A Game of Thrones: The Card Game (Second Edition) – The Faith Militant
A Game of Thrones: The Card Game (Second Edition) – The Faith Militant Rulebook
Table of Contents
Table of Contents
Agenda
The Faith Militant
Agenda · Neutral
The Seven.
Non-The Seven characters and locations you control cannot gain power.
Reaction: After you win a challenge, kneel your faction card to move 1 power from the losing opponent's faction card to a participating The Seven character you control.
Plots
Compelled by the Faith
Plot · Neutral · Income 6 · Initiative 3 · Claim 1 · Reserve 4
The Seven.
When Revealed: Move each power from each card in play to its controller's faction card.
Characters
Arya Stark
Character · Stark · Unique · Cost 2 · STR 2 · Icons: military, intrigue
Lady.
While Arya Stark is standing, characters cannot be saved.
Highgarden Refugee
Character · Tyrell · Cost 2 · STR 1 · Icons: intrigue, power
Ally.
While there is a Summer plot card revealed, reduce the cost to marshal Highgarden Refugee by 1.
Coldhands
Character · The Night's Watch · Unique · Cost 5 · STR 3 · Icons: power
The North.
Coldhands cannot be saved.
Reaction: After you marshal Coldhands, choose 1 other non-Army character controlled by each player. Remove each of those characters from the game until Coldhands leaves play.
King's Men
Character · Baratheon · Cost 4 · STR 2 · Icons: military, power
Ally. The Seven.
Reaction: After a phase begins, choose a kneeling character. Until the end of the phase, treat that character as if its printed text box were blank (except for Traits). (Limit once per round.)
Cersei's Informer
Character · Lannister · Cost 2 · STR 2 · Icons: intrigue
Spy.
Bestow (3).
Action: Move 1 gold from Cersei's Informer to a non-Spy card you control to draw 1 card. Then, choose and discard 1 card from your hand. (Limit once per round.)
Tarle the Thrice-Drowned
Character · Greyjoy · Unique · Cost 5 · STR 4 · Icons: intrigue, power
Drowned God. Ironborn.
You may marshal non-unique Drowned God characters from your dead pile as if they were in your hand.
Daenerys Targaryen
Character · Targaryen · Unique · Cost 5 · STR 3 · Icons: intrigue, power
Lady. Queen.
Daenerys Targaryen's STR cannot be reduced by card effects.
Reaction: After you play a Targaryen event, choose a character. Until the end of the phase, that character gets -1 STR and is killed if its STR is 0. (Limit 3 times per round.)
House Yronwood Knight
Character · Martell · Cost 4 · STR 2 · Icons: military, power
House Yronwood. Knight.
Reaction: After you lose a challenge in which House Yronwood Knight is participating, discard 1 card at random from the winning opponent's hand.
The High Sparrow
Character · Neutral · Unique · Cost 5 · STR 3 · Icons: intrigue, power
The Seven.
Each player cannot gain more than 7 gold each round.
Each player cannot draw more than 3 cards each round.
Locations
Arbor Queen
Location · Tyrell · Unique · Cost 2
Warship.
Action: Kneel Arbor Queen to choose a Tyrell character and a non-Tyrell character. Until the end of the phase, each of those characters gets +2 STR.
The Bay of Seals
Location · The Night's Watch · Unique · Cost 2
The North.
Action: Kneel The Bay of Seals to choose and stand a character owned by an opponent.
Events
I Am No One
Event · Stark · Cost 1
Action: Choose a character you control with printed cost 3 or lower. Until the end of the phase, that character loses all faction affiliations and Traits, gains insight and stealth, and does not kneel when declared as an attacker.
Sacrificed to the Red God
Event · Baratheon · Cost 0
R'hllor.
Play only if you control a R'hllor character.
Marshaling Action: Sacrifice a character to search your deck for a R'hllor character with equal or lower printed cost and add it to your hand. Shuffle your deck.
Given to the Drowned God
Event · Greyjoy · Cost 1
Drowned God.
Action: Kill a Drowned God character to draw X cards. X is that character's printed cost.
"The Song of the Seven"
Event · Neutral · Cost 1
Song. The Seven.
Reaction: After you lose dominance, move 2 power from the winning opponent's faction card to a The Seven character you control. (Max 1 per phase.)
Attachments
Ser Pounce
Attachment · Lannister · Unique · Cost 1
Cat. Knight.
Unique character with printed cost 3 or lower only. Ambush (1).
Attached character gains an intrigue icon and does not kneel when declared as an attacker in an intrigue challenge.
Mhysa
Attachment · Targaryen · Unique · Cost 2
Title.
Lady character only.
During the first power challenge you initiate each round, attached character does not kneel when declared as an attacker and gets +1 STR for each attacking character.
Secret Pact
Attachment · Martell · Unique · Cost 2
Condition.
Non-Martell character only. Ambush (3).
Attached character gains renown.
Attached character cannot be declared as an attacker in challenges against you.