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A Game of Thrones: The Card Game (Second Edition) – Tyrion's Chain thumbnail

A Game of Thrones: The Card Game (Second Edition) – Tyrion's Chain

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Tyrion's Chain Rulebook

Table of Contents

Table of Contents

  • Plot Card
    • Battle of the Blackwater
  • Event Cards
    • "Wolf in the Night"
    • Tyrion's Chain
    • Relentless Assault
    • Tarred Heads
  • Character Cards
    • House Manderly Knight
    • Ser Robar Royce
    • Qhorin Halfhand
    • Salladhor Saan
    • Podrick Payne
    • Esgred
    • Quaithe of the Shadow
    • Ser Arys Oakheart
    • Northern Refugee
  • Location Cards
    • Renly's Pavilion
    • Fist of the First Men
    • The Valyrian
    • Sea Bitch
    • House of the Undying
    • The Greenblood

Plot Card

Battle of the Blackwater

Plot. Siege. War. Income 4, initiative 6, claim 1, reserve 5.

When Revealed: Choose an opponent. Discard each duplicate you control and each duplicate controlled by that opponent from play.

Event Cards

"Wolf in the Night"

Event. Song. Cost 1. House Stark.

Action: Choose a Stark character that is attacking alone. Until the end of the challenge, that character gets +3 STR and gains renown.

Tyrion's Chain

Event. Cost 1. House Lannister.

Reaction: After you win a challenge in which you control a participating unique Lannister character, choose a revealed War plot card. Initiate the when revealed ability on that plot card as if you had just revealed it. (Max 1 per phase.)

Relentless Assault

Event. Cost 0. Neutral.

Reaction: After you win a challenge by 5 or more STR as the attacking player, kneel your faction card. Then, you may initiate an additional challenge of that type this phase.

Tarred Heads

Event. Cost 1. Neutral.

Reaction: After you win a Power challenge, discard 1 card at random from the losing opponent's hand. If that card is a character, place it in its owner's dead pile.

Character Cards

House Manderly Knight

Character. Cost 2. STR 1. House Stark. House Manderly. Knight.

While there is a Winter plot card revealed, House Manderly Knight gets +2 STR.

Ser Robar Royce

Unique character. Cost 3. STR 4. House Tyrell. Knight.

Reaction: After a Summer plot card is revealed, Ser Robar Royce gains 1 power. (Limit once per phase.)

Forced Reaction: After a Winter plot card is revealed, kneel Ser Robar Royce.

Qhorin Halfhand

Unique character. Cost 6. STR 5. House Night's Watch. Ranger.

Renown. No attachments except Weapon.

Reaction: After you win a Military challenge in which Qhorin Halfhand is participating, choose and kill a non-unique character with a lower STR than his controlled by the losing opponent.

Salladhor Saan

Unique character. Cost 4. STR 3. House Baratheon. Mercenary. Raider. Smuggler.

Reaction: After you win a challenge in which Salladhor Saan is participating, put a Warship location or Weapon attachment into play from your hand.

Podrick Payne

Unique character. Cost 3. STR 1. House Lannister. Companion.

Interrupt: When a character would be killed for Military claim, pay 2 gold and put Podrick Payne into play from your hand to save it. Then, if that character was Tyrion Lannister, you may pay 2 gold to choose and kill an attacking character.

Esgred

Unique character. Cost 5. STR 2. House Greyjoy. Ironborn.

Stealth.

If you control Asha Greyjoy, sacrifice Esgred and have your Asha Greyjoy gain 1 power.

Esgred may bypass an additional character using stealth.

Note: ThronesDB gives the second sentence as "If you control Asha Greyjoy, sacrifice Esgred. Then, your Asha Greyjoy gains 1 power." The wording above is the printed card.

Quaithe of the Shadow

Unique character. Cost 2. STR 2. House Targaryen. Companion.

Ambush (3).

Reaction: After Quaithe of the Shadow enters play during a challenge, remove each character with STR 2 or lower from the challenge.

Ser Arys Oakheart

Unique character. Cost 4. STR 3. House Martell. Kingsguard. Knight.

No attachments except Weapon.

Reaction: After Ser Arys Oakheart enters play, pay 2 gold to choose an Ally character, and discard it from play.

Northern Refugee

Character. Cost 2. STR 1. Neutral. Ally. Wildling.

While there is a Winter plot card revealed, reduce the cost to marshal Northern Refugee by 1.

Location Cards

Renly's Pavilion

Unique location. Cost 2. House Tyrell. Westeros.

Action: Kneel Renly's Pavilion to choose 2 characters. Until the end of the phase, one of those characters gets -1 STR, and the other gets +1 STR.

Fist of the First Men

Unique location. Cost 2. House Night's Watch. The North.

While your reserve value is higher than an opponent's, each Ranger character you control gets +1 STR and cannot be bypassed by stealth.

The Valyrian

Unique location. Cost 1. House Baratheon. Warship.

Ambush (2).

Action: Kneel The Valyrian to give an attacking character +X STR until the end of the challenge. X is the number of gold in the defending player's gold pool.

Sea Bitch

Unique location. Cost 1. House Greyjoy. Warship.

Action: Sacrifice Sea Bitch to choose a non-limited location. Take control of that location until the end of the phase.

House of the Undying

Unique location. Cost 6. House Targaryen. Qarth.

Challenges Action: Remove House of the Undying from the game to choose an opponent. Put each character in that player's dead pile into play under your control. At the end of the phase, return each of those cards to its owner's dead pile (cannot be saved).

The Greenblood

Unique location. Cost 3. House Martell. Dorne.

Each Martell character you control gets +1 STR for each Summer plot card revealed.