is locked at night. Striking a torch, you begin the climb up the spiral stone stairs to the tower's top.

Make an Honor 5+ Test and gain 2 money for every 5+ rolled.

If failed, roll once on the Villain's Minion Chart and work out the result.

The Inn Cards

The Room of Revelation (2 copies)

Investigation • Room

The card text is only partly legible in the photograph. The copy shown is stacked, so its left edge and lower lines are cut off. The readable parts are transcribed below, and the rest is marked [unclear].

[unclear]ed by a shimmering light and a familiar [unclear], you now know what you must do. [unclear] pay [money] and choose an Item from any [unclear] stack to gain for free. If a copy of [unclear] card is revealed again at The Inn (in addition to its normal effect for whoever [unclear]), you are immediately moved back to The Inn space and must discard that [unclear] as well as pay [money], handing it to your [unclear]. [unclear] sell in their time of need. If you do not have the Item or [money], you are KO'd [unclear] [unclear] your mind.

The Dark Lodge Room (1 copy)

Investigation • Room

Your head swims as the red curtains and black pattern on the walls seem to vibrate and shift before your eyes. Something evil lives here. It's like a dream you can't escape.

Make a Spirit 6+ Test and gain 4 money for every 6+ rolled.

If the Test is failed, you emerge from the room. But is it really you, or a dark reflection that has escaped?

Soul Eater (1 copy)

Minion • Shadow

  • Fight Dice: 3
  • Health: 3
  • Reward: [reward icon; the icon is not legible in the photograph]

Notes:

  • You must use Cunning instead of Combat when fighting this Minion.
  • For each Hit you take, you must also lose 2 money.

Forgotten Island Cards

Moon Stone Talisman (2 copies)

Item • Magik

You may cancel the first Hit done to you each Fight Round by a Beast Enemy.

The Cursed Beast (1 copy)

Minion • Beast • Werewolf

  • Fight Dice: 6
  • Health: – (no Health value is printed)
  • Reward: 3 money for each Hit done to this Enemy

Notes:

  • Only one Fight Round. This Enemy Hits on rolls of 4, 5, or 6 (instead of the normal 5 or 6).
  • A Hero KO'd by this Enemy also gains a Curse of the Werewolf card.

Growling in the Dark (1 copy)

Investigation • Beast

Stopping in your tracks, you try to hold perfectly still. Turning slowly to look, a low growling intensifies. Something is watching you...and it's close.

Make a Cunning 5+ Test and gain 3 money for every 5+ rolled.

If this Test is failed, take D3 Hits as though it were a Fight Round.

Monastery Items

Firebrand Torch (2 copies)

Monastery • Item • Fire

  • Card value: 5 (printed in the card corner)

Once per turn, when moving through a Space, you may collect all money in that Space for free.

Discard this Item to re-roll up to 3 of your Fight Dice just rolled, adding +1 to the result of each of those dice.

Ring of Redemption (1 copy)

Monastery • Item • Holy

  • Card value: 12 (printed in the card corner)

You may roll 2 extra Fight Dice.

While you have this Item, you may not Escape from a Fight.

Discard this Item at any time to immediately Heal 1 Wound from every Hero. Move these Wounds to a Minion or Villain in your Space instead of discarding them.