A Game of Thrones: The Card Game (Second Edition) – The Blackwater
A Game of Thrones: The Card Game (Second Edition) – The Blackwater Rulebook
Table of Contents
Table of Contents
Agendas
The White Book
Agenda · Neutral
You may include non-loyal Kingsguard characters from any faction in your deck. You must include at least 7 different Kingsguard characters in your deck.
Reaction: After you win a challenge, kneel your faction card to stand each defending Kingsguard character you control. (Each participating Kingsguard character you control instead if you control a King or Queen character.)
Characters
Smallfolk Mob
Character · House Stark · Cost 4 · STR 4
Ally.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Sacrifice a unique House Stark character to put Smallfolk Mob into play from shadows.
Highgarden Jester
Character · House Tyrell · Cost 2 · STR 1
Ally. Fool.
Insight.
Forced Reaction: After Highgarden Jester draws a card using insight, place a random card from your hand on top of your deck. (Choose a card from your hand and place it on top of your deck instead if there is another Fool character in play.)
Yoren
Character · Night's Watch · Unique · Cost 6 · STR 3
Wandering Crow.
Reaction: After Yoren enters play, choose a character with printed cost 5 or lower. Take control of that character until Yoren leaves play.
Ser Preston Greenfield
Character · House Baratheon · Unique · Cost 5 · STR 4
Kingsguard. Knight.
Shadow (4).
Reaction: After you win a challenge in which Ser Preston Greenfield is participating, the losing opponent must move 1 power from his or her faction card to a standing character he or she controls.
Tyrion Lannister
Character · House Lannister · Unique · Cost 6 · STR 5
Lord. Small Council.
Shadow (5). Insight.
Reaction: After a non-event card you control comes out of shadows, place another card you control in shadows with a shadow token on it. While that card is in shadows, it gains shadow (X). X is its printed cost. (Limit once per round.)
Covert Loyalist
Character · House Targaryen · Cost 4 · STR 4
Ally.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Discard a House Targaryen card with printed cost 4 or higher from your hand to put Covert Loyalist into play from shadows.
Maester Kerwin
Character · House Greyjoy · Unique · Cost 2 · STR 1
Maester.
Interrupt: When another character would be killed, kill Maester Kerwin to save that character.
Dagos Manwoody
Character · House Martell · Unique · Cost 5 · STR 5
House Manwoody. Lord.
While there are 5 or more different Traits among plot cards in your used pile, Dagos Manwoody gains renown and stealth.
Sparrows
Character · Neutral · Cost 2 · STR 2
The Seven.
Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
Reaction: After Sparrows comes out of shadows, move 1 power from an opponent's faction card to another The Seven card you control.
Attachments
The Mountain's Skull
Attachment · House Martell · Unique · Cost 3
Item.
Attached character gets +2 STR and gains renown.
Reaction: After an opponent's character with printed STR 6 or higher is killed, put The Mountain's Skull into play from your hand or discard pile.
White Cloak
Attachment · Neutral · Cost 1
Item.
Knight character you control only.
Attached character gains the Kingsguard trait.
Interrupt: When a King or Queen character would be killed, kneel attached character to save it.
Events
Shadow of the North
Event · House Stark
Shadow (1). Play only during a challenge.
Action: Raise the claim value on your revealed plot card by 1 until the end of the challenge. If there is a Winter plot card revealed, return Shadow of the North to your hand instead of placing it in your discard pile. (Max 1 per challenge.)
Shadow of the Rose
Event · House Tyrell
Shadow (2).
Action: Search the top 10 cards of your deck for a card with shadow, reveal it, and put it into shadows. Shuffle your deck. If there is a Summer plot card revealed, return Shadow of the Rose to your hand instead of placing it in your discard pile.
Bound for the Wall
Event · Night's Watch · Cost 2
Reaction: After you win a challenge as the attacking player, reveal the top 5 cards of the losing opponent's deck. You may put a character revealed this way into play under your control. Place the other revealed cards on the bottom of that player's deck in a random order. (Max 1 per challenge.)
A Very Large Shadow
Event · House Lannister
Shadow (0).
Action: Reduce the cost of the next card you bring out of shadows this phase by 3. If there is a Scheme plot card revealed, return A Very Large Shadow to your hand instead of placing it in your discard pile. (Max 1 per phase.)
"The Bloody Cup"
Event · House Greyjoy · Cost 2
Song.
Reaction: After you win an unopposed challenge, choose a character controlled by the losing opponent and place it on top of its owner's deck. (Max 1 per challenge.)
Music of Dragons
Event · House Targaryen · Cost 1
Challenges Action: Search your deck for a Dragon character, reveal it, and add it to your hand. Shuffle your deck.
Locations
Blackwater Rush
Location · House Baratheon · Unique · Cost 3
Westeros.
Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
Reaction: After a card you control comes out of shadows, kneel Blackwater Rush to choose a House Baratheon character. That character gains 1 power.
Plots
King's Landing Riot
Plot · Neutral · Income 3 · Initiative 1 · Claim 1 · Reserve 6 · Plot deck limit: 1
City.
Forced Interrupt: When the challenges phase ends, if there are 3 or more City plot cards in your used pile, discard each character from play.