A Game of Thrones: The Card Game (Second Edition) – Streets of King's Landing
A Game of Thrones: The Card Game (Second Edition) – Streets of King's Landing Rulebook
Table of Contents
Table of Contents
Characters
Umber Loyalist
Character · House Stark · Cost 3 · STR 3
House Umber.
Reaction: After Umber Loyalist enters play, draw 2 cards.
Forced Interrupt: When Umber Loyalist leaves play, choose and discard 2 cards from your hand.
Lazy Leo
Character · House Tyrell · Unique · Cost 2 · STR 2
Maester.
Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
Reaction: After Lazy Leo comes out of shadows, choose a player. Shuffle any number of events from that player's discard pile into his or her deck.
Naive Scout
Character · Night's Watch · Cost 3 · STR 4
Ally. Ranger.
No attachments except Weapon.
While there is a card in shadows, Naive Scout cannot be declared as a defender.
Valyrian's Crew
Character · House Baratheon · Cost 6 · STR 5
Mercenary. Smuggler.
Stealth.
You may marshal or play facedown cards attached to Valyrian's Crew as if they were in your hand.
Reaction: After you win a challenge in which Valyrian's Crew is attacking, attach the top card of the losing opponent's deck to Valyrian's Crew facedown under your control, as an attachment with terminal.
Catspaw
Character · House Lannister · Cost 2 · STR 1
Ally.
Shadow (2).
Reaction: After Catspaw comes out of shadows, pay X gold to choose another character with printed cost X or lower and return it to its owner's hand.
Drowned God Fanatic
Character · House Greyjoy · Cost 3 · STR 2
Drowned God.
Action: Kill a character to put Drowned God Fanatic into play from your dead pile. (Max once per round.)
Interrupt: When the effects of an opponent's triggered character ability would initiate, place Drowned God Fanatic into your dead pile from your hand to cancel those effects.
Hired Assassin
Character · House Targaryen · Cost 2 · STR 1
Mercenary.
Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
Reaction: After Hired Assassin comes out of shadows, look at a card in shadows. If it is a character, you may place it in its owner's dead pile.
Ser Archibald Yronwood
Character · House Martell · Unique · Cost 5 · STR 5
House Yronwood. Knight.
Shadow (4). No attachments except Weapon.
Reaction: After you lose dominance, the winning opponent must choose and kill a character he or she controls.
Poor Fellows
Character · Neutral · Cost 2 · STR 1
Army. The Seven.
No attachments.
Reaction: After you win a challenge in which Poor Fellows is attacking, the losing opponent chooses, either: Poor Fellows gains 1 power, or you draw 1 card.
Attachments
Miner's Pick
Attachment · Night's Watch · Cost 1
Item. Weapon.
Builder or Steward character only.
Attached character gets +1 STR.
+1 Income.
Dragonbinder
Attachment · House Greyjoy · Unique · Cost 3
Item.
Character you control only.
Attached character gains intimidate.
Reaction: After you win dominance, kill attached character to, either: choose and take control of a Dragon character, or search the top 10 cards of your deck for a House Greyjoy character, put into play, and shuffle your deck.
Queensguard
Attachment · House Targaryen · Cost 3
Title.
Non-Lady character only. Shadow (2).
Action: Discard 1 card from your hand to stand attached character. (Limit 3 times per round.)
Glass Candle
Attachment · Neutral · Cost 1
Item. The Citadel.
Character you control only.
If attached character has the Maester trait, it gains insight.
Challenges Action: Kneel Glass Candle to look at the top card of any player's deck. You may discard that card.
Events
Growing Ambition
Event · House Tyrell
Shadow (X).
Challenges Action: Search your deck for X different cards and place them in your discard pile. Shuffle your deck. Then, choose an opponent. Return X cards of that opponent's choice from your discard pile to your hand.
Locations
White Harbor
Location · House Stark · Unique · Cost 3
House Manderly. The North.
Reaction: After you win a challenge, reveal the top 2 cards of your deck. The losing opponent chooses 1 of those cards. Add that card to your hand, and place the other on the bottom of your deck.
Blackwater Bay
Location · House Baratheon · Unique · Cost 3
Westeros.
Reaction: After the challenges phase begins, kneel Blackwater Bay to choose an opponent. Draw 1 card for each kneeling character that player controls.
Gold Mine
Location · House Lannister · Cost 2
The Westerlands.
Action: Kneel Gold Mine and discard 1 card from your hand to draw 1 card.
+1 Income.
Summer Sea Port
Location · House Martell · Cost 2
Dorne.
+1 Income. +1 Reserve.
King's Landing
Location · Neutral · Unique · Cost 4
King's Landing.
Once per marshaling phase, you may marshal a location from your discard pile as if it were in your hand.
Challenges Action: Kneel King's Landing and discard 1 location from your hand to draw 1 card.
Plots
Uneasy Truce
Plot · Neutral · Income 4 · Initiative 5 · Claim 1 · Reserve 5 · Plot deck limit: 1
Edict.
Each player cannot gain power for his or her faction except during challenges.
Forced Reaction: After a challenge is initiated, move 1 power from the attacking player's faction card to the defending player's faction card.