RulesPal
Chat
Rulebook
A to Z thumbnail

A to Z

A to Z Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object of the Game
  • Set Up
  • Play
    • Example
  • If Chip Is Rolled on Timer Die
  • If Hand Is Rolled on Timer Die
    • Example
  • Winner

Contents

  • 4 plastic letter boards.
  • 100 plastic disks.
  • Flip over timer.
  • 56 category cards.
  • Die (dots 1 through 6).
  • Timer die (numbers 15, 30, hand and disk).

Object of the Game

Be the first player or team to cover all letter spaces on their letter board by calling out words to specific categories before time runs out.

Set Up

  • Each player/team places one letter board in front of them.
  • Each player/team places 25 plastic disks on table in front of them.
  • To determine what player/team begins play, roll die, highest roll starts.
  • Player/team to the left of starting player/team will control timer and die.

Play

  • Roll timer die first.
  • If number 15 or 30 is rolled, set timer arrow to the number location on top edge of timer. NB! Do not start timer until category die is rolled.
  • Roll category die second.
  • Number from 1 through 6 will show.
  • Playing team will now turn over a category card and begin play using the category of the number rolled.
  • Start timer by setting it on table.
  • Player/team will begin to call out words that relate to the category trying to fill in as many of the letter spaces as they can before time runs out.
  • When a player or team gives an acceptable word relating to the category and letter they place a disk over the letter in their letter tray.

Example

  • Category – "TYPES OF NUTS"
  • Players call out answers: ACORN, WALNUT, BRAZIL, PEANUT and cover the letters A, W, B, and P as they say the word. "A" for acorn, "W" for walnut, "B" for Brazil, and "P" for peanut as they say the word.
  • When time runs out, timer will flip over and the turn ends, play moves to the player/team to the left.

NB! Remember: players/teams try to give as many words to a category, covering as many spaces possible within the time limit.

If Chip Is Rolled on Timer Die

Player/team covers one of the open letters on their board with a disk, their turn ends and play passes to the left.

If Hand Is Rolled on Timer Die

  • Playing player/team will have 15 seconds to remove chips from another player's/team's letter board using a specific category as in regular play.
  • To begin set timer to 15 seconds.
  • Select the board you will remove chips from.
  • Roll category die, start timer and begin play using category rolled on die.
  • Player/team remove chips from letter board while calling out words to the category.

Example

  • Category – "TYPES OF NUTS"
  • Players call out answers: ACORN, WALNUT, BRAZIL, PEANUT and cover the letters A, W, B, and P as they say the word. "A" for acorn, "W" for walnut, "B" for Brazil, and "P" for peanut as they say the word.
  • When time runs out, timer will flip over and the turn ends, play moves to the player/team to the left.

NB! Remember: players/teams are calling out as many words relating to the category to remove chips from selected player's letter board.

(The example above is repeated as written in the source document, which reuses the covering wording; in a Hand turn the named letters are uncovered on the selected opponent's board.)

Winner

  • The first player or team to cover all of the letters on their letter board.
  • NB! Letters do not have to be covered in alphabetical order.