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A Game of Thrones: The Card Game (Second Edition) – The Faith Militant thumbnail

A Game of Thrones: The Card Game (Second Edition) – The Faith Militant

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The Faith Militant Rulebook

Table of Contents

Table of Contents

  • Agenda
    • The Faith Militant
  • Plots
    • Compelled by the Faith
  • Characters
    • Arya Stark
    • Highgarden Refugee
    • Coldhands
    • King's Men
    • Cersei's Informer
    • Tarle the Thrice-Drowned
    • Daenerys Targaryen
    • House Yronwood Knight
    • The High Sparrow
  • Locations
    • Arbor Queen
    • The Bay of Seals
  • Events
    • I Am No One
    • Sacrificed to the Red God
    • Given to the Drowned God
    • "The Song of the Seven"
  • Attachments
    • Ser Pounce
    • Mhysa
    • Secret Pact

Agenda

The Faith Militant

Agenda · Neutral

The Seven.

Non-The Seven characters and locations you control cannot gain power.

Reaction: After you win a challenge, kneel your faction card to move 1 power from the losing opponent's faction card to a participating The Seven character you control.

Plots

Compelled by the Faith

Plot · Neutral · Income 6 · Initiative 3 · Claim 1 · Reserve 4

The Seven.

When Revealed: Move each power from each card in play to its controller's faction card.

Characters

Arya Stark

Character · Stark · Unique · Cost 2 · STR 2 · Icons: military, intrigue

Lady.

While Arya Stark is standing, characters cannot be saved.

Highgarden Refugee

Character · Tyrell · Cost 2 · STR 1 · Icons: intrigue, power

Ally.

While there is a Summer plot card revealed, reduce the cost to marshal Highgarden Refugee by 1.

Coldhands

Character · The Night's Watch · Unique · Cost 5 · STR 3 · Icons: power

The North.

Coldhands cannot be saved.

Reaction: After you marshal Coldhands, choose 1 other non-Army character controlled by each player. Remove each of those characters from the game until Coldhands leaves play.

King's Men

Character · Baratheon · Cost 4 · STR 2 · Icons: military, power

Ally. The Seven.

Reaction: After a phase begins, choose a kneeling character. Until the end of the phase, treat that character as if its printed text box were blank (except for Traits). (Limit once per round.)

Cersei's Informer

Character · Lannister · Cost 2 · STR 2 · Icons: intrigue

Spy.

Bestow (3).

Action: Move 1 gold from Cersei's Informer to a non-Spy card you control to draw 1 card. Then, choose and discard 1 card from your hand. (Limit once per round.)

Tarle the Thrice-Drowned

Character · Greyjoy · Unique · Cost 5 · STR 4 · Icons: intrigue, power

Drowned God. Ironborn.

You may marshal non-unique Drowned God characters from your dead pile as if they were in your hand.

Daenerys Targaryen

Character · Targaryen · Unique · Cost 5 · STR 3 · Icons: intrigue, power

Lady. Queen.

Daenerys Targaryen's STR cannot be reduced by card effects.

Reaction: After you play a Targaryen event, choose a character. Until the end of the phase, that character gets -1 STR and is killed if its STR is 0. (Limit 3 times per round.)

House Yronwood Knight

Character · Martell · Cost 4 · STR 2 · Icons: military, power

House Yronwood. Knight.

Reaction: After you lose a challenge in which House Yronwood Knight is participating, discard 1 card at random from the winning opponent's hand.

The High Sparrow

Character · Neutral · Unique · Cost 5 · STR 3 · Icons: intrigue, power

The Seven.

Each player cannot gain more than 7 gold each round.

Each player cannot draw more than 3 cards each round.

Locations

Arbor Queen

Location · Tyrell · Unique · Cost 2

Warship.

Action: Kneel Arbor Queen to choose a Tyrell character and a non-Tyrell character. Until the end of the phase, each of those characters gets +2 STR.

The Bay of Seals

Location · The Night's Watch · Unique · Cost 2

The North.

Action: Kneel The Bay of Seals to choose and stand a character owned by an opponent.

Events

I Am No One

Event · Stark · Cost 1

Action: Choose a character you control with printed cost 3 or lower. Until the end of the phase, that character loses all faction affiliations and Traits, gains insight and stealth, and does not kneel when declared as an attacker.

Sacrificed to the Red God

Event · Baratheon · Cost 0

R'hllor.

Play only if you control a R'hllor character.

Marshaling Action: Sacrifice a character to search your deck for a R'hllor character with equal or lower printed cost and add it to your hand. Shuffle your deck.

Given to the Drowned God

Event · Greyjoy · Cost 1

Drowned God.

Action: Kill a Drowned God character to draw X cards. X is that character's printed cost.

"The Song of the Seven"

Event · Neutral · Cost 1

Song. The Seven.

Reaction: After you lose dominance, move 2 power from the winning opponent's faction card to a The Seven character you control. (Max 1 per phase.)

Attachments

Ser Pounce

Attachment · Lannister · Unique · Cost 1

Cat. Knight.

Unique character with printed cost 3 or lower only. Ambush (1).

Attached character gains an intrigue icon and does not kneel when declared as an attacker in an intrigue challenge.

Mhysa

Attachment · Targaryen · Unique · Cost 2

Title.

Lady character only.

During the first power challenge you initiate each round, attached character does not kneel when declared as an attacker and gets +1 STR for each attacking character.

Secret Pact

Attachment · Martell · Unique · Cost 2

Condition.

Non-Martell character only. Ambush (3).

Attached character gains renown.

Attached character cannot be declared as an attacker in challenges against you.