A Game of Thrones: The Card Game (Second Edition) – The Archmaester's Key
A Game of Thrones: The Card Game (Second Edition) – The Archmaester's Key Rulebook
Table of Contents
Table of Contents
Attachments
Archmaester's Key
Attachment · Neutral · Cost 1
Item. Citadel.
Maester character only.
Action: Kneel attached character to choose an event in an opponent's discard pile. Once this phase, you may play that event as if it were in your hand. If you do, place it on the bottom of its owner's deck instead of placing it in that player's discard pile.
Oathkeeper
Attachment · House Tyrell · Unique · Cost 1
Valyrian Steel. Weapon.
Attached character gets +2 STR.
Reaction: After you win a challenge by 5 or more STR in which attached character is participating, sacrifice Oathkeeper to search your deck for a non-Tyrell character, reveal it, and add it to your hand. Shuffle your deck.
Traitor to the Crown
Attachment · House Baratheon · Cost 1
Condition.
Opponent's character only.
Attached character does not contribute its STR to power challenges or to its controller's total for dominance.
Bloody Arakh
Attachment · House Targaryen · Cost 1
Weapon.
Dothraki character only.
Reaction: After you win a military challenge in which attached character is attacking, sacrifice Bloody Arakh. Then, you may initiate an additional military challenge this phase. (Max 1 per phase.)
Characters
Dreadfort Maester
Character · House Stark · Cost 4 · STR 3
House Bolton. Maester.
Reaction: After you initiate a military or intrigue challenge, sacrifice Dreadfort Maester to raise the claim value on your revealed plot card by 1 until the end of the challenge.
Septa Nysterica
Character · House Tyrell · Unique · Cost 3 · STR 1
The Seven.
Action: Kneel Septa Nysterica to choose an attacking character with STR 4 or lower. Stand that character and remove it from the challenge.
Young Builder
Character · Night's Watch · Cost 2 · STR 2
Builder.
Bestow (3). No attachments except Weapon.
Reaction: After a Night's Watch location or attachment enters play under your control, discard 1 gold from Young Builder to draw 1 card.
Queen's Men
Character · House Baratheon · Cost 3 · STR 2
Ally. R'hllor.
Reaction: After you marshal Queen's Men, choose an opponent and look at his or her hand. Then, you may kneel a non-Baratheon character to choose and discard 1 non-character card from that hand.
Maester at the Rock
Character · House Lannister · Cost 3 · STR 2
Maester.
Reaction: After you play a Lannister event, kneel Maester at the Rock to move that event from your discard pile to the top of your deck.
Acolyte of the Waves
Character · House Greyjoy · Cost 2 · STR 1
Drowned God.
Interrupt: When Acolyte of the Waves is killed, gain 1 power for your faction.
Daario Naharis
Character · House Targaryen · Unique · Cost 7 · STR 6
Companion. Mercenary.
Renown.
Reaction: After you win a challenge in which Daario Naharis is attacking, choose another Ally, Companion, or Mercenary character. Stand that character and take control of it until the end of the phase.
Dorea Sand
Character · House Martell · Unique · Cost 2 · STR 1
Bastard. Sand Snake.
Reaction: After Dorea Sand enters play, choose another character with printed cost X or lower and return it to its owner's hand. X is the number of Sand Snake characters you control.
Mag the Mighty
Character · Neutral · Unique · Cost 7 · STR 11
Giant. Wildling.
Renown. No attachments except Weapon.
Forced Reaction: After you win a challenge in which Mag the Mighty is participating, choose and kill a character you control. Then, the losing opponent chooses and kills a character he or she controls.
Events
At Night They Howl
Event · House Stark · Cost 3
Challenges Action: Choose and stand any number of Direwolf characters and characters with a Direwolf attachment.
"The Rat Cook"
Event · Night's Watch · Cost 2
Song.
Marshaling Action: Choose a character with printed cost X or lower. X is the number of Steward characters you control. Until the end of the round, take control of that character, and treat its printed text box as if it were blank (except for Traits).
Locations
Ashemark
Location · House Lannister · Unique · Cost 3
The Westerlands.
Bestow (3).
Reaction: After a phase begins, kneel and sacrifice Ashemark to return each character with printed cost X or lower to its owner's hand. X is the number of gold on Ashemark.
Nagga's Ribs
Location · House Greyjoy · Unique · Cost 2
Iron Islands.
For each character in your dead pile, Nagga's Ribs contributes 2 STR to your total for dominance.
Reaction: After a character is placed in your discard pile, move it to your dead pile.
The Water Gardens
Location · House Martell · Unique · Cost 1
Dorne.
Action: Kneel The Water Gardens to reduce the cost of the next non-character card you marshal, play, or ambush this phase by X. X is the number of plot cards in your used pile.
The Iron Bank
Location · Neutral · Unique · Cost 1
Braavos.
Bestow (1).
During the marshaling phase, you may spend gold on The Iron Bank as if it were in your gold pool.
Reaction: After you collect income, move X gold from the treasury to The Iron Bank. X is the number of gold on The Iron Bank.
Plots
Valar Dohaeris
Plot · Neutral · Income 4 · Initiative 5 · Claim 1 · Reserve 6 · Plot deck limit: 1
Omen.
When Revealed: Each player chooses any number of characters he or she controls with total printed cost 10 or lower. Place each character not chosen on the bottom of its owner's deck (cannot be saved).