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A Game of Thrones: The Card Game (Second Edition) – The March on Winterfell thumbnail

A Game of Thrones: The Card Game (Second Edition) – The March on Winterfell

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The March on Winterfell Rulebook

Table of Contents

Table of Contents

  • Agenda
    • Trading With Qohor
  • Plots
    • The Bloody Flux
  • Characters
    • Wyman Manderly
    • The Queen of Thorns
    • Cunning Steward
    • Ser Justin Massey
    • Penny
    • Hagen's Daughter
    • Hizdahr zo Loraq
    • Maiden of Poisons
    • Tycho Nestoris
  • Attachments
    • Honor-Bound
  • Locations
    • Oldtown Undercity
    • The Wall
    • Bowels of Casterly Rock
    • Meereen
    • City Gates
  • Events
    • March on Winterfell
    • "Steel Rain"
    • Serve. Obey. Protect.

Agenda

Trading With Qohor

Agenda

Banner.

While you control no attachments, increase the gold value on each opponent's revealed plot card by 1.

Reaction: After claim is applied for a challenge you won, sacrifice an attachment to search your deck for a different attachment with equal or lower printed cost and put it into play.

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

The Bloody Flux

Plot · Income 4 · Initiative 8 · Claim 1 · Reserve 6

Omen.

Characters cannot be saved.

Characters

Wyman Manderly

Character · House Stark · Unique · Cost 6

House Manderly. Lord.

Action: Sacrifice a character.

Reaction: After 1 or more characters you control are sacrificed or killed, stand Wyman Manderly and draw 1 card. (Limit 3 times per round.)

The Queen of Thorns

Character · House Tyrell · Unique · Cost 5

Lady.

Shadow (4). Stealth.

Reaction: After you win a challenge in which The Queen of Thorns is participating, choose a card you control in shadows and put it into play.

Cunning Steward

Character · Night's Watch · Cost 4

Steward.

Shadow (3). (Marshal this card facedown into shadows for 2 gold. As an action, pay 3 gold to bring it into play faceup.)

While you are the defending player, Cunning Steward gains a military icon and a power icon.

Ser Justin Massey

Character · House Baratheon · Unique · Cost 5

Knight.

While you control a King character, Ser Justin Massey gains renown.

Reaction: After a Baratheon character gains power, stand it. (Limit once per phase.)

Penny

Character · House Lannister · Unique · Cost 2

Fool.

Shadow (1). (Marshal this card facedown into shadows for 2 gold. As an action, pay 1 gold to bring it into play faceup.)

While you control more cards in shadows than each opponent, Penny gains an intrigue icon and stealth.

Hagen's Daughter

Character · House Greyjoy · Unique · Cost 3

Ironborn.

Shadow (2).

Interrupt: When Hagen's Daughter would be killed, save her and return her to shadows.

Hizdahr zo Loraq

Character · House Targaryen · Unique · Cost 6

King.

Action: Discard 1 card from your hand to reduce the cost of the next card you marshal, ambush, or bring out of shadows this phase by 3. (Limit once per phase.)

Maiden of Poisons

Character · House Martell · Cost 3

Bastard. Sand Snake.

Shadow (2).

Reaction: After you lose a challenge in which Maiden of Poisons is participating, sacrifice it to choose a participating character with fewer than 2 challenge icons and return it to its owner's hand.

Tycho Nestoris

Character · Neutral · Unique · Cost 6

Ally.

You cannot win the game.

Action: Pay 6 gold to treat Tycho Nestoris's printed text box as if it were blank (except for Traits) until the end of the phase.

Printed income: +3 gold.

Attachments

Honor-Bound

Attachment · House Stark · Cost 1

Condition.

During military challenges, attached character gets +2 STR.

Attached character cannot be declared as an attacker or defender in intrigue challenges.

Locations

Oldtown Undercity

Location · House Tyrell · Cost 3

Oldtown.

Shadow (2).

Reaction: After a card you control comes out of shadows, look at the top 3 cards of your deck. Add 1 to your hand, place 1 on the bottom of your deck, and place the other on top of your deck. (Limit once per phase.)

The Wall

Location · Night's Watch · Unique · Cost 6

The North.

Each character you control gains the Night's Watch affiliation and loses all other faction affiliations.

Action: Kneel The Wall to choose an opponent. Put an eligible character of that player's choice from his or her discard pile into play under your control.

Bowels of Casterly Rock

Location · House Lannister · Unique · Cost 3

The Westerlands.

Reaction: After a card you control comes out of shadows, either: gain 2 gold, or draw 1 card. (Limit once per phase.)

Meereen

Location · House Targaryen · Unique · Cost 3

Meereen.

Action: Kneel Meereen to place each card in your hand facedown under Meereen and draw 3 cards. At the end of the phase, or if Meereen leaves play, discard your hand and return each card you placed under Meereen to your hand.

City Gates

Location · Neutral · Cost 1

King's Landing.

Limited.

Action: Pay 1 gold and discard City Gates from your hand to draw 1 card.

Printed income: +1 gold.

Events

March on Winterfell

Event · House Baratheon · Cost 2

Play only during a challenge you initiated.

Action: End the challenge with no winner or loser. You may initiate an additional power challenge this phase.

"Steel Rain"

Event · House Greyjoy · No printed cost

Song.

Shadow (2).

Action: Sacrifice any number of Greyjoy locations. For each location sacrificed, search your deck for a different Greyjoy location with equal or lower printed cost and put it into play. Shuffle your deck.

Serve. Obey. Protect.

Event · House Martell · Cost 0

Play only if you have lost a challenge as the defending player this phase.

Reaction: After an opponent initiates a challenge against you, return a Martell character to your hand to put a different Martell character with printed cost 5 or lower into play from your hand.