A Game of Thrones: The Card Game (Second Edition) – The King's Peace
A Game of Thrones: The Card Game (Second Edition) – The King's Peace Rulebook
Table of Contents
Table of Contents
Plots
The King's Peace
Plot. Edict. Scheme.
Income 4. Initiative 0. Claim 1. Reserve 5. Plot deck limit: 1.
Reaction: After a military or power challenge is initiated against you, the attacking player may either: kneel his or her faction card, or move 1 power from that faction card to yours. If that player does not, the challenge immediately ends with no winner or loser.
A Tourney for the King
Plot. Summer.
Income 3. Initiative 8. Claim 1. Reserve 6.
Each Knight character you control gains renown and "immune to opponents' events."
Agenda
The Lord of the Crossing
Agenda. House Frey.
During the first challenge you initiate each phase, each of your participating characters gets −1 STR.
During the third challenge you initiate each phase, each of your participating characters gets +2 STR. If you win this challenge, gain 1 power for your faction.
Characters
Ser Rodrik Cassel
Character. Cost 6. STR 4. Unique.
Knight.
No attachments except Weapon.
While Ser Rodrik Cassel is attacking in a military challenge, each unique Stark character you control gains insight.
Ser Hobber Redwyne
Character. Cost 5. STR 4. Unique.
House Redwyne. Knight.
Reaction: After you marshal Ser Hobber Redwyne, search your deck for a Lady character, reveal it, and add it to your hand. Shuffle your deck.
Ser Alliser Thorne
Character. Cost 6. STR 4. Unique.
Knight. Ranger.
While you are the defending player, each Night's Watch character you control gains a military icon.
Reaction: After a military challenge is initiated against you, kneel your faction card and pay 4 gold to put Ser Alliser Thorne into play from your hand.
Moon Boy
Character. Cost 2. STR 2. Unique.
Fool.
Insight.
Forced Reaction: After you lose a challenge in which Moon Boy is participating, discard 1 card at random from your hand.
Ser Gregor Clegane
Character. Cost 7. STR 10. Unique.
House Clegane. Knight. Lord.
Pillage. Renown.
Reaction: After Ser Gregor Clegane discards a character using pillage, place that card in its owner's dead pile. Then, you may choose and kill a character with printed cost equal to that card's printed cost.
Newly-Made Lord
Character. Cost 4. STR 4.
Lord.
Reaction: After you marshal Newly-Made Lord, choose a non-limited location with printed cost 3 or lower, and discard it from play.
Crone of Vaes Dothrak
Character. Cost 2. STR 2.
Dothraki.
Reaction: After a character is discarded from an opponent's hand or deck, kneel a Dothraki character to place that card in its owner's dead pile.
Hedge Knight
Character. Cost 2. STR 2.
Knight.
While you control another Knight character, Hedge Knight gets +1 STR and gains a power icon.
Attachments
Mare in Heat
Attachment. Cost 2.
Warhorse.
Knight character only.
While attached character is attacking or defending alone, Mare in Heat gains: "Action: Kneel Mare in Heat to choose a participating character with STR higher than that of attached character, and remove that character from the challenge."
Practice Blade
Attachment. Cost 1.
Weapon.
Night's Watch character only. Ambush (2).
Attached character gets +1 STR and gains a military icon.
Fishing Net
Attachment. Cost 1.
Condition. Item. Weapon.
Opponent's character only.
Attached character cannot be declared as a defender.
Attainted
Attachment. Cost 1.
Condition.
Opponent's character only.
Attached character loses an intrigue icon.
The Silver Steed
Attachment. Cost 1. Unique.
Warhorse.
Dothraki character or Daenerys Targaryen only.
While attached character is participating in a power challenge, it gains renown.
Reaction: After attached character gains power using renown, sacrifice The Silver Steed. Then, you may initiate an additional power challenge this phase.
Knighted
Attachment. Cost 1.
Title.
Attached character gets +1 STR and gains the Knight trait.
Events
Wolf Dreams
Event. Cost 0.
Dream.
Action: Kneel your faction card to search your deck for a Direwolf card, reveal it, and add it to your hand. Shuffle your deck.
I Never Bet Against My Family
Event. Cost 0.
Challenges Action: Kneel your faction card to reveal the bottom 5 cards of your deck. You may put 1 unique Lannister character revealed by this effect into play; return the other cards to the bottom of your deck in any order. At the end of the phase, if that card is still in play, discard it from play (cannot be saved).
Locations
The Boneway
Location. Cost 2. Unique.
Dorne.
Reaction: After you lose a challenge, place 1 vengeance token on The Boneway.
Dominance Action: Kneel The Boneway and discard 6 vengeance tokens from it to gain 3 power for your faction.