A Game of Thrones: The Card Game (Second Edition) – Sands of Dorne
A Game of Thrones: The Card Game (Second Edition) – Sands of Dorne Rulebook
Table of Contents
Table of Contents
Agenda
The Wars To Come
Agenda · Neutral
Omen.
Your plot deck must be exactly 10 cards. You may include a second copy of up to 2 different cards in your plot deck.
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
At Prince Doran's Behest
Plot · House Martell · Income 0 · Initiative 0 · Claim 0 · Reserve 0 · Plot deck limit: 1
Edict.
When Revealed: Choose and reveal a new plot card. (Cannot be canceled.)
Peace and Prosperity
Plot · Neutral · Income 2 · Initiative 3 · Claim 1 · Reserve 6
Kingdom.
Reduce the cost of the first character you marshal this round by 3, the first location your marshal this round by 2, and the first attachment you marshal this round by 1.
Forced March
Plot · Neutral · Income 4 · Initiative 9 · Claim 1 · Reserve 5
Edict. War.
When Revealed: Each opponent kneels 1 character he or she controls with a military icon. Then, you may kneel a character with a military icon to initiate this effect again.
Beyond Reproach
Plot · Neutral · Income 5 · Initiative 1 · Claim 1 · Reserve 4
The Seven.
When Revealed: Each player sacrifices each attachment that is attached to a character he or she does not control.
Breaking Ties
Plot · Neutral · Income 4 · Initiative 7 · Claim 1 · Reserve 4 · Plot deck limit: 1
House Frey. Scheme.
Action: Sacrifice a loyal character to choose a non-loyal character or location and return it to its owner's hand. (Limit twice per round.)
Grand Melee
Plot · Neutral · Income 4 · Initiative 5 · Claim 1 · Reserve 5
Summer.
Each character that is attacking or defending alone does not contribute its STR to the challenge.
False Spring
Plot · Neutral · Income 5 · Initiative 3 · Claim 1 · Reserve 5 · Plot deck limit: 1
Winter.
When Revealed: Each opponent chooses and reveals 3 cards from his or her hand, if able. You may choose and discard 1 revealed card from any number of those hands.
Characters
Doran Martell
Character · House Martell · Unique · Cost 7
Lord.
Action: Kneel your faction card to choose a participating character with fewer than 2 challenge icons and remove it from the challenge.
Reaction: After you lose a challenge, choose a character. Until the end of the phase, that character gains or loses a challenge icon of your choice.
Ellaria Sand
Character · House Martell · Unique · Cost 6
Bastard. Companion.
Reaction: After Ellaria Sand is declared as an attacker, choose up to 3 characters controlled by the defending player. Each of those characters must be declared as a defender for this challenge, if able.
The Red Viper
Character · House Martell · Unique · Cost 6
Lord.
Intimidate.
The Red Viper gets +1 STR for each power he has.
Reaction: After you win a challenge in which you control an attacking Bastard character, The Red Viper gains 1 power.
Darkstar
Character · House Martell · Unique · Cost 5
House Dayne. Knight.
Intimidate.
Action: During a challenge in which Darkstar is attacking, sacrifice him to return each participating character to its owner's hand.
Obara Sand
Character · House Martell · Unique · Cost 5
Bastard. Sand Snake.
Challenges Action: Return a Sand Snake character to your hand to put a Martell character with lower printed cost into play from your hand. (Limit once per phase.)
Areo Hotah
Character · House Martell · Unique · Cost 4
Guard.
Ambush (6).
Reduce the cost to ambush Areo Hotah by 1 for each plot card in your used pile.
Reaction: After you win a challenge in which Areo Hotah is defending, return him to your hand to raise the claim value on your revealed plot card by 1 until the end of the phase.
Nymeria Sand
Character · House Martell · Unique · Cost 4
Bastard. Sand Snake.
Reaction: After you lose dominance, discard 1 card at random from the winning opponent's hand and draw 1 card.
Tyene Sand
Character · House Martell · Unique · Cost 4
Bastard. Sand Snake.
Stealth.
Reaction: After you lose a challenge as the defending player, kneel a Sand Snake character to put Tyene Sand into play from your hand.
Nymeria's Guard
Character · House Martell · Cost 4
Army. Guard.
No attachments.
Challenges Action: Pay 4 gold and stand a Sand Snake character to put Nymeria's Guard into play from your hand.
Obella Sand
Character · House Martell · Unique · Cost 3
Bastard. Sand Snake.
Reaction: After Obella Sand is discarded for intrigue claim or killed for military claim, move 1 power from the winning opponent's faction card to your own. Shuffle Obella Sand from your discard or dead pile into your deck.
Quentyn Martell
Character · House Martell · Unique · Cost 3
Knight. Lord.
Renown.
Forced Reaction: After the challenges phase begins, if there are fewer than 3 plot cards in your used pile, kneel Quentyn Martell.
Ser Cletus Yronwood
Character · House Martell · Unique · Cost 3
House Yronwood. Knight.
No attachments except Weapon.
Increase the initiative value on your revealed plot card by 1 for each plot card in your used pile.
Loreza Sand
Character · House Martell · Unique · Cost 2
Bastard. Sand Snake.
Interrupt: When a unique Martell character you control is killed, draw 1 card. (Limit once per phase.)
Maester Kedry
Character · House Martell · Unique · Cost 2
Maester.
Action: Kneel Maester Kedry to reduce the gold cost of the next event you play this phase by 2.
House Dayne Escort
Character · House Martell · Cost 2
Ally. House Dayne.
While there are 3 or more plot cards in your used pile, you may marshal House Dayne Escort from your discard pile as if it were in your hand.
Shadow City Bastard
Character · House Martell · Cost 2
Bastard.
Ambush (3).
Challenges Action: Sacrifice Shadow City Bastard to choose a character with printed cost 5 or lower. Until the end of the phase, that character loses a military icon, an intrigue icon, and a power icon.
Ser Cortnay Penrose
Character · House Baratheon · Unique · Cost 4
Knight.
Reaction: After you win a power challenge in which Ser Cortnay Penrose is participating, stand him.
Fleet From Pyke
Character · House Greyjoy · Cost 4
Army.
No attachments. Pillage.
Reaction: After a character you control discards a location or attachment using pillage, Fleet From Pyke gains a challenge icon of your choice until the end of the phase.
Myrcella Baratheon
Character · House Lannister · Unique · Cost 3
Lady.
Myrcella Baratheon does not kneel when declared as an attacker against an opponent with fewer cards in his or her hand than you.
Spare Boot
Character · The Night's Watch · Unique · Cost 2
Builder.
Challenges Action: Choose an attachment attached to a character you control. Stand that attachment and move it to Spare Boot. (Limit once per phase.)
Greatjon Umber
Character · House Stark · Unique · Cost 5
House Umber. Lord.
Intimidate.
Reaction: After you win a military challenge in which Greatjon Umber is attacking, if there are fewer than 3 plot cards in your used pile, stand him.
Missandei
Character · House Targaryen · Unique · Cost 2
Companion.
Interrupt: When Missandei is discarded from your hand or deck, put her into play instead of placing her in your discard pile.
Leyton Hightower
Character · House Tyrell · Unique · Cost 5
House Hightower. Lord.
Action: Kneel Leyton Hightower to put a non-limited Tyrell card with printed cost 4 or lower into play from your hand knelt.
Val
Character · Neutral · Unique · Cost 6
Wildling.
Reaction: After Val is declared as an attacker, put a Wildling character with printed cost 4 or lower into play from your hand knelt, participating as an attacker.
Septon Meribald
Character · Neutral · Unique · Cost 4
The Seven.
Action: Kneel Septon Meribald to choose and stand up to 3 characters with printed STR 1 or lower. (Limit once per round.)
Oldtown Scholar
Character · Neutral · Cost 3
Maester.
Reaction: After an opponent draws 1 or more cards, if it is not the draw phase, kneel Oldtown Scholar to draw that many cards.
Locations
Dorne
Location · House Martell · Unique · Cost 4
Dorne.
Reaction: After you lose a challenge, look at the top 2 cards of your deck. Add 1 to your hand, and place the other on the bottom of your deck.
+1 Reserve.
Starfall
Location · House Martell · Unique · Cost 3
Dorne. House Dayne.
Challenges Action: Kneel Starfall to choose a character. Until the end of the phase, that character loses a challenge icon of your choice.
Sea Dragon Tower
Location · House Baratheon · Unique · Cost 1
Dragonstone.
Challenges Action: Kneel Sea Dragon Tower to choose a character. Until the end of the phase, that character gains a power icon.
Qarth
Location · House Targaryen · Unique · Cost 2
Essos. Qarth.
Action: Kneel Qarth and pay 1 gold to choose an attachment attached to a card you control and discard it from play.
Jade Sea Dromond
Location · Neutral · Limited · Cost 2
Warship.
Limited.
Dominance Action: Kneel and sacrifice Jade Sea Dromond to choose a non-limited location with printed cost 3 or lower and discard it from play.
+1 Income.
Attachments
Hotah's Axe
Attachment · House Martell · Unique · Cost 2
Weapon.
Attached character gets +3 STR.
Reaction: After a Martell character enters play during the challenges phase, put Hotah's Axe into play from your hand, attached to that character.
Patience
Attachment · House Martell · Cost 1
Skill.
Character you control only.
Challenges Action: Return attached character to its owner's hand.
Beguiled
Attachment · House Martell · Cost 0
Condition.
Terminal.
Challenges Action: Kneel Beguiled to have attached character lose a challenge icon of your choice until the end of the phase.
Plundered
Attachment · House Greyjoy · Cost 1
Condition.
Opponent's location only. Terminal.
Reaction: After attached location's controller loses a challenge as the defending player, kneel attached location. Then, you may sacrifice Plundered to gain 3 gold.
Turncloak
Attachment · The Night's Watch · Cost 2
Condition.
Non-loyal character only. Terminal.
Reaction: After you win a challenge in which attached character is participating, take control of attached character. (Any player may initiate this ability.)
Beacon of the South
Attachment · House Tyrell · Unique · Cost 1
Title.
Tyrell character only.
Reaction: After you win a challenge by 5 or more STR in which attached character is attacking, it gains 1 power.
Brother's Robes
Attachment · Neutral · Cost 1
The Seven.
The Seven character only.
Reaction: After attached character is knelt, choose a location or attachment. Until the end of the phase, treat that card as if its printed text box were blank (except for Traits).
Events
No Use For Grief
Event · House Martell · Cost 2
Play only if a Martell character was killed under your control this round.
Action: Search your deck for a Sand Snake character with printed cost 3 or lower, put it into play, and shuffle your deck. (Printed cost 6 or lower instead if The Red Viper is in your dead pile.)
False Plans
Event · House Martell · Cost 1
Challenges Action: Choose an opponent. That player discards 1 card at random from his or her hand.
Reaction: After False Plans is discarded for intrigue claim, the winning opponent discards 2 cards at random from his or her hand.
To The Spears!
Event · House Martell · Cost 0
Play only if there are 3 or more plot cards in your used pile.
Challenges Action: Each Martell character you control does not kneel when declared as an attacker in the next challenge you initiate this phase.
Extortion
Event · House Lannister · Cost 0
Reaction: After you win an intrigue challenge as the attacking player, gain 3 gold and return up to 3 gold from the losing opponent's gold pool to the treasury.
Taste For Flesh
Event · House Stark · Cost 0
Reaction: After you win a challenge in which you control an attacking Direwolf character or an attacking character with a Direwolf attachment, choose and kill a defending character.
"Off To Gulltown"
Event · Neutral · Cost 1
Song.
Challenges Action: Choose a character. Until the end of the phase, that character gains a military icon, an intrigue icon, and a power icon. Draw 1 card.